diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-22 12:03:01 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-22 12:03:01 +0000 |
| commit | e5e956b86c96500444ae52f7a9f9ffd6905dfb86 (patch) | |
| tree | 579e81d0a1aa54591ca055fb2073b33ce77ece78 /src/cfg_gfx/xlib_rect.cxx | |
| parent | 112609d3617b8899b3fb8bebefaa2f31eb58e0f2 (diff) | |
Removing Xlib rect calls from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11028 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/cfg_gfx/xlib_rect.cxx')
| -rw-r--r-- | src/cfg_gfx/xlib_rect.cxx | 535 |
1 files changed, 7 insertions, 528 deletions
diff --git a/src/cfg_gfx/xlib_rect.cxx b/src/cfg_gfx/xlib_rect.cxx index 771cc6a8b..fc5ff1474 100644 --- a/src/cfg_gfx/xlib_rect.cxx +++ b/src/cfg_gfx/xlib_rect.cxx @@ -16,540 +16,19 @@ // http://www.fltk.org/str.php // -/** - \file fl_rect.cxx - \brief Drawing and clipping routines for rectangles. -*/ - -// These routines from fl_draw.H are used by the standard boxtypes -// and thus are always linked into an fltk program. -// Also all fl_clip routines, since they are always linked in so -// that minimal update works. - -#include <config.h> -#include "config_lib.h" -#include <FL/Fl.H> -#include <FL/Fl_Widget.H> -#include <FL/Fl_Printer.H> -#include <FL/fl_draw.H> -#include <FL/x.H> - -#if defined(WIN32) || defined(__APPLE__) -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: implement all the line drawing functions below" -#else -#endif - -// fl_line_width_ must contain the absolute value of the current -// line width to be used for X11 clipping (see below). -// This is defined in src/fl_line_style.cxx -extern int fl_line_width_; - - -void Fl_Graphics_Driver::restore_clip() { - fl_clip_state_number++; -} - -void Fl_Graphics_Driver::clip_region(Fl_Region r) { - Fl_Region oldr = rstack[rstackptr]; - if (oldr) XDestroyRegion(oldr); - rstack[rstackptr] = r; - fl_restore_clip(); -} - -Fl_Region Fl_Graphics_Driver::clip_region() { - return rstack[rstackptr]; -} - +#ifndef FL_CFG_GFX_XLIB_RECT_CXX +#define FL_CFG_GFX_XLIB_RECT_CXX -//////////////////////////////////////////////////////////////// -/* - Matt: I wrote individual methods for every class. They are virtual, so the - correct function is called, depending on the active driver. - - By having individual methods, multiple drivers can co-exist, for example - Quartz, OpenGL, and a printer driver. - - The individual implementations should eventually go into files that are - included into this file, based on the configuration, for example: - - src/cfg_gfx/quartz_rect.cxx - src/cfg_gfx/gdi_rect.cxx - src/cfg_gfx/xlib_rect.cxx - - Porting the graphics system to a new platform then requires to copy one of - these files and implement the virtual functions. point() is the only function - that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver" - (which is still to be written) +/** + \file xlib_rect.cxx + \brief X11 Xlib specific line and polygon drawing with integer coordinates. */ -//////////////////////////////////////////////////////////////// - -#ifdef FL_CFG_GFX_QUARTZ - -extern float fl_quartz_line_width_; -#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) - -// --- line and polygon drawing with integer coordinates - -void Fl_Quartz_Graphics_Driver::point(int x, int y) { - CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) ); -} - -void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGRect rect = CGRectMake(x, y, w-1, h-1); - CGContextStrokeRect(fl_gc, rect); - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h); - CGContextFillRect(fl_gc, rect); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit - (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles - of size one unit by line-width. - */ - CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextAddLineToPoint(fl_gc, x3, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextAddLineToPoint(fl_gc, x2, y3); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} +#include "xlib.H" -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -// --- clipping - -void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - XDestroyRegion(r); - r = Fl_X::intersect_region_and_rect(current, x,y,w,h); - } - } else { // make empty clip region: - r = XRectangleRegion(0,0,0,0); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - CGRect u = CGRectMake(0,0,0,0); - CGRect test; - for (int i = 0; i < r->count; i++) { - test = CGRectIntersection(r->rects[i], arg); - if ( !CGRectIsEmpty(test) ) { - if(CGRectIsEmpty(u)) u = test; - else u = CGRectUnion(u, test); - } - } - X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa() - Y = int(u.origin.y + 0.5); - W = int(u.size.width + 0.5); // round to nearest integer - H = int(u.size.height + 0.5); - if (CGRectIsEmpty(u)) W = H = 0; - return !CGRectEqualToRect(arg, u); -} - -int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - for (int i = 0; i < r->count; i++) { - CGRect test = CGRectIntersection(r->rects[i], arg); - if (!CGRectIsEmpty(test)) return 1; - } - return 0; -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_Quartz_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_Quartz_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_Quartz_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer - Fl_X::q_clear_clipping(); - Fl_X::q_fill_context();//flip coords if bitmap context - //apply program clip - if (r) { - CGContextClipToRects(fl_gc, r->rects, r->count); - } - } -} - -#endif - -// ----------------------------------------------------------------------------- - -#ifdef FL_CFG_GFX_GDI - -// --- line and polygon drawing with integer coordinates - -void Fl_GDI_Graphics_Driver::point(int x, int y) { - SetPixel(fl_gc, x, y, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x+w-1, y); - LineTo(fl_gc, x+w-1, y+h-1); - LineTo(fl_gc, x, y+h-1); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - RECT rect; - rect.left = x; rect.top = y; - rect.right = x + w; rect.bottom = y + h; - FillRect(fl_gc, &rect, fl_brush()); -} - -void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - SetPixel(fl_gc, x1, y1, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - SetPixel(fl_gc, x2, y2, fl_RGB()); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) { - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - if (y2 < y) y2--; - else y2++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); -} - -void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - if(x3 < x1) x3--; - else x3++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); - LineTo(fl_gc, x3, y2); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) { - if (y1 < y) y1--; - else y1++; - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - if (x2 > x) x2++; - else x2--; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); -} - -void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - if(y3<y1) y3--; - else y3++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); - LineTo(fl_gc, x2, y3); -} - -void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x3, y3); - LineTo(fl_gc, x, y); -} - -void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[3]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 3); -} - -void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 4); -} - -// --- clipping - -void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - CombineRgn(r,r,current,RGN_AND); - } - } else { // make empty clip region: - r = CreateRectRgn(0,0,0,0); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - // The win32 API makes no distinction between partial and complete - // intersection, so we have to check for partial intersection ourselves. - // However, given that the regions may be composite, we have to do - // some voodoo stuff... - Fl_Region rr = XRectangleRegion(x,y,w,h); - Fl_Region temp = CreateRectRgn(0,0,0,0); - int ret; - if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint - W = H = 0; - ret = 2; - } else if (EqualRgn(temp, rr)) { // complete - ret = 0; - } else { // partial intersection - RECT rect; - GetRgnBox(temp, &rect); - if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical - POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} }; - DPtoLP(fl_gc, pt, 2); - X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y; - } - else { - X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y; - } - ret = 1; - } - DeleteObject(temp); - DeleteObject(rr); - return ret; -} - -int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - RECT rect; - if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device - POINT pt[2] = { {x, y}, {x + w, y + h} }; - LPtoDP(fl_gc, pt, 2); - rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y; - } else { - rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; - } - return RectInRegion(r,&rect); -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_GDI_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_GDI_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_GDI_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared -} - -#endif - -// ----------------------------------------------------------------------------- - -#ifdef FL_CFG_GFX_XLIB #ifndef SHRT_MAX #define SHRT_MAX (32767) @@ -853,7 +332,7 @@ void Fl_Xlib_Graphics_Driver::restore_clip() { else XSetClipMask(fl_display, fl_gc, 0); } -#endif +#endif // FL_CFG_GFX_XLIB_RECT_CXX // // End of "$Id$". |
