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| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2020-11-12 07:46:00 +0100 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2020-11-12 07:46:12 +0100 |
| commit | 231159e16c7bd8438f3e567507f5ad394d00c760 (patch) | |
| tree | 7f66a27cc68c3daa5274fa0c53803bf77e07199d /src/drivers/Quartz | |
| parent | df9749e6a8a72da60d80d9f519377f3c12a9409e (diff) | |
Fix for issue #155 - continued
The issue lies in details how floating point scaled coordinates are converted
to integer values and its impact on the drawing of large SVG images.
This commit fixes the X11 platform.
The macOS platform is immune because drawing uses floating point
coordinates.
The Windows platform still needs fixing.
Diffstat (limited to 'src/drivers/Quartz')
| -rw-r--r-- | src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H | 2 | ||||
| -rw-r--r-- | src/drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H index 67265c304..76edc4134 100644 --- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H +++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H @@ -59,7 +59,7 @@ protected: CGLineJoin quartz_line_join_; CGFloat *quartz_line_pattern; int quartz_line_pattern_size; - virtual void cache_size(int &width, int &height); + virtual void cache_size(Fl_Image* img, int &width, int &height); public: Fl_Quartz_Graphics_Driver(); virtual ~Fl_Quartz_Graphics_Driver() { if (p) free(p); } diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx index f8fab114e..1c5c7e977 100644 --- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx +++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx @@ -154,7 +154,7 @@ void Fl_Quartz_Graphics_Driver::XDestroyRegion(Fl_Region r) { } } -void Fl_Quartz_Graphics_Driver::cache_size(int &width, int &height) { +void Fl_Quartz_Graphics_Driver::cache_size(Fl_Image *img, int &width, int &height) { width *= 2 * scale(); height *= 2 * scale(); } |
