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authorMatthias Melcher <fltk@matthiasm.com>2016-01-26 20:48:21 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-26 20:48:21 +0000
commit2b3567c83ca18b5dad62be7f10cc71446c028164 (patch)
treefa3e3151c1bf84673d8a3632025895efa01b2da4 /src/cfg_gfx
parent222538baad665f226546c2cfae417df3f6835a44 (diff)
OpenGL new naming scheme.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11055 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/cfg_gfx')
-rw-r--r--src/cfg_gfx/opengl.H101
-rw-r--r--src/cfg_gfx/opengl_arci.cxx70
-rw-r--r--src/cfg_gfx/opengl_color.cxx70
-rw-r--r--src/cfg_gfx/opengl_font.cxx133
-rw-r--r--src/cfg_gfx/opengl_line_style.cxx70
-rw-r--r--src/cfg_gfx/opengl_rect.cxx209
-rw-r--r--src/cfg_gfx/opengl_vertex.cxx142
7 files changed, 0 insertions, 795 deletions
diff --git a/src/cfg_gfx/opengl.H b/src/cfg_gfx/opengl.H
deleted file mode 100644
index 48944fcb8..000000000
--- a/src/cfg_gfx/opengl.H
+++ /dev/null
@@ -1,101 +0,0 @@
-//
-// "$Id$"
-//
-// Definition of OpenGL graphics driver
-// for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-/**
- \file opengl.H
- \brief Definition of OpenGL graphics driver.
- */
-
-#ifndef FL_CFG_GFX_OPENGL_H
-#define FL_CFG_GFX_OPENGL_H
-
-#include <FL/Fl_Device.H>
-
-
-/**
- \brief OpenGL specific graphics class.
- */
-class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
-public:
- static const char *class_id;
- const char *class_name() {return class_id;};
- // --- line and polygon drawing with integer coordinates
- void point(int x, int y);
- void rect(int x, int y, int w, int h);
- void rectf(int x, int y, int w, int h);
- void line(int x, int y, int x1, int y1);
- void line(int x, int y, int x1, int y1, int x2, int y2);
- void xyline(int x, int y, int x1);
- void xyline(int x, int y, int x1, int y2);
- void xyline(int x, int y, int x1, int y2, int x3);
- void yxline(int x, int y, int y1);
- void yxline(int x, int y, int y1, int x2);
- void yxline(int x, int y, int y1, int x2, int y3);
- void loop(int x0, int y0, int x1, int y1, int x2, int y2);
- void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
- void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
- void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
- void push_clip(int x, int y, int w, int h);
- int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
- int not_clipped(int x, int y, int w, int h);
- void push_no_clip();
- void pop_clip();
- void restore_clip();
- // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
- void transformed_vertex0(COORD_T x, COORD_T y);
- void transformed_vertex(double xf, double yf);
- void vertex(double x, double y);
- void begin_points();
- void end_points();
- void begin_line();
- void end_line();
- void begin_loop();
- void end_loop();
- void begin_polygon();
- void end_polygon();
- void begin_complex_polygon();
- void gap();
- void end_complex_polygon();
- void fixloop();
- void circle(double x, double y, double r);
- // --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
- // using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
- // --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
- void arc(int x, int y, int w, int h, double a1, double a2);
- void pie(int x, int y, int w, int h, double a1, double a2);
- // --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
- void line_style(int style, int width=0, char* dashes=0);
- // --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx
- void color(Fl_Color c);
- Fl_Color color() { return color_; }
- void color(uchar r, uchar g, uchar b);
- // --- implementation is in src/fl_font.cxx which includes src/cfg_gfx/xxx_font.cxx
- void draw(const char *str, int n, int x, int y);
- double width(const char *str, int n);
- void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
- int height();
- int descent();
-};
-
-
-#endif // FL_CFG_GFX_OPENGL_H
