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authormaxim nikonov <maxim.nikonov@hqo.co>2026-02-05 15:21:34 +0500
committermaxim nikonov <maxim.nikonov@hqo.co>2026-02-05 15:21:34 +0500
commitdb214d1145e46d527a46d1fc2519548d2c4d23f1 (patch)
treecf0fd9922e4d54f6beb63888f9b28c8e2a787bdf /src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
parent75fc94d6c71fe686f6dde5b41ad91cba2f6bdd6f (diff)
wip: fork
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx')
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx472
1 files changed, 0 insertions, 472 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
deleted file mode 100644
index 8e199b09c..000000000
--- a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
+++ /dev/null
@@ -1,472 +0,0 @@
-//
-// Class Fl_WinAPI_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 2021-2022 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// https://www.fltk.org/COPYING.php
-//
-// Please see the following page on how to report bugs and issues:
-//
-// https://www.fltk.org/bugs.php
-//
-
-#include <config.h>
-#if HAVE_GL
-#include <FL/platform.H>
-#include "../../Fl_Screen_Driver.H"
-#include <FL/gl.h>
-#include "Fl_WinAPI_Gl_Window_Driver.H"
-#include "../../Fl_Gl_Choice.H"
-#include "Fl_WinAPI_Window_Driver.H"
-#include "../GDI/Fl_Font.H"
-extern void fl_save_dc(HWND, HDC);
-
-#ifndef GL_CURRENT_PROGRAM
-# define GL_CURRENT_PROGRAM 0x8B8D // from glew.h
-#endif
-
-// STR #3119: select pixel format with composition support
-// ... and no more than 32 color bits (8 bits/color)
-// Ref: PixelFormatDescriptor Object
-// https://msdn.microsoft.com/en-us/library/cc231189.aspx
-#if !defined(PFD_SUPPORT_COMPOSITION)
-# define PFD_SUPPORT_COMPOSITION (0x8000)
-#endif
-
-#define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output
-
-
-// Describes crap needed to create a GLContext.
-class Fl_WinAPI_Gl_Choice : public Fl_Gl_Choice {
- friend class Fl_WinAPI_Gl_Window_Driver;
-private:
- int pixelformat; // the visual to use
- PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-public:
- Fl_WinAPI_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
- pixelformat = 0;
- }
-};
-
-
-Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
-{
- return new Fl_WinAPI_Gl_Window_Driver(w);
-}
-
-
-Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
-{
- Fl_WinAPI_Gl_Choice *g = (Fl_WinAPI_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
- if (g) return g;
-
- // Replacement for ChoosePixelFormat() that finds one with an overlay if possible:
- HDC gc = (HDC)(fl_graphics_driver ? fl_graphics_driver->gc() : 0);
- if (!gc) gc = fl_GetDC(0);
- int pixelformat = 0;
- PIXELFORMATDESCRIPTOR chosen_pfd;
- for (int i = 1; ; i++) {
- PIXELFORMATDESCRIPTOR pfd;
- if (!DescribePixelFormat(gc, i, sizeof(pfd), &pfd)) break;
- // continue if it does not satisfy our requirements:
- if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
- if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
- if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue;
- if ((m & FL_ACCUM) && !pfd.cAccumBits) continue;
- if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
- if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
- // Skipt his descriptor if we want a depth buffer, but this one has none
- if ((m & FL_DEPTH) && !pfd.cDepthBits) continue;
- // Skipt his descriptor if we want a 32 bit depth buffer, but this one has less or none
- if ((m & FL_DEPTH32) && pfd.cDepthBits < 32) continue;
- if ((m & FL_STENCIL) && !pfd.cStencilBits) continue;
-
-#if DEBUG_PFD
- printf("pfd #%d supports composition: %s\n", i, (pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
- printf(" ... & PFD_GENERIC_FORMAT: %s\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) ? "generic" : "accelerated");
- printf(" ... Overlay Planes : %d\n", pfd.bReserved & 15);
- printf(" ... Color & Depth : %d, %d\n", pfd.cColorBits, pfd.cDepthBits);
- if (pixelformat)
- printf(" current pixelformat : %d\n", pixelformat);
- fflush(stdout);
-#endif // DEBUG_PFD
-
- // see if better than the one we have already:
- if (pixelformat) {
- // offering non-generic rendering is better (read: hardware acceleration)
- if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
