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authorMatthias Melcher <fltk@matthiasm.com>2018-06-21 17:02:47 +0000
committerMatthias Melcher <fltk@matthiasm.com>2018-06-21 17:02:47 +0000
commit333e718ae735411fec220334256360b8e3b4b1bb (patch)
treee3d5a504565f1f2bdd461e7e9c90ae454dc62a5f /src/drivers/Android/Fl_Android_Screen_Driver.cxx
parent22c21fa8401b6e433611258a703a0d7eda64584a (diff)
Android: Windows are now centered on screen if no position is defined, dialogs pop up in a more logical position.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12958 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Android/Fl_Android_Screen_Driver.cxx')
-rw-r--r--src/drivers/Android/Fl_Android_Screen_Driver.cxx21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/drivers/Android/Fl_Android_Screen_Driver.cxx b/src/drivers/Android/Fl_Android_Screen_Driver.cxx
index 060cda304..4a9674a2b 100644
--- a/src/drivers/Android/Fl_Android_Screen_Driver.cxx
+++ b/src/drivers/Android/Fl_Android_Screen_Driver.cxx
@@ -483,6 +483,27 @@ void Fl_Android_Screen_Driver::beep(int type)
}
+/**
+ * Get the current mouse coordinates.
+ *
+ * This is used, among other things, to position the FLTK standard dialogs in
+ * a way that makes it easy to click the most common button. For an Android
+ * touch screen, this makes no sense at all, which is why we return the center
+ * of the screen for now.
+ *
+ * TODO: rethink the dialog positioning scheme for touch devices.
+ *
+ * @param [out] x
+ * @param [out] y
+ * @return
+ */
+int Fl_Android_Screen_Driver::get_mouse(int &x, int &y)
+{
+ x = 600/2;
+ y = 800/2;
+ return 1;
+}
+
//
// End of "$Id$".
//