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_arci.cxx b/src/cfg_gfx/opengl_arci.cxx
deleted file mode 100644
index 15ec4cf36..000000000
--- a/src/cfg_gfx/opengl_arci.cxx
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// "$Id$"
-//
-// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2010 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-#ifndef FL_CFG_GFX_OPENGL_ARCI_CXX
-#define FL_CFG_GFX_OPENGL_ARCI_CXX
-
-/**
- \file opengl_arci.cxx
- \brief Utility functions for drawing circles using integers
-*/
-
-#include <FL/gl.h>
-#define _USE_MATH_DEFINES
-#include <math.h>
-
-void Fl_OpenGL_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
- if (w <= 0 || h <= 0) return;
- while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
- a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
- double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
- double rMax; if (w<h) rMax = h/2; else rMax = w/2;
- int nSeg = (int)(10 * sqrt(rMax))+1;
- double incr = (a2-a1)/(double)nSeg;
-
- glBegin(GL_LINE_STRIP);
- for (int i=0; i<nSeg; i++) {
- glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
- a1 += incr;
- }
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
- if (w <= 0 || h <= 0) return;
- while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
- a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
- double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
- double rMax; if (w<h) rMax = h/2; else rMax = w/2;
- int nSeg = (int)(10 * sqrt(rMax))+1;
- double incr = (a2-a1)/(double)nSeg;
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2d(cx, cy);
- for (int i=0; i<nSeg+1; i++) {
- glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
- a1 += incr;
- }
- glEnd();
-}
-
-#endif // FL_CFG_GFX_OPENGL_ARCI_CXX
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_color.cxx b/src/cfg_gfx/opengl_color.cxx
deleted file mode 100644
index 9413be75e..000000000
--- a/src/cfg_gfx/opengl_color.cxx
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// "$Id$"
-//
-// Color functions for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-/**
- \file fl_color.cxx
- \brief Color handling
-*/
-
-#include "opengl.H"
-#include <FL/gl.h>
-
-// Implementation of fl_color(i), fl_color(r,g,b).
-
-void Fl_OpenGL_Graphics_Driver::color(Fl_Color i) {
- // FIXME: do we need the code below?
- /*
-#if HAVE_GL_OVERLAY
-#if defined(WIN32)
- if (fl_overlay && fl_overlay_depth) {
- if (fl_overlay_depth < 8) {
- // only black & white produce the expected colors. This could
- // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
- int size = 1<<fl_overlay_depth;
- if (!i) glIndexi(size-2);
- else if (i >= size-2) glIndexi(size-1);
- else glIndexi(i);
- } else {
- glIndexi(i ? i : FL_GRAY_RAMP);
- }
- return;
- }
-#else
- if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
-#endif
-#endif
-*/
- if (i & 0xffffff00) {
- unsigned rgb = (unsigned)i;
- fl_color((uchar)(rgb >> 24), (uchar)(rgb >> 16), (uchar)(rgb >> 8));
- } else {
- Fl_Graphics_Driver::color(i);
- uchar red, green, blue;
- Fl::get_color(i, red, green, blue);
- glColor3ub(red, green, blue);
- }
-}
-
-void Fl_OpenGL_Graphics_Driver::color(uchar r,uchar g,uchar b) {
- Fl_Graphics_Driver::color( fl_rgb_color(r, g, b) );
- glColor3ub(r,g,b);
-}
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_font.cxx b/src/cfg_gfx/opengl_font.cxx
deleted file mode 100644
index 18c0c2b77..000000000
--- a/src/cfg_gfx/opengl_font.cxx
+++ /dev/null
@@ -1,133 +0,0 @@
-//
-// "$Id$"
-//
-// Standard X11 font selection code for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-/*
- This module implements a lowest-common-denominator font for OpenGL.
- It will always work, even if the main graphics library does not support
- rendering text into a texture buffer.
-
- The font is limited to a single face and ASCII characters. It is drawn using
- lines which makes it arbitrarily scalable. I am trying to keep font data really
- compact.
