summaryrefslogtreecommitdiff
path: root/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
diff options
context:
space:
mode:
authorMatthias Melcher <fltk@matthiasm.com>2016-01-26 21:01:09 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-26 21:01:09 +0000
commitac275b89bcd8333dd1b05bfc9f6fc0accd8e065d (patch)
treee4fcd53eee80ae26f2e4500b99bbee9f211a2bd2 /src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
parentf1a2730855e544fbc0973aba7e76f18d377a893c (diff)
Moved Quartz graphics driver to the new naming scheme
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11057 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx')
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
new file mode 100644
index 000000000..b7404e299
--- /dev/null
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
@@ -0,0 +1,142 @@
+//
+// "$Id$"
+//
+// Portable drawing routines for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2016 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// http://www.fltk.org/COPYING.php
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+#ifndef FL_CFG_GFX_QUARTZ_VERTEX_CXX
+#define FL_CFG_GFX_QUARTZ_VERTEX_CXX
+
+/**
+ \file quartz_vertex.cxx
+ \brief Portable drawing code for drawing arbitrary shapes with
+ simple 2D transformations, implemented for OS X Quartz.
+*/
+
+#include "Fl_Quartz_Graphics_Driver.h"
+
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+#include <FL/math.h>
+
+
+void Fl_Quartz_Graphics_Driver::transformed_vertex(double xf, double yf) {
+ transformed_vertex0(COORD_T(xf), COORD_T(yf));
+}
+
+void Fl_Quartz_Graphics_Driver::vertex(double x,double y) {
+ transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y));
+}
+
+void Fl_Quartz_Graphics_Driver::end_points() {
+ if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
+ for (int i=0; i<n; i++) {
+ CGContextMoveToPoint(fl_gc, p[i].x, p[i].y);
+ CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
+ CGContextStrokePath(fl_gc);
+ }
+ if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
+}
+
+void Fl_Quartz_Graphics_Driver::end_line() {
+ if (n < 2) {
+ end_points();
+ return;
+ }
+ if (n<=1) return;
+ CGContextSetShouldAntialias(fl_gc, true);
+ CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
+ for (int i=1; i<n; i++)
+ CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
+ CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, false);
+}
+
+void Fl_Quartz_Graphics_Driver::end_loop() {
+ fixloop();
+ if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
+ end_line();
+}
+
+void Fl_Quartz_Graphics_Driver::end_polygon() {
+ fixloop();
+ if (n < 3) {
+ end_line();
+ return;
+ }
+ if (n<=1) return;
+ CGContextSetShouldAntialias(fl_gc, true);
+ CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
+ for (int i=1; i<n; i++)
+ CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
+ CGContextClosePath(fl_gc);
+ CGContextFillPath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, false);
+}
+
+void Fl_Quartz_Graphics_Driver::begin_complex_polygon() {
+ begin_polygon();
+ gap_ = 0;
+}
+
+void Fl_Quartz_Graphics_Driver::gap() {
+ while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
+ if (n > gap_+2) {
+ transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y);
+ gap_ = n;
+ } else {
+ n = gap_;
+ }
+}
+
+void Fl_Quartz_Graphics_Driver::end_complex_polygon() {
+ gap();
+ if (n < 3) {
+ end_line();
+ return;
+ }
+ if (n<=1) return;
+ CGContextSetShouldAntialias(fl_gc, true);
+ CGContextMoveToPoint(fl_gc, p[0].x, p[0].y);
+ for (int i=1; i<n; i++)
+ CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y);
+ CGContextClosePath(fl_gc);
+ CGContextFillPath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, false);
+}
+
+void Fl_Quartz_Graphics_Driver::circle(double x, double y,double r) {
+ double xt = transform_x(x,y);
+ double yt = transform_y(x,y);
+ double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
+ double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
+ int llx = (int)rint(xt-rx);
+ int w = (int)rint(xt+rx)-llx;
+ int lly = (int)rint(yt-ry);
+ int h = (int)rint(yt+ry)-lly;
+
+ // Quartz warning: circle won't scale to current matrix!
+ // Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!!
+ CGContextSetShouldAntialias(fl_gc, true);
+ CGContextAddArc(fl_gc, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0);
+ (what == POLYGON ? CGContextFillPath : CGContextStrokePath)(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, false);
+}
+
+#endif // FL_CFG_GFX_QUARTZ_VERTEX_CXX
+
+//
+// End of "$Id$".
+//