diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:14:01 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:14:01 +0000 |
| commit | 84e9be966d40bd6d74b5165987049051127f3a04 (patch) | |
| tree | 00d6a8313eb15f9beacf3277a8368f3d78857424 /src/cfg_gfx/xlib_rect.cxx | |
| parent | 3b3ed8d79c0886fe0fb025104da02e685f4f6eef (diff) | |
Remove Quartz graphics driver from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11020 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/cfg_gfx/xlib_rect.cxx')
| -rw-r--r-- | src/cfg_gfx/xlib_rect.cxx | 860 |
1 files changed, 860 insertions, 0 deletions
diff --git a/src/cfg_gfx/xlib_rect.cxx b/src/cfg_gfx/xlib_rect.cxx new file mode 100644 index 000000000..771cc6a8b --- /dev/null +++ b/src/cfg_gfx/xlib_rect.cxx @@ -0,0 +1,860 @@ +// +// "$Id$" +// +// Rectangle drawing routines for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2012 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \file fl_rect.cxx + \brief Drawing and clipping routines for rectangles. +*/ + +// These routines from fl_draw.H are used by the standard boxtypes +// and thus are always linked into an fltk program. +// Also all fl_clip routines, since they are always linked in so +// that minimal update works. + +#include <config.h> +#include "config_lib.h" +#include <FL/Fl.H> +#include <FL/Fl_Widget.H> +#include <FL/Fl_Printer.H> +#include <FL/fl_draw.H> +#include <FL/x.H> + +#if defined(WIN32) || defined(__APPLE__) +#elif defined(FL_PORTING) +# pragma message "FL_PORTING: implement all the line drawing functions below" +#else +#endif + +// fl_line_width_ must contain the absolute value of the current +// line width to be used for X11 clipping (see below). +// This is defined in src/fl_line_style.cxx +extern int fl_line_width_; + + +void Fl_Graphics_Driver::restore_clip() { + fl_clip_state_number++; +} + +void Fl_Graphics_Driver::clip_region(Fl_Region r) { + Fl_Region oldr = rstack[rstackptr]; + if (oldr) XDestroyRegion(oldr); + rstack[rstackptr] = r; + fl_restore_clip(); +} + +Fl_Region Fl_Graphics_Driver::clip_region() { + return rstack[rstackptr]; +} + + + +//////////////////////////////////////////////////////////////// + +/* + Matt: I wrote individual methods for every class. They are virtual, so the + correct function is called, depending on the active driver. + + By having individual methods, multiple drivers can co-exist, for example + Quartz, OpenGL, and a printer driver. + + The individual implementations should eventually go into files that are + included into this file, based on the configuration, for example: + + src/cfg_gfx/quartz_rect.cxx + src/cfg_gfx/gdi_rect.cxx + src/cfg_gfx/xlib_rect.cxx + + Porting the graphics system to a new platform then requires to copy one of + these files and implement the virtual functions. point() is the only function + that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver" + (which is still to be written) + */ + +//////////////////////////////////////////////////////////////// + +#ifdef FL_CFG_GFX_QUARTZ + +extern float fl_quartz_line_width_; +#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) + +// --- line and polygon drawing with integer coordinates + +void Fl_Quartz_Graphics_Driver::point(int x, int y) { + CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) ); +} + +void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete + if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGRect rect = CGRectMake(x, y, w-1, h-1); + CGContextStrokeRect(fl_gc, rect); + if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h); + CGContextFillRect(fl_gc, rect); +} + +void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) { + if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextStrokePath(fl_gc); + if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { + if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextAddLineToPoint(fl_gc, x2, y2); + CGContextStrokePath(fl_gc); + if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit + (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles + of size one unit by line-width. + */ + CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y); + CGContextAddLineToPoint(fl_gc, x1, y2); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y); + CGContextAddLineToPoint(fl_gc, x1, y2); + CGContextAddLineToPoint(fl_gc, x3, y2); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x, y1); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); + CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x, y1); + CGContextAddLineToPoint(fl_gc, x2, y1); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); + CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x, y1); + CGContextAddLineToPoint(fl_gc, x2, y1); + CGContextAddLineToPoint(fl_gc, x2, y3); + CGContextStrokePath(fl_gc); + if (Fl_Display_Device::high_resolution()) { + CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); + CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1)); + } + if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { + CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextAddLineToPoint(fl_gc, x2, y2); + CGContextClosePath(fl_gc); + CGContextStrokePath(fl_gc); + CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextAddLineToPoint(fl_gc, x2, y2); + CGContextAddLineToPoint(fl_gc, x3, y3); + CGContextClosePath(fl_gc); + CGContextStrokePath(fl_gc); + CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { + CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextAddLineToPoint(fl_gc, x2, y2); + CGContextClosePath(fl_gc); + CGContextFillPath(fl_gc); + CGContextSetShouldAntialias(fl_gc, false); +} + +void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + CGContextSetShouldAntialias(fl_gc, true); + CGContextMoveToPoint(fl_gc, x, y); + CGContextAddLineToPoint(fl_gc, x1, y1); + CGContextAddLineToPoint(fl_gc, x2, y2); + CGContextAddLineToPoint(fl_gc, x3, y3); + CGContextClosePath(fl_gc); + CGContextFillPath(fl_gc); + CGContextSetShouldAntialias(fl_gc, false); +} + +// --- clipping + +void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) { + Fl_Region r; + if (w > 0 && h > 0) { + r = XRectangleRegion(x,y,w,h); + Fl_Region current = rstack[rstackptr]; + if (current) { + XDestroyRegion(r); + r = Fl_X::intersect_region_and_rect(current, x,y,w,h); + } + } else { // make empty clip region: + r = XRectangleRegion(0,0,0,0); + } + if (rstackptr < region_stack_max) rstack[++rstackptr] = r; + else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n"); + fl_restore_clip(); +} + +int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ + X = x; Y = y; W = w; H = h; + Fl_Region r = rstack[rstackptr]; + if (!r) return 0; + CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); + CGRect u = CGRectMake(0,0,0,0); + CGRect test; + for (int i = 0; i < r->count; i++) { + test = CGRectIntersection(r->rects[i], arg); + if ( !CGRectIsEmpty(test) ) { + if(CGRectIsEmpty(u)) u = test; + else u = CGRectUnion(u, test); + } + } + X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa() + Y = int(u.origin.y + 0.5); + W = int(u.size.width + 0.5); // round to nearest integer + H = int(u.size.height + 0.5); + if (CGRectIsEmpty(u)) W = H = 0; + return !CGRectEqualToRect(arg, u); +} + +int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) { + if (x+w <= 0 || y+h <= 0) return 0; + Fl_Region r = rstack[rstackptr]; + if (!r) return 1; + CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); + for (int i = 0; i < r->count; i++) { + CGRect test = CGRectIntersection(r->rects[i], arg); + if (!CGRectIsEmpty(test)) return 1; + } + return 0; +} + +// make there be no clip (used by fl_begin_offscreen() only!) +void Fl_Quartz_Graphics_Driver::push_no_clip() { + if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; + else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n"); + fl_restore_clip(); +} + +// pop back to previous clip: +void Fl_Quartz_Graphics_Driver::pop_clip() { + if (rstackptr > 0) { + Fl_Region oldr = rstack[rstackptr--]; + if (oldr) XDestroyRegion(oldr); + } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n"); + fl_restore_clip(); +} + +void Fl_Quartz_Graphics_Driver::restore_clip() { + fl_clip_state_number++; + Fl_Region r = rstack[rstackptr]; + if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer + Fl_X::q_clear_clipping(); + Fl_X::q_fill_context();//flip coords if bitmap context + //apply program clip + if (r) { + CGContextClipToRects(fl_gc, r->rects, r->count); + } + } +} + +#endif + +// ----------------------------------------------------------------------------- + +#ifdef FL_CFG_GFX_GDI + +// --- line and polygon drawing with integer coordinates + +void Fl_GDI_Graphics_Driver::point(int x, int y) { + SetPixel(fl_gc, x, y, fl_RGB()); +} + +void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x+w-1, y); + LineTo(fl_gc, x+w-1, y+h-1); + LineTo(fl_gc, x, y+h-1); + LineTo(fl_gc, x, y); +} + +void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + RECT rect; + rect.left = x; rect.top = y; + rect.right = x + w; rect.bottom = y + h; + FillRect(fl_gc, &rect, fl_brush()); +} + +void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) { + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y1); + SetPixel(fl_gc, x1, y1, fl_RGB()); +} + +void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y1); + LineTo(fl_gc, x2, y2); + SetPixel(fl_gc, x2, y2, fl_RGB()); +} + +void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) { + MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y); +} + +void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) { + if (y2 < y) y2--; + else y2++; + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y); + LineTo(fl_gc, x1, y2); +} + +void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { + if(x3 < x1) x3--; + else x3++; + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y); + LineTo(fl_gc, x1, y2); + LineTo(fl_gc, x3, y2); +} + +void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) { + if (y1 < y) y1--; + else y1++; + MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); +} + +void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) { + if (x2 > x) x2++; + else x2--; + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x, y1); + LineTo(fl_gc, x2, y1); +} + +void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { + if(y3<y1) y3--; + else y3++; + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x, y1); + LineTo(fl_gc, x2, y1); + LineTo(fl_gc, x2, y3); +} + +void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y1); + LineTo(fl_gc, x2, y2); + LineTo(fl_gc, x, y); +} + +void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + MoveToEx(fl_gc, x, y, 0L); + LineTo(fl_gc, x1, y1); + LineTo(fl_gc, x2, y2); + LineTo(fl_gc, x3, y3); + LineTo(fl_gc, x, y); +} + +void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { + XPoint p[3]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + SelectObject(fl_gc, fl_brush()); + Polygon(fl_gc, p, 3); +} + +void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + XPoint p[4]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + p[3].x = x3; p[3].y = y3; + SelectObject(fl_gc, fl_brush()); + Polygon(fl_gc, p, 4); +} + +// --- clipping + +void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) { + Fl_Region r; + if (w > 0 && h > 0) { + r = XRectangleRegion(x,y,w,h); + Fl_Region current = rstack[rstackptr]; + if (current) { + CombineRgn(r,r,current,RGN_AND); + } + } else { // make empty clip region: + r = CreateRectRgn(0,0,0,0); + } + if (rstackptr < region_stack_max) rstack[++rstackptr] = r; + else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); + fl_restore_clip(); +} + +int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ + X = x; Y = y; W = w; H = h; + Fl_Region r = rstack[rstackptr]; + if (!r) return 0; + // The win32 API makes no distinction between partial and complete + // intersection, so we have to check for partial intersection ourselves. + // However, given that the regions may be composite, we have to do + // some voodoo stuff... + Fl_Region rr = XRectangleRegion(x,y,w,h); + Fl_Region temp = CreateRectRgn(0,0,0,0); + int ret; + if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint + W = H = 0; + ret = 2; + } else if (EqualRgn(temp, rr)) { // complete + ret = 0; + } else { // partial intersection + RECT rect; + GetRgnBox(temp, &rect); + if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical + POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; + DPtoLP(fl_gc, pt, 2); + X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; + } + else { + X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; + } + ret = 1; + } + DeleteObject(temp); + DeleteObject(rr); + return ret; +} + +int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { + if (x+w <= 0 || y+h <= 0) return 0; + Fl_Region r = rstack[rstackptr]; + if (!r) return 1; + RECT rect; + if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device + POINT pt[2] = { {x, y}, {x + w, y + h} }; + LPtoDP(fl_gc, pt, 2); + rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; + } else { + rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; + } + return RectInRegion(r,&rect); +} + +// make there be no clip (used by fl_begin_offscreen() only!) +void Fl_GDI_Graphics_Driver::push_no_clip() { + if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; + else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n"); + fl_restore_clip(); +} + +// pop back to previous clip: +void Fl_GDI_Graphics_Driver::pop_clip() { + if (rstackptr > 0) { + Fl_Region oldr = rstack[rstackptr--]; + if (oldr) XDestroyRegion(oldr); + } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n"); + fl_restore_clip(); +} + +void Fl_GDI_Graphics_Driver::restore_clip() { + fl_clip_state_number++; + Fl_Region r = rstack[rstackptr]; + SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared +} + +#endif + +// ----------------------------------------------------------------------------- + +#ifdef FL_CFG_GFX_XLIB + +#ifndef SHRT_MAX +#define SHRT_MAX (32767) +#endif + +/* + We need to check some coordinates for areas for clipping before we + use X functions, because X can't handle coordinates outside the 16-bit + range. Since all windows use relative coordinates > 0, we do also + check for negative values. X11 only, see also STR #2304. + + Note that this is only necessary for large objects, where only a + part of the object is visible. The draw() functions (e.g. box + drawing) must be clipped correctly. This is usually only a matter + for large container widgets. The individual child widgets will be + clipped completely. + + We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ] + where LW = current line width for drawing. This is done so that + horizontal and vertical line drawing works correctly, even in real + border cases, e.g. drawing a rectangle slightly outside the top left + window corner, but with a line width so that a part of the line should + be visible (in this case 2 of 5 pixels): + + fl_line_style (FL_SOLID,5); // line width = 5 + fl_rect (-1,-1,100,100); // top/left: 2 pixels visible + + In this example case, no clipping would be done, because X can + handle it and clip unneeded pixels. + + Note that we must also take care of the case where fl_line_width_ + is zero (maybe unitialized). If this is the case, we assume a line + width of 1. + + Todo: Arbitrary line drawings (e.g. polygons) and clip regions + are not yet done. + + Note: + + We could use max. screen coordinates instead of SHRT_MAX, but that + would need more work and would probably be slower. We assume that + all window coordinates are >= 0 and that no window extends up to + 32767 - LW (where LW = current line width). Thus it is safe to clip + all coordinates to this range before calling X functions. If this + is not true, then clip_to_short() and clip_x() must be redefined. + + It would be somewhat easier if we had fl_clip_w and fl_clip_h, as + defined in FLTK 2.0 (for the upper clipping bounds)... + */ + +/* + clip_to_short() returns 1, if the area is invisible (clipped), + because ... + + (a) w or h are <= 0 i.e. nothing is visible + (b) x+w or y+h are < kmin i.e. left of or above visible area + (c) x or y are > kmax i.e. right of or below visible area + + kmin and kmax are the minimal and maximal X coordinate values, + as defined above. In this case x, y, w, and h are not changed. + + It returns 0, if the area is potentially visible and X can handle + clipping. x, y, w, and h may have been adjusted to fit into the + X coordinate space. + + Use this for clipping rectangles, as used in fl_rect() and + fl_rectf(). + */ +static int clip_to_short(int &x, int &y, int &w, int &h) { + + int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; + int kmin = -lw; + int kmax = SHRT_MAX - lw; + + if (w <= 0 || h <= 0) return 1; // (a) + if (x+w < kmin || y+h < kmin) return 1; // (b) + if (x > kmax || y > kmax) return 1; // (c) + + if (x < kmin) { w -= (kmin-x); x = kmin; } + if (y < kmin) { h -= (kmin-y); y = kmin; } + if (x+w > kmax) w = kmax - x; + if (y+h > kmax) h = kmax - y; + + return 0; +} + +/* + clip_x() returns a coordinate value clipped to the 16-bit coordinate + space (see above). This can be used to draw horizontal and vertical + lines that can be handled by X11. Each single coordinate value can + be clipped individually, and the result can be used directly, e.g. + in fl_xyline() and fl_yxline(). Note that this can't be used for + arbitrary lines (not horizontal or vertical). + */ +static int clip_x (int x) { + + int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1; + int kmin = -lw; + int kmax = SHRT_MAX - lw; + + if (x < kmin) + x = kmin; + else if (x > kmax) + x = kmax; + return x; +} + +// Missing X call: (is this the fastest way to init a 1-rectangle region?) +// MSWindows equivalent exists, implemented inline in win32.H +Fl_Region XRectangleRegion(int x, int y, int w, int h) { + XRectangle R; + clip_to_short(x, y, w, h); + R.x = x; R.y = y; R.width = w; R.height = h; + Fl_Region r = XCreateRegion(); + XUnionRectWithRegion(&R, r, r); + return r; +} + +// --- line and polygon drawing with integer coordinates + +void Fl_Xlib_Graphics_Driver::point(int x, int y) { + XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y)); +} + +void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + if (!clip_to_short(x, y, w, h)) + XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1); +} + +void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + if (!clip_to_short(x, y, w, h)) + XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h); +} + +void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) { + XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1); +} + +void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { + XPoint