- */
-
-
-#include <FL/gl.h>
-
-/*
- |01234567|
- -+--------+
- 0| |____
- 1|++++++++|font
- 2|++++++++|
- 3|++++++++|
- 4|++++++++|
- 5|++++++++|____
- 6| |descent
- 7| |
- -+--------+
- */
-
-
-static const char *font_data[128] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, /*T*/"\11\71\100\41\45", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-
- 0, 0, 0, 0, 0, /*e*/"\55\25\14\13\22\52\63\64\14", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, /*s*/"\62\22\13\64\55\15", /*t*/"\41\44\55\65\100\22\62", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-
-#if 0
-
-void Fl_OpenGL_Graphics_Driver::draw(const char* str, int n, int x, int y) {
- gl_draw(str, n, x, y);
-}
-
-#else
-
-double Fl_OpenGL_Graphics_Driver::width(const char *str, int n) {
- return size_*n*0.5;
-}
-
-int Fl_OpenGL_Graphics_Driver::descent() {
- return (int)(size_ - size_*0.8);
-}
-
-int Fl_OpenGL_Graphics_Driver::height() {
- return (int)(size_*0.8);
-}
-
-void Fl_OpenGL_Graphics_Driver::text_extents(const char *str, int n, int& dx, int& dy, int& w, int& h)
-{
- dx = 0;
- dy = descent();
- w = width(str, n);
- h = size_;
-}
-
-void Fl_OpenGL_Graphics_Driver::draw(const char *str, int n, int x, int y)
-{
- int i;
- for (i=0; i<n; i++) {
- char c = str[i] & 0x7f;
- const char *fd = font_data[(int)c];
- if (fd) {
- char rendering = 0;
- float px=0.0f, py=0.0f;
- for (;;) {
- char cmd = *fd++;
- if (cmd==0) {
- if (rendering) {
- glEnd();
- glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
- rendering = 0;
- }
- break;
- } else if (cmd>63) {
- if (cmd=='\100' && rendering) {
- glEnd();
- glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
- rendering = 0;
- }
- } else {
- if (!rendering) { glBegin(GL_LINE_STRIP); rendering = 1; }
- int vx = (cmd & '\70')>>3;
- int vy = (cmd & '\07');
- px = 0.5+x+vx*size_*0.5/8.0;
- py = 0.5+y+vy*size_/8.0-0.8*size_;
- glVertex2f(px, py);
- }
- }
- }
- x += size_*0.5;
- }
-}
-
-#endif
-
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_line_style.cxx b/src/cfg_gfx/opengl_line_style.cxx
deleted file mode 100644
index 4bcb2f7fa..000000000
--- a/src/cfg_gfx/opengl_line_style.cxx
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// "$Id$"
-//
-// Line style code for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-#ifndef FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
-#define FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
-
-/**
- \file opengl_line_style.cxx
- \brief Line style drawing utility hiding different platforms.
-*/
-
-#include "opengl.H"
-#include <FL/gl.h>
-
-extern int fl_line_width_;
-
-// OpenGL implementation does not support custom patterns
-// OpenGL implementation does not support cap and join types
-
-void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) {
-
- // save line width in global variable for X11 clipping
- // FIXME: what does this code do?
- if (width == 0) fl_line_width_ = 1;
- else fl_line_width_ = width>0 ? width : -width;
-
- if (width<1) width = 1;
-
- if (style==FL_SOLID) {
- glLineStipple(1, 0xFFFF);
- glDisable(GL_LINE_STIPPLE);
- } else {
- switch (style) {
- case FL_DASH:
- glLineStipple(width, 0x0F0F); // ....****....****
- break;
- case FL_DOT:
- glLineStipple(width, 0x5555); // .*.*.*.*.*.*.*.*
- break;
- case FL_DASHDOT:
- glLineStipple(width, 0x2727); // ..*..***..*..***
- break;
- case FL_DASHDOTDOT:
- glLineStipple(width, 0x5757); // .*.*.***.*.*.***
- break;
- }
- glEnable(GL_LINE_STIPPLE);
- }
-}
-
-#endif // FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_rect.cxx b/src/cfg_gfx/opengl_rect.cxx
deleted file mode 100644
index b1617fcd3..000000000
--- a/src/cfg_gfx/opengl_rect.cxx
+++ /dev/null
@@ -1,209 +0,0 @@
-//
-// "$Id$"
-//
-// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-#ifndef FL_CFG_GFX_OPENGL_RECT_CXX
-#define FL_CFG_GFX_OPENGL_RECT_CXX
-
-
-/**
- \file quartz_rect.cxx
- \brief OpenGL specific line and polygon drawing with integer coordinates.
