diff options
| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-03-13 08:56:23 +0100 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-03-13 08:56:35 +0100 |
| commit | b549cfaaea11ce5e881e2151a838c91a031ad9ba (patch) | |
| tree | a8a34a8cd7270a4d4ca68bca08c1b6e6388220d4 /src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H | |
| parent | e8461a6191e0afa5fd96290856d1a056437469d0 (diff) | |
Separate platform init functions from platform-specific driver files
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H')
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H new file mode 100644 index 000000000..efece9d19 --- /dev/null +++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H @@ -0,0 +1,64 @@ +// +// Class Fl_Wayland_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). +// +// Copyright 2021-2022 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#ifndef FL_WINAPI_GL_WINDOW_DRIVER_H +#define FL_WINAPI_GL_WINDOW_DRIVER_H + +#include <config.h> +#if HAVE_GL +#include <FL/platform.H> +#include "../../Fl_Gl_Window_Driver.H" +#include <FL/gl.h> + +/* Implementation note about OpenGL drawing on the Wayland platform + +After eglCreateWindowSurface() with attributes {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE}, +eglQueryContext() reports that EGL_RENDER_BUFFER equals EGL_BACK_BUFFER. +This experiment suggests that the platform only supports double-buffer drawing. +Consequently, FL_DOUBLE is enforced in all Fl_Gl_Window::mode_ values under Wayland. +*/ + +class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver { + friend class Fl_Gl_Window_Driver; + Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} + virtual float pixels_per_unit(); + virtual int mode_(int m, const int *a); + virtual void make_current_after(); + virtual void swap_buffers(); + virtual void invalidate() {} + virtual int flush_begin(char& valid_f); + virtual Fl_Gl_Choice *find(int m, const int *alistp); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual void set_gl_context(Fl_Window* w, GLContext context); + virtual void delete_gl_context(GLContext); + virtual void make_overlay_current(); + virtual void redraw_overlay(); + virtual void* GetProcAddress(const char *procName); + virtual void draw_string_legacy(const char* str, int n); + virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize); + virtual void get_list(Fl_Font_Descriptor *fd, int r); + virtual int genlistsize(); +#if HAVE_GL_OVERLAY + virtual void gl_hide_before(void *& overlay); + virtual int can_do_overlay(); + virtual int overlay_color(Fl_Color i); + void make_overlay(void*&overlay); +#endif +}; + +#endif // HAVE_GL + +#endif // FL_WINAPI_GL_WINDOW_DRIVER_H |