p[3]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); +} + +void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) { + XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y)); +} + +void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) { + XPoint p[3]; + p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); + p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2); + XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); +} + +void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { + XPoint p[4]; + p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y); + p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2); + p[3].x = clip_x(x3); + XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); +} + +void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) { + XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1)); +} + +void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) { + XPoint p[3]; + p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); + p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2); + XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); +} + +void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { + XPoint p[4]; + p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y); + p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2); + p[3].y = clip_x(y3); + XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); +} + +void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { + XPoint p[4]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + p[3].x = x; p[3].y = y; + XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); +} + +void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + XPoint p[5]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + p[3].x = x3; p[3].y = y3; + p[4].x = x; p[4].y = y; + XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); +} + +void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { + XPoint p[4]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + p[3].x = x; p[3].y = y; + XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0); + XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); +} + +void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { + XPoint p[5]; + p[0].x = x; p[0].y = y; + p[1].x = x1; p[1].y = y1; + p[2].x = x2; p[2].y = y2; + p[3].x = x3; p[3].y = y3; + p[4].x = x; p[4].y = y; + XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0); + XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); +} + +// --- clipping + +void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) { + Fl_Region r; + if (w > 0 && h > 0) { + r = XRectangleRegion(x,y,w,h); + Fl_Region current = rstack[rstackptr]; + if (current) { + Fl_Region temp = XCreateRegion(); + XIntersectRegion(current, r, temp); + XDestroyRegion(r); + r = temp; + } + } else { // make empty clip region: + r = XCreateRegion(); + } + if (rstackptr < region_stack_max) rstack[++rstackptr] = r; + else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n"); + fl_restore_clip(); +} + +int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ + X = x; Y = y; W = w; H = h; + Fl_Region r = rstack[rstackptr]; + if (!r) return 0; + switch (XRectInRegion(r, x, y, w, h)) { + case 0: // completely outside + W = H = 0; + return 2; + case 1: // completely inside: + return 0; + default: // partial: + break; + } + Fl_Region rr = XRectangleRegion(x,y,w,h); + Fl_Region temp = XCreateRegion(); + XIntersectRegion(r, rr, temp); + XRectangle rect; + XClipBox(temp, &rect); + X = rect.x; Y = rect.y; W = rect.width; H = rect.height; + XDestroyRegion(temp); + XDestroyRegion(rr); + return 1; +} + +int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) { + if (x+w <= 0 || y+h <= 0) return 0; + Fl_Region r = rstack[rstackptr]; + if (!r) return 1; + // get rid of coordinates outside the 16-bit range the X calls take. + if (clip_to_short(x,y,w,h)) return 0; // clipped + return XRectInRegion(r, x, y, w, h); +} + +// make there be no clip (used by fl_begin_offscreen() only!) +void Fl_Xlib_Graphics_Driver::push_no_clip() { + if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; + else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n"); + fl_restore_clip(); +} + +// pop back to previous clip: +void Fl_Xlib_Graphics_Driver::pop_clip() { + if (rstackptr > 0) { + Fl_Region oldr = rstack[rstackptr--]; + if (oldr) XDestroyRegion(oldr); + } else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n"); + fl_restore_clip(); +} + +void Fl_Xlib_Graphics_Driver::restore_clip() { + fl_clip_state_number++; + Fl_Region r = rstack[rstackptr]; + if (r) XSetRegion(fl_display, fl_gc, r); + else XSetClipMask(fl_display, fl_gc, 0); +} + +#endif + +// +// End of "$Id$". +// |