- */
-
-#include <FL/gl.h>
-#include "opengl.H"
-
-// --- line and polygon drawing with integer coordinates
-
-void Fl_OpenGL_Graphics_Driver::point(int x, int y) {
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::rect(int x, int y, int w, int h) {
- glBegin(GL_LINE_LOOP);
- glVertex2i(x, y);
- glVertex2i(x+w, y);
- glVertex2i(x+w, y+h);
- glVertex2i(x, y+h);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::rectf(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- // OpenGL has the natural origin at the bottom left. Drawing in FLTK
- // coordinates requires that we shift the rectangle one pixel up.
- glBegin(GL_POLYGON);
- glVertex2i(x, y-1);
- glVertex2i(x+w, y-1);
- glVertex2i(x+w, y+h-1);
- glVertex2i(x, y+h-1);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x1, y1);
- glEnd();
- point(x1, y1);
-}
-
-void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
- glEnd();
- point(x2, y2);
-}
-
-void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x1, y);
- glEnd();
- point(x1, y);
-}
-
-void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x1, y);
- glVertex2i(x1, y2);
- glEnd();
- point(x1, y2);
-}
-
-void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x1, y);
- glVertex2i(x1, y2);
- glVertex2i(x3, y2);
- glEnd();
- point(x3, y2);
-}
-
-void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x, y1);
- glEnd();
- point(x, y1);
-}
-
-void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x, y1);
- glVertex2i(x2, y1);
- glEnd();
- point(x2, y1);
-}
-
-void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
- glBegin(GL_LINE_STRIP);
- glVertex2i(x, y);
- glVertex2i(x, y1);
- glVertex2i(x2, y1);
- glVertex2i(x2, y3);
- glEnd();
- point(x2, y3);
-}
-
-void Fl_OpenGL_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2) {
- glBegin(GL_LINE_LOOP);
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
- glBegin(GL_LINE_LOOP);
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
- glVertex2i(x3, y3);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2) {
- glBegin(GL_POLYGON);
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
- glBegin(GL_POLYGON);
- glVertex2i(x0, y0);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
- glVertex2i(x3, y3);
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::push_clip(int x, int y, int w, int h) {
- // TODO: implement OpenGL clipping
- if (rstackptr < region_stack_max) rstack[++rstackptr] = 0L;
- else Fl::warning("Fl_OpenGL_Graphics_Driver::push_clip: clip stack overflow!\n");
-}
-
-int Fl_OpenGL_Graphics_Driver::clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) {
- // TODO: implement OpenGL clipping
- X = x; Y = y; W = w, H = h;
- return 0;
-}
-
-int Fl_OpenGL_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
- // TODO: implement OpenGL clipping
- return 1;
-}
-
-void Fl_OpenGL_Graphics_Driver::push_no_clip() {
- // TODO: implement OpenGL clipping
- if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
- else Fl::warning("Fl_OpenGL_Graphics_Driver::push_no_clip: clip stack overflow!\n");
- restore_clip();
-}
-
-void Fl_OpenGL_Graphics_Driver::pop_clip() {
- // TODO: implement OpenGL clipping
- if (rstackptr > 0) {
- rstackptr--;
- } else Fl::warning("Fl_OpenGL_Graphics_Driver::pop_clip: clip stack underflow!\n");
- restore_clip();
-}
-
-void Fl_OpenGL_Graphics_Driver::restore_clip() {
- // TODO: implement OpenGL clipping
- fl_clip_state_number++;
-}
-
-const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
-
-
-#endif // FL_CFG_GFX_OPENGL_RECT_CXX
-
-//
-// End of "$Id$".
