diff options
| author | Matthias Melcher <github@matthiasm.com> | 2022-02-06 15:22:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-06 15:22:24 +0100 |
| commit | db0a1f4baeb928b54d328d5dfbd0ec37b0b58bd3 (patch) | |
| tree | ed53495f5dd435d7c23cd4267fb785e5ebca679c /src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx | |
| parent | af4954aee3483f03ff69e990e80f4e4a18e8b7f6 (diff) | |
OpenGL implementation of all `fl_` "Drawing Fast Shapes" graphics calls (#385)
* Fix build system for unites,
* Updated unittest to check OpenGL drawing.
Making sure that OpenGL drawing is exactly the same
as native drawing to make FLTK widget rendering
look the same in GL windows.
* Make OpenGL optional.
* Implemented clipping in OpenGL
* unites drawing fast shapes
* Fixed CMake
* Updating unittest.
Added tests for fl_pi and fl_arc (int)
Renamed tab to render complex shapes.
* Improved OpenGL FLTK drawing emulation.
* Fixed GTK ROUND DOWN BOX
* Fixing Makefile for unittest
* Correctly aligning OpenGL text.
* Fixed text alignment in GL windows.
Explained the "FLTK over GL " example in Cube.
* Overlapping test.
* Better GL graphics alignment.
* Drawing the focus rect.
* Adding Alpha Channel support for GL.
* Added FLTK-on-GL documentation.
Diffstat (limited to 'src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx')
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx index 89dea699d..c1963352b 100644 --- a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx @@ -31,27 +31,41 @@ // OpenGL implementation does not support cap and join types void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) { - if (width<1) width = 1; + line_width_ = width; + + int stipple = style & 0x00ff; + line_stipple_ = stipple; +// int cap = style & 0x0f00; +// int join = style & 0xf000; - if (style==FL_SOLID) { + if (stipple==FL_SOLID) { glLineStipple(1, 0xFFFF); glDisable(GL_LINE_STIPPLE); } else { - switch (style) { + char enable = 1; + switch (stipple & 0x00ff) { case FL_DASH: - glLineStipple(width, 0x0F0F); // ....****....**** + glLineStipple(pixels_per_unit_*line_width_, 0x0F0F); // ....****....**** break; case FL_DOT: - glLineStipple(width, 0x5555); // .*.*.*.*.*.*.*.* + glLineStipple(pixels_per_unit_*line_width_, 0x5555); // .*.*.*.*.*.*.*.* break; case FL_DASHDOT: - glLineStipple(width, 0x2727); // ..*..***..*..*** + glLineStipple(pixels_per_unit_*line_width_, 0x2727); // ..*..***..*..*** break; case FL_DASHDOTDOT: - glLineStipple(width, 0x5757); // .*.*.***.*.*.*** + glLineStipple(pixels_per_unit_*line_width_, 0x5757); // .*.*.***.*.*.*** break; + default: + glLineStipple(1, 0xFFFF); + enable = 0; } - glEnable(GL_LINE_STIPPLE); + if (enable) + glEnable(GL_LINE_STIPPLE); + else + glDisable(GL_LINE_STIPPLE); } + glLineWidth( (GLfloat)(pixels_per_unit_ * line_width_) ); + glPointSize( (GLfloat)(pixels_per_unit_) ); } |
