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authorAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-01 18:03:10 +0200
committerAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-06 20:28:20 +0200
commitf09e17c3c564e8310125a10c03397cbf473ff643 (patch)
tree8d0fd4a28e3686c33aaa140d07ddba26ab28bdc2 /src/drivers/Android/Fl_Android_Window_Driver.H
parentb0e0c355edaa2e23148cb0260ada907aec930f05 (diff)
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
Diffstat (limited to 'src/drivers/Android/Fl_Android_Window_Driver.H')
-rw-r--r--src/drivers/Android/Fl_Android_Window_Driver.H16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/drivers/Android/Fl_Android_Window_Driver.H b/src/drivers/Android/Fl_Android_Window_Driver.H
index 4f92c8283..865fa518e 100644
--- a/src/drivers/Android/Fl_Android_Window_Driver.H
+++ b/src/drivers/Android/Fl_Android_Window_Driver.H
@@ -1,6 +1,4 @@
//
-// "$Id$"
-//
// Definition of Android window driver
// for the Fast Light Tool Kit (FLTK).
//
@@ -10,11 +8,11 @@
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
-// http://www.fltk.org/COPYING.php
+// https://www.fltk.org/COPYING.php
//
-// Please report all bugs and problems on the following page:
+// Please see the following page on how to report bugs and issues:
//
-// http://www.fltk.org/str.php
+// https://www.fltk.org/bugs.php
//
/**
@@ -33,13 +31,13 @@
There is one window driver for each Fl_Window. Window drivers manage window
actions such as resizing, events, decoration, fullscreen modes, etc. . All
- drawing and rendering is managed by the Surface device and the associated
+ drawing and rendering is managed by the Surface device and the associated
graphics driver.
- window specific event handling
- window types and styles, depth, etc.
- decorations
-
+
? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx?
*/
@@ -143,7 +141,3 @@ public:
#endif // FL_ANDROID_WINDOW_DRIVER_H
-
-//
-// End of "$Id$".
-//