-//
diff --git a/src/cfg_gfx/opengl_vertex.cxx b/src/cfg_gfx/opengl_vertex.cxx
deleted file mode 100644
index 46bc77fa8..000000000
--- a/src/cfg_gfx/opengl_vertex.cxx
+++ /dev/null
@@ -1,142 +0,0 @@
-//
-// "$Id$"
-//
-// Portable drawing routines for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 1998-2016 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// http://www.fltk.org/COPYING.php
-//
-// Please report all bugs and problems on the following page:
-//
-// http://www.fltk.org/str.php
-//
-
-#ifndef FL_CFG_GFX_OPENGL_VERTEX_CXX
-#define FL_CFG_GFX_OPENGL_VERTEX_CXX
-
-/**
- \file opengl_vertex.cxx
- \brief Portable drawing code for drawing arbitrary shapes with
- simple 2D transformations, implemented for OpenGL.
-*/
-
-#include "opengl.H"
-
-#include <FL/fl_draw.H>
-#include <FL/gl.h>
-#include <FL/math.h>
-
-
-// Event though there are faster versions of the functions in OpenGL,
-// we use the default FLTK implementation for compatibility in the
-// following functions.
-
-// void Fl_OpenGL_Graphics_Driver::push_matrix()
-// void Fl_OpenGL_Graphics_Driver::pop_matrix()
-// void Fl_OpenGL_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y)
-// void Fl_OpenGL_Graphics_Driver::rotate(double d)
-// double Fl_OpenGL_Graphics_Driver::transform_x(double x, double y)
-// double Fl_OpenGL_Graphics_Driver::transform_y(double x, double y)
-// double Fl_OpenGL_Graphics_Driver::transform_dx(double x, double y)
-// double Fl_OpenGL_Graphics_Driver::transform_dy(double x, double y)
-
-void Fl_OpenGL_Graphics_Driver::begin_points() {
- glBegin(GL_POINTS);
-}
-
-void Fl_OpenGL_Graphics_Driver::end_points() {
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::begin_line() {
- glBegin(GL_LINE_STRIP);
-}
-
-void Fl_OpenGL_Graphics_Driver::end_line() {
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::begin_loop() {
- glBegin(GL_LINE_LOOP);
-}
-
-void Fl_OpenGL_Graphics_Driver::end_loop() {
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::begin_polygon() {
- glBegin(GL_POLYGON);
-}
-
-void Fl_OpenGL_Graphics_Driver::end_polygon() {
- glEnd();
-}
-
-void Fl_OpenGL_Graphics_Driver::begin_complex_polygon() {
- glBegin(GL_POLYGON);
-}
-
-void Fl_OpenGL_Graphics_Driver::gap() {
- glEnd();
- glBegin(GL_POLYGON);
-}
-
-// FXIME: non-convex polygons are not supported yet
-// use gluTess* functions to do this; search for gluBeginPolygon
-void Fl_OpenGL_Graphics_Driver::end_complex_polygon() {
- glEnd();
-}
-
-// remove equal points from closed path
-void Fl_OpenGL_Graphics_Driver::fixloop() { }
-
-void Fl_OpenGL_Graphics_Driver::transformed_vertex(double xf, double yf) {
- glVertex2d(xf, yf);
-}
-
-void Fl_OpenGL_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
- glVertex2d(x, y);
-}
-
-void Fl_OpenGL_Graphics_Driver::vertex(double x,double y) {
- transformed_vertex0(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y);
-}
-
-void Fl_OpenGL_Graphics_Driver::circle(double cx, double cy, double r) {
- double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
- double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
- double rMax;
- if (ry>rx) rMax = ry; else rMax = rx;
-
- // from http://slabode.exofire.net/circle_draw.shtml and many other places
- int num_segments = (int)(10 * sqrt(rMax))+1;
- double theta = 2 * M_PI / float(num_segments);
- double tangetial_factor = tan(theta);
- double radial_factor = cosf(theta);//calculate the radial factor
- double x = r; //we start at angle = 0
- double y = 0;
-
- glBegin(GL_LINE_LOOP);
- for(int ii = 0; ii < num_segments; ii++) {
- vertex(x + cx, y + cy); // output vertex
- double tx = -y;
- double ty = x;
- x += tx * tangetial_factor;
- y += ty * tangetial_factor;
- x *= radial_factor;
- y *= radial_factor;
- }
- glEnd();
-
-}
-
-#endif // FL_CFG_GFX_OPENGL_VERTEX_CXX
-
-//
-// End of "$Id$".
-//