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authorMatthias Melcher <fltk@matthiasm.com>2016-01-22 12:03:01 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-22 12:03:01 +0000
commite5e956b86c96500444ae52f7a9f9ffd6905dfb86 (patch)
tree579e81d0a1aa54591ca055fb2073b33ce77ece78 /src/cfg_gfx/xlib_rect.cxx
parent112609d3617b8899b3fb8bebefaa2f31eb58e0f2 (diff)
Removing Xlib rect calls from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11028 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/cfg_gfx/xlib_rect.cxx')
-rw-r--r--src/cfg_gfx/xlib_rect.cxx535
1 files changed, 7 insertions, 528 deletions
diff --git a/src/cfg_gfx/xlib_rect.cxx b/src/cfg_gfx/xlib_rect.cxx
index 771cc6a8b..fc5ff1474 100644
--- a/src/cfg_gfx/xlib_rect.cxx
+++ b/src/cfg_gfx/xlib_rect.cxx
@@ -16,540 +16,19 @@
// http://www.fltk.org/str.php
//
-/**
- \file fl_rect.cxx
- \brief Drawing and clipping routines for rectangles.
-*/
-
-// These routines from fl_draw.H are used by the standard boxtypes
-// and thus are always linked into an fltk program.
-// Also all fl_clip routines, since they are always linked in so
-// that minimal update works.
-
-#include <config.h>
-#include "config_lib.h"
-#include <FL/Fl.H>
-#include <FL/Fl_Widget.H>
-#include <FL/Fl_Printer.H>
-#include <FL/fl_draw.H>
-#include <FL/x.H>
-
-#if defined(WIN32) || defined(__APPLE__)
-#elif defined(FL_PORTING)
-# pragma message "FL_PORTING: implement all the line drawing functions below"
-#else
-#endif
-
-// fl_line_width_ must contain the absolute value of the current
-// line width to be used for X11 clipping (see below).
-// This is defined in src/fl_line_style.cxx
-extern int fl_line_width_;
-
-
-void Fl_Graphics_Driver::restore_clip() {
- fl_clip_state_number++;
-}
-
-void Fl_Graphics_Driver::clip_region(Fl_Region r) {
- Fl_Region oldr = rstack[rstackptr];
- if (oldr) XDestroyRegion(oldr);
- rstack[rstackptr] = r;
- fl_restore_clip();
-}
-
-Fl_Region Fl_Graphics_Driver::clip_region() {
- return rstack[rstackptr];
-}
-
+#ifndef FL_CFG_GFX_XLIB_RECT_CXX
+#define FL_CFG_GFX_XLIB_RECT_CXX
-////////////////////////////////////////////////////////////////
-/*
- Matt: I wrote individual methods for every class. They are virtual, so the
- correct function is called, depending on the active driver.
-
- By having individual methods, multiple drivers can co-exist, for example
- Quartz, OpenGL, and a printer driver.
-
- The individual implementations should eventually go into files that are
- included into this file, based on the configuration, for example:
-
- src/cfg_gfx/quartz_rect.cxx
- src/cfg_gfx/gdi_rect.cxx
- src/cfg_gfx/xlib_rect.cxx
-
- Porting the graphics system to a new platform then requires to copy one of
- these files and implement the virtual functions. point() is the only function
- that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver"
- (which is still to be written)
+/**
+ \file xlib_rect.cxx
+ \brief X11 Xlib specific line and polygon drawing with integer coordinates.
*/
-////////////////////////////////////////////////////////////////
-
-#ifdef FL_CFG_GFX_QUARTZ
-
-extern float fl_quartz_line_width_;
-#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id)
-
-// --- line and polygon drawing with integer coordinates
-
-void Fl_Quartz_Graphics_Driver::point(int x, int y) {
- CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
-}
-
-void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete
- if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGRect rect = CGRectMake(x, y, w-1, h-1);
- CGContextStrokeRect(fl_gc, rect);
- if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h);
- CGContextFillRect(fl_gc, rect);
-}
-
-void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) {
- if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
- if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
- (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
- of size one unit by line-width.
