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authorMatthias Melcher <fltk@matthiasm.com>2018-06-21 13:31:38 +0000
committerMatthias Melcher <fltk@matthiasm.com>2018-06-21 13:31:38 +0000
commit22c21fa8401b6e433611258a703a0d7eda64584a (patch)
tree1b9e5aae59a27b73c41eba2673b7e683f4638dc0 /src/drivers/Android/Fl_Android_Window_Driver.cxx
parent230ac73ce1978c73af0fd945545319ced9fab42b (diff)
Android: Lazy scroll is working. AT some point we should implement fast scrolling
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12957 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Android/Fl_Android_Window_Driver.cxx')
-rw-r--r--src/drivers/Android/Fl_Android_Window_Driver.cxx123
1 files changed, 67 insertions, 56 deletions
diff --git a/src/drivers/Android/Fl_Android_Window_Driver.cxx b/src/drivers/Android/Fl_Android_Window_Driver.cxx
index 02efb25dc..7a06bc372 100644
--- a/src/drivers/Android/Fl_Android_Window_Driver.cxx
+++ b/src/drivers/Android/Fl_Android_Window_Driver.cxx
@@ -144,6 +144,73 @@ void Fl_Android_Window_Driver::resize(int X,int Y,int W,int H)
}
}
+/**
+ * Scroll a portion of the window.
+ * FIXME: We are currently taking the easy way out, basically telling the caller that we don;t know how to scroll
+ * and asking FLTK to draw the new area from scratch. It would be nice if clipping provides all calls
+ * that we need to implement a more efficient scrolling code.
+ */
+int Fl_Android_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
+ void (*draw_area)(void*, int,int,int,int), void* data)
+{
+#if 0
+ typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
+ static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
+ static char first_time = 1;
+ // We will have to do some Region magic now, so let's see if the
+ // required function is available (and it should be starting w/Win95)
+ if (first_time) {
+ HMODULE hMod = GetModuleHandle("GDI32.DLL");
+ if (hMod) {
+ fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
+ }
+ first_time = 0;
+ }
+ float s = Fl::screen_driver()->scale(screen_num());
+ src_x *= s; src_y *= s; src_w *= s; src_h *= s; dest_x *= s; dest_y *= s;
+ // Now check if the source scrolling area is fully visible.
+ // If it is, we will do a quick scroll and just update the
+ // newly exposed area. If it is not, we go the safe route and
+ // re-render the full area instead.
+ // Note 1: we could go and find the areas that are actually
+ // obscured and recursively call fl_scroll for the newly found
+ // rectangles. However, this practice would rely on the
+ // elements of the undocumented Rgn structure.
+ // Note 2: although this method should take care of most
+ // multi-screen solutions, it will not solve issues scrolling
+ // from a different resolution screen onto another.
+ // Note 3: this has been tested with image maps, too.
+ HDC gc = (HDC)fl_graphics_driver->gc();
+ if (fl_GetRandomRgn) {
+ // get the DC region minus all overlapping windows
+ HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
+ fl_GetRandomRgn(gc, sys_rgn, 4);
+ // now get the source scrolling rectangle
+ HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
+ POINT offset = { 0, 0 };
+ if (GetDCOrgEx(gc, &offset)) {
+ OffsetRgn(src_rgn, offset.x, offset.y);
+ }
+ // see if all source pixels are available in the system region
+ // Note: we could be a bit more merciful and subtract the
+ // scroll destination region as well.
+ HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
+ int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
+ DeleteObject(dst_rgn);
+ DeleteObject(src_rgn);
+ DeleteObject(sys_rgn);
+ if (r != NULLREGION) {
+ return 1;
+ }
+ }
+ // Great, we can do an accelerated scroll instead of re-rendering
+ BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
+ return 0;
+#endif
+ return 1;
+}
+
+
#if 0
Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win)
@@ -727,62 +794,6 @@ void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right,
*top += GetSystemMetrics(SM_CYCAPTION);
}
-int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
- void (*draw_area)(void*, int,int,int,int), void* data)
-{
- typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
- static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
- static char first_time = 1;
- // We will have to do some Region magic now, so let's see if the
- // required function is available (and it should be starting w/Win95)
- if (first_time) {
- HMODULE hMod = GetModuleHandle("GDI32.DLL");
- if (hMod) {
- fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
- }
- first_time = 0;
- }
- float s = Fl::screen_driver()->scale(screen_num());
- src_x *= s; src_y *= s; src_w *= s; src_h *= s; dest_x *= s; dest_y *= s;
- // Now check if the source scrolling area is fully visible.
- // If it is, we will do a quick scroll and just update the
- // newly exposed area. If it is not, we go the safe route and
- // re-render the full area instead.
- // Note 1: we could go and find the areas that are actually
- // obscured and recursively call fl_scroll for the newly found
- // rectangles. However, this practice would rely on the
- // elements of the undocumented Rgn structure.
- // Note 2: although this method should take care of most
- // multi-screen solutions, it will not solve issues scrolling
- // from a different resolution screen onto another.
- // Note 3: this has been tested with image maps, too.
- HDC gc = (HDC)fl_graphics_driver->gc();
- if (fl_GetRandomRgn) {
- // get the DC region minus all overlapping windows
- HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
- fl_GetRandomRgn(gc, sys_rgn, 4);
- // now get the source scrolling rectangle
- HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
- POINT offset = { 0, 0 };
- if (GetDCOrgEx(gc, &offset)) {
- OffsetRgn(src_rgn, offset.x, offset.y);
- }
- // see if all source pixels are available in the system region
- // Note: we could be a bit more merciful and subtract the
- // scroll destination region as well.
- HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
- int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
- DeleteObject(dst_rgn);
- DeleteObject(src_rgn);
- DeleteObject(sys_rgn);
- if (r != NULLREGION) {
- return 1;
- }
- }
- // Great, we can do an accelerated scroll instead of re-rendering
- BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
- return 0;
-}
Fl_WinAPI_Window_Driver::type_for_resize_window_between_screens Fl_WinAPI_Window_Driver::data_for_resize_window_between_screens_ = {0, false};