diff options
| author | Manolo Gouy <Manolo> | 2016-03-10 10:18:57 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2016-03-10 10:18:57 +0000 |
| commit | 7260f919a0946ac1c3b964718ea4bd7963da17a0 (patch) | |
| tree | 133af4e3ad77e4bc942eceb7e4fafcc0dc69d30f /src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h | |
| parent | 9e86a2c1a50f49305be701878eec5e6ea0fb295f (diff) | |
Rename header files with .H extension
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11333 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h')
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h deleted file mode 100644 index b0c756aa1..000000000 --- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.h +++ /dev/null @@ -1,58 +0,0 @@ -// -// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $" -// -// Definition of Apple Cocoa window driver -// for the Fast Light Tool Kit (FLTK). -// -// Copyright 2010-2016 by Bill Spitzak and others. -// -// This library is free software. Distribution and use rights are outlined in -// the file "COPYING" which should have been included with this file. If this -// file is missing or damaged, see the license at: -// -// http://www.fltk.org/COPYING.php -// -// Please report all bugs and problems on the following page: -// -// http://www.fltk.org/str.php -// - -/** - \file Fl_Cocoa_Window_Driver.h - \brief Definition of Apple Cocoa window driver. - */ - -#ifndef FL_COCOA_WINDOW_DRIVER_H -#define FL_COCOA_WINDOW_DRIVER_H - -#include <FL/Fl_Window_Driver.H> - -/* - Move everything here that manages the native window interface. - - There is one window driver for each Fl_Window. Window drivers manage window - actions such as resizing, events, decoration, fullscreen modes, etc. . All - drawing and rendering is managed by the Surface device and the associated - graphics driver. - - - window specific event handling - - window types and styles, depth, etc. - - decorations - - ? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx? - */ - -class FL_EXPORT Fl_Cocoa_Window_Driver : public Fl_Window_Driver -{ -public: - Fl_Cocoa_Window_Driver(Fl_Window*); - virtual void take_focus(); -}; - - - -#endif // FL_COCOA_WINDOW_DRIVER_H - -// -// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $". -// |