- */
- CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextAddLineToPoint(fl_gc, x1, y2);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextAddLineToPoint(fl_gc, x1, y2);
- CGContextAddLineToPoint(fl_gc, x3, y2);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
- CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextAddLineToPoint(fl_gc, x2, y1);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
- CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextAddLineToPoint(fl_gc, x2, y1);
- CGContextAddLineToPoint(fl_gc, x2, y3);
- CGContextStrokePath(fl_gc);
- if (Fl_Display_Device::high_resolution()) {
- CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
- CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1));
- }
- if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
- CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextClosePath(fl_gc);
- CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, false);
-}
-void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextAddLineToPoint(fl_gc, x3, y3);
- CGContextClosePath(fl_gc);
- CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, false);
-}
-
-void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
- CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextClosePath(fl_gc);
- CGContextFillPath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, false);
-}
+#include "xlib.H"
-void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- CGContextSetShouldAntialias(fl_gc, true);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextAddLineToPoint(fl_gc, x3, y3);
- CGContextClosePath(fl_gc);
- CGContextFillPath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, false);
-}
-
-// --- clipping
-
-void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) {
- Fl_Region r;
- if (w > 0 && h > 0) {
- r = XRectangleRegion(x,y,w,h);
- Fl_Region current = rstack[rstackptr];
- if (current) {
- XDestroyRegion(r);
- r = Fl_X::intersect_region_and_rect(current, x,y,w,h);
- }
- } else { // make empty clip region:
- r = XRectangleRegion(0,0,0,0);
- }
- if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
- else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n");
- fl_restore_clip();
-}
-
-int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
- X = x; Y = y; W = w; H = h;
- Fl_Region r = rstack[rstackptr];
- if (!r) return 0;
- CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
- CGRect u = CGRectMake(0,0,0,0);
- CGRect test;
- for (int i = 0; i < r->count; i++) {
- test = CGRectIntersection(r->rects[i], arg);
- if ( !CGRectIsEmpty(test) ) {
- if(CGRectIsEmpty(u)) u = test;
- else u = CGRectUnion(u, test);
- }
- }
- X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa()
- Y = int(u.origin.y + 0.5);
- W = int(u.size.width + 0.5); // round to nearest integer
- H = int(u.size.height + 0.5);
- if (CGRectIsEmpty(u)) W = H = 0;
- return !CGRectEqualToRect(arg, u);
-}
-
-int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
- if (x+w <= 0 || y+h <= 0) return 0;
- Fl_Region r = rstack[rstackptr];
- if (!r) return 1;
- CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
- for (int i = 0; i < r->count; i++) {
- CGRect test = CGRectIntersection(r->rects[i], arg);
- if (!CGRectIsEmpty(test)) return 1;
- }
- return 0;
-}
-
-// make there be no clip (used by fl_begin_offscreen() only!)
-void Fl_Quartz_Graphics_Driver::push_no_clip() {
- if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
- else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n");
- fl_restore_clip();
-}
-
-// pop back to previous clip:
-void Fl_Quartz_Graphics_Driver::pop_clip() {
- if (rstackptr > 0) {
- Fl_Region oldr = rstack[rstackptr--];
- if (oldr) XDestroyRegion(oldr);
- } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n");
- fl_restore_clip();
-}
-
-void Fl_Quartz_Graphics_Driver::restore_clip() {
- fl_clip_state_number++;
- Fl_Region r = rstack[rstackptr];
- if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer
- Fl_X::q_clear_clipping();
- Fl_X::q_fill_context();//flip coords if bitmap context
- //apply program clip
- if (r) {
- CGContextClipToRects(fl_gc, r->rects, r->count);
- }
- }
-}
-
-#endif
-
-// -----------------------------------------------------------------------------
-
-#ifdef FL_CFG_GFX_GDI
-
-// --- line and polygon drawing with integer coordinates
-
-void Fl_GDI_Graphics_Driver::point(int x, int y) {
- SetPixel(fl_gc, x, y, fl_RGB());
-}
-
-void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x+w-1, y);
- LineTo(fl_gc, x+w-1, y+h-1);
- LineTo(fl_gc, x, y+h-1);
- LineTo(fl_gc, x, y);
-}
-
-void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- RECT rect;
- rect.left = x; rect.top = y;
- rect.right = x + w; rect.bottom = y + h;
