diff options
| author | Manolo Gouy <Manolo> | 2018-10-31 12:45:51 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2018-10-31 12:45:51 +0000 |
| commit | 6c8115ee9b30a89724df122c0af20c24ac6cfe52 (patch) | |
| tree | e9142b3a91954f2ca61c3a49fb855af7f6198909 /src/drivers/Cocoa | |
| parent | 22bcc7b4cacee37be4e0559c84c848d1f6b1daf6 (diff) | |
Remove use of Fl_Gl_Window_Driver.H in file src/Fl_cocoa.mm
Thus, Fl_cocoa.mm is completely independent from code of libfltk_gl.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13104 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Cocoa')
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H index 7ce5fe6aa..b46a66e9f 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H +++ b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H @@ -34,10 +34,14 @@ class Fl_Window; @class CALayer; @class NSCursor; @class FLWindow; +@class NSOpenGLContext; +@class NSOpenGLPixelFormat; #else class CALayer; class NSCursor; class FLWindow; +class NSOpenGLContext; +class NSOpenGLPixelFormat; #endif // __OBJC__ /** @@ -136,10 +140,18 @@ public: virtual void wait_for_expose(); static void draw_layer_to_context(CALayer *layer, CGContextRef gc, int w, int h); virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data); + + // these functions are OpenGL-related and use objective-c + // they are put here to avoid libfltk_gl dependency in Fl_cocoa.mm + static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window); + static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // uses Objective-c + static void GLcontext_update(NSOpenGLContext*); // uses Objective-c + static void GLcontext_release(NSOpenGLContext*); // uses Objective-c + static void flush_context(NSOpenGLContext*); // uses Objective-c + static void GLcontext_makecurrent(NSOpenGLContext*); // uses Objective-c + static void GL_cleardrawable(void); // uses Objective-c }; - - #endif // FL_COCOA_WINDOW_DRIVER_H // |
