diff options
| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-10-02 13:35:53 +0200 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-10-02 13:35:53 +0200 |
| commit | 1fc23f85068008ba58961b9c9e6ecd67320f5500 (patch) | |
| tree | 4edf88bbbf1fd826144de1d82452e0ead9c4f19d /src/drivers/Cocoa | |
| parent | abc6709e8e93594152e27710f25f24c36318d520 (diff) | |
Clean use of virtual GLContext Fl_Gl_Window_Driver::create_gl_context().
Diffstat (limited to 'src/drivers/Cocoa')
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H | 2 | ||||
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H index 9d7e6dff3..a54b185e6 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H +++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H @@ -39,7 +39,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver { virtual void resize(int is_a_resize, int w, int h); virtual char swap_type(); virtual Fl_Gl_Choice *find(int m, const int *alistp); - virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g); virtual void set_gl_context(Fl_Window* w, GLContext context); virtual void delete_gl_context(GLContext); virtual void make_overlay_current(); diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm index fb6690dcb..c2e618e2d 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm +++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm @@ -186,7 +186,7 @@ static NSOpenGLContext *create_GLcontext_for_window( return context; } -GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { +GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) { GLContext context, shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; // resets the pile of string textures used to draw strings |
