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| author | Matthias Melcher <fltk@matthiasm.com> | 2016-02-11 12:02:36 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-02-11 12:02:36 +0000 |
| commit | 50ee3bcd66c4baa6bb3388f5b955d726bfc6bdd8 (patch) | |
| tree | 4b62978d21ee57df7027461b8ea2846c17308d11 /src/drivers/Quartz/Fl_Quartz_Display_Device.h | |
| parent | a3c0dac034c919c2714f3f129a9f5d9d26ae3de4 (diff) | |
Mark places that need to be refactored with // PORTME:
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Quartz/Fl_Quartz_Display_Device.h')
| -rw-r--r-- | src/drivers/Quartz/Fl_Quartz_Display_Device.h | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Display_Device.h b/src/drivers/Quartz/Fl_Quartz_Display_Device.h index 221b80478..15724cc84 100644 --- a/src/drivers/Quartz/Fl_Quartz_Display_Device.h +++ b/src/drivers/Quartz/Fl_Quartz_Display_Device.h @@ -26,41 +26,6 @@ #define FL_QUARTZ_DISPLAY_DEVICE_H // FIXME: implement this -#if 0 -#include <FL/x.H> -#include <FL/Fl_Plugin.H> -#include <FL/Fl_Image.H> -#include <FL/Fl_Bitmap.H> -#include <FL/Fl_Pixmap.H> -#include <FL/Fl_RGB_Image.H> -#include <stdlib.h> - -/** - A display to which the computer can draw. - When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface. - There is no need to create any other object of this class. - */ -class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device { - friend class Fl_Quartz_Graphics_Driver; - static Fl_Display_Device *_display; // the platform display device -#ifdef __APPLE__ - friend class Fl_X; - friend class Fl_Graphics_Driver; - static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only) - static bool high_resolution() {return high_res_window_;} -#elif defined(WIN32) -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: implement functions for extra high res drawing if your platform supports it" -#else -#endif -public: - static const char *class_id; - const char *class_name() {return class_id;}; - Fl_Display_Device(Fl_Graphics_Driver *graphics_driver); - static Fl_Display_Device *display_device(); -}; - -#endif #endif // FL_QUARTZ_DISPLAY_DEVICE_H |