- FillRect(fl_gc, &rect, fl_brush());
-}
-
-void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) {
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- SetPixel(fl_gc, x1, y1, fl_RGB());
-}
-
-void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- SetPixel(fl_gc, x2, y2, fl_RGB());
-}
-
-void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) {
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
-}
-
-void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
- if (y2 < y) y2--;
- else y2++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
-}
-
-void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
- if(x3 < x1) x3--;
- else x3++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
- LineTo(fl_gc, x3, y2);
-}
-
-void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) {
- if (y1 < y) y1--;
- else y1++;
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
-}
-
-void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
- if (x2 > x) x2++;
- else x2--;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
-}
-
-void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
- if(y3<y1) y3--;
- else y3++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
- LineTo(fl_gc, x2, y3);
-}
-
-void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x, y);
-}
-
-void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x3, y3);
- LineTo(fl_gc, x, y);
-}
-
-void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
- XPoint p[3];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 3);
-}
-
-void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- XPoint p[4];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x3; p[3].y = y3;
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 4);
-}
-
-// --- clipping
-
-void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) {
- Fl_Region r;
- if (w > 0 && h > 0) {
- r = XRectangleRegion(x,y,w,h);
- Fl_Region current = rstack[rstackptr];
- if (current) {
- CombineRgn(r,r,current,RGN_AND);
- }
- } else { // make empty clip region:
- r = CreateRectRgn(0,0,0,0);
- }
- if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
- else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n");
- fl_restore_clip();
-}
-
-int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
- X = x; Y = y; W = w; H = h;
- Fl_Region r = rstack[rstackptr];
- if (!r) return 0;
- // The win32 API makes no distinction between partial and complete
- // intersection, so we have to check for partial intersection ourselves.
- // However, given that the regions may be composite, we have to do
- // some voodoo stuff...
- Fl_Region rr = XRectangleRegion(x,y,w,h);
- Fl_Region temp = CreateRectRgn(0,0,0,0);
- int ret;
- if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
- W = H = 0;
- ret = 2;
- } else if (EqualRgn(temp, rr)) { // complete
- ret = 0;
- } else { // partial intersection
- RECT rect;
- GetRgnBox(temp, &rect);
- if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical
- POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
- DPtoLP(fl_gc, pt, 2);
- X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
- }
- else {
- X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
- }
- ret = 1;
- }
- DeleteObject(temp);
- DeleteObject(rr);
- return ret;
-}
-
-int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
- if (x+w <= 0 || y+h <= 0) return 0;
- Fl_Region r = rstack[rstackptr];
- if (!r) return 1;
- RECT rect;
- if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device
- POINT pt[2] = { {x, y}, {x + w, y + h} };
- LPtoDP(fl_gc, pt, 2);
- rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
- } else {
- rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
- }
- return RectInRegion(r,&rect);
-}
-
-// make there be no clip (used by fl_begin_offscreen() only!)
-void Fl_GDI_Graphics_Driver::push_no_clip() {
- if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
- else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n");
- fl_restore_clip();
-}
-
-// pop back to previous clip:
-void Fl_GDI_Graphics_Driver::pop_clip() {
- if (rstackptr > 0) {
- Fl_Region oldr = rstack[rstackptr--];
- if (oldr) XDestroyRegion(oldr);
- } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n");
- fl_restore_clip();
-}
-
-void Fl_GDI_Graphics_Driver::restore_clip() {
- fl_clip_state_number++;
- Fl_Region r = rstack[rstackptr];
- SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
-}
-
-#endif
-
-// -----------------------------------------------------------------------------
-
-#ifdef FL_CFG_GFX_XLIB
#ifndef SHRT_MAX
#define SHRT_MAX (32767)
@@ -853,7 +332,7 @@ void Fl_Xlib_Graphics_Driver::restore_clip() {
else XSetClipMask(fl_display, fl_gc, 0);
}
-#endif
+#endif // FL_CFG_GFX_XLIB_RECT_CXX
//
// End of "$Id$".