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authorMatthias Melcher <fltk@matthiasm.com>2018-06-23 20:50:22 +0000
committerMatthias Melcher <fltk@matthiasm.com>2018-06-23 20:50:22 +0000
commitb8e97d7c28ad6f168e9314dab3c7651365b1c71c (patch)
treeaa722d1eb241aef345b6009fac807f060f82f7c6 /src/drivers/Android/Fl_Android_Application.H
parentb1598dc70362f331da7a65f1e5ddece7c88299f3 (diff)
Doxygen only: fixed all block comments starting with an asterisk to space-only, fixed doxygen keywords prepended with @ to use a backward slash instead. No code was changed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12970 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Android/Fl_Android_Application.H')
-rw-r--r--src/drivers/Android/Fl_Android_Application.H72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/drivers/Android/Fl_Android_Application.H b/src/drivers/Android/Fl_Android_Application.H
index 103c43dda..cb20decf9 100644
--- a/src/drivers/Android/Fl_Android_Application.H
+++ b/src/drivers/Android/Fl_Android_Application.H
@@ -41,7 +41,7 @@ extern void (*fl_lock_function)();
/**
- * A class to make Java calls from C++ easier.
+ A class to make Java calls from C++ easier.
*/
class Fl_Android_Java
{
@@ -63,41 +63,41 @@ public:
/**
- * Static class that manages all interaction between the Android Native Activity
- * and the FLTK library. It also keeps often used data for global access.
- *
- * On launch, it creates a main thread and communication pipe to
- * the Activity. All FLTK code will run in that thread. Activity
- * events will be polled by the Screen driver using the provided
- * Android Looper, and will also be routed back to this class as needed.
- *
- * This code is based on the native activity interface
- * provided by <android/native_activity.h>. It is based on a set
- * of application-provided callbacks that will be called
- * by the Activity's main thread when certain events occur.
- *
- * 1/ The application must provide a function named "int main(argc, argv)" that
- * will be called when the activity is created, in a new thread that is
- * distinct from the activity's main thread.
- *
- * 2/ The application has access to a static "Fl_Android_Application" class
- * that contains references to other important objects, e.g. the
- * ANativeActivity object instance the application is running in.
- *
- * 3/ the "Fl_Android_Application" class holds an ALooper instance that already
- * listens to two important things:
- *
- * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
- * declarations below.
- *
- * - input events coming from the AInputQueue attached to the activity.
- *
- * Each of these correspond to an ALooper identifier returned by
- * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
- * respectively.
- *
- * FLTK will add more items to the looper for timers and file and socket
- * communication. (fl_add_timeout, Fl::add_fd(), ...
+ Static class that manages all interaction between the Android Native Activity
+ and the FLTK library. It also keeps often used data for global access.
+
+ On launch, it creates a main thread and communication pipe to
+ the Activity. All FLTK code will run in that thread. Activity
+ events will be polled by the Screen driver using the provided
+ Android Looper, and will also be routed back to this class as needed.
+
+ This code is based on the native activity interface
+ provided by <android/native_activity.h>. It is based on a set
+ of application-provided callbacks that will be called
+ by the Activity's main thread when certain events occur.
+
+ 1/ The application must provide a function named "int main(argc, argv)" that
+ will be called when the activity is created, in a new thread that is
+ distinct from the activity's main thread.
+
+ 2/ The application has access to a static "Fl_Android_Application" class
+ that contains references to other important objects, e.g. the
+ ANativeActivity object instance the application is running in.
+
+ 3/ the "Fl_Android_Application" class holds an ALooper instance that already
+ listens to two important things:
+
+ - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ declarations below.
+
+ - input events coming from the AInputQueue attached to the activity.
+
+ Each of these correspond to an ALooper identifier returned by
+ ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ respectively.
+
+ FLTK will add more items to the looper for timers and file and socket
+ communication. (fl_add_timeout, Fl::add_fd(), ...
*/
class Fl_Android_Application
{