- (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
- // offering overlay is better:
- else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
- // otherwise prefer a format that supports composition (STR #3119)
- else if ((chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) &&
- !(pfd.dwFlags & PFD_SUPPORT_COMPOSITION)) continue;
- // otherwise more bit planes is better, but no more than 32 (8 bits per channel):
- else if (pfd.cColorBits > 32 || chosen_pfd.cColorBits > pfd.cColorBits) continue;
- else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
- }
- pixelformat = i;
- chosen_pfd = pfd;
- }
-
-#if DEBUG_PFD
- static int bb = 0;
- if (!bb) {
- bb = 1;
- printf("PFD_SUPPORT_COMPOSITION = 0x%x\n", PFD_SUPPORT_COMPOSITION);
- }
- printf("Chosen pixel format is %d\n", pixelformat);
- printf("Color bits = %d, Depth bits = %d\n", chosen_pfd.cColorBits, chosen_pfd.cDepthBits);
- printf("Pixel format supports composition: %s\n", (chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
- fflush(stdout);
-#endif // DEBUG_PFD
-
- if (!pixelformat) return 0;
-
- g = new Fl_WinAPI_Gl_Choice(m, alistp, first);
- first = g;
-
- g->pixelformat = pixelformat;
- g->pfd = chosen_pfd;
-
- return g;
-}
-
-
-GLContext Fl_WinAPI_Gl_Window_Driver::do_create_gl_context(Fl_Window* window,
- const Fl_Gl_Choice* g, int layer)
-{
- Fl_X* i = Fl_X::flx(window);
- HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
- if (!hdc) {
- hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc = GetDCEx((HWND)i->xid, 0, DCX_CACHE);
- fl_save_dc((HWND)i->xid, hdc);
- SetPixelFormat(hdc, ((Fl_WinAPI_Gl_Choice*)g)->pixelformat, (PIXELFORMATDESCRIPTOR*)(&((Fl_WinAPI_Gl_Choice*)g)->pfd));
-# if USE_COLORMAP
- if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
-# endif
- }
- GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
- if (context) {
- if (context_list && nContext)
- wglShareLists((HGLRC)context_list[0], (HGLRC)context);
- add_context(context);
- }
- return context;
-}
-
-
-GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g)
-{
- return do_create_gl_context(window, g, 0);
-}
-
-void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
- GLContext current_context = wglGetCurrentContext();
- if (context != current_context || w != cached_window) {
- cached_window = w;
- wglMakeCurrent(Fl_WinAPI_Window_Driver::driver(w)->private_dc, (HGLRC)context);
- }
-}
-
-void Fl_WinAPI_Gl_Window_Driver::delete_gl_context(GLContext context) {
- GLContext current_context = wglGetCurrentContext();
- if (current_context == context) {
- cached_window = 0;
- wglMakeCurrent(0, 0);
- }
- wglDeleteContext((HGLRC)context);
- del_context(context);
-}
-
-
-void Fl_WinAPI_Gl_Window_Driver::make_overlay_current() {
-#if HAVE_GL_OVERLAY
- if (overlay() != this) {
- set_gl_context(pWindow, (GLContext)overlay());
- // if (fl_overlay_depth)
- // wglRealizeLayerPalette(Fl_X::flx(this)->private_dc, 1, TRUE);
- } else
-#endif
- glDrawBuffer(GL_FRONT);
-}
-
-void Fl_WinAPI_Gl_Window_Driver::redraw_overlay() {
- pWindow->damage(FL_DAMAGE_OVERLAY);
-}
-
-#if HAVE_GL_OVERLAY
-
-// Methods on Fl_Gl_Window_driver that create an overlay window.
-
-// Under win32 another GLX context is created to draw into the overlay
-// and it is stored in the "overlay" pointer.
-
-// If overlay hardware is unavailable, the overlay is
-// "faked" by drawing into the main layers. This is indicated by
-// setting overlay == this.
-
-//static COLORREF *palette;
-static int fl_overlay_depth = 0;
-
-void Fl_WinAPI_Gl_Window_Driver::gl_hide_before(void *& overlay) {
- if (overlay && overlay != pWindow) {
- delete_gl_context((GLContext)overlay);
- overlay = 0;
- }
-}
-
-void Fl_WinAPI_Gl_Window_Driver::make_overlay(void*&overlay) {
- if (overlay) return;
-
- GLContext context = do_create_gl_context(pWindow, g(), 1);
- if (!context) {overlay = pWindow; return;} // fake the overlay
-
- HDC hdc = Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc;
- overlay = context;
- LAYERPLANEDESCRIPTOR pfd;
- wglDescribeLayerPlane(hdc, g()->pixelformat, 1, sizeof(pfd), &pfd);
- if (!pfd.iPixelType) {
- ; // full-color overlay
- } else {
- fl_overlay_depth = pfd.cColorBits; // used by gl_color()
- if (fl_overlay_depth > 8) fl_overlay_depth = 8;
- COLORREF palette[256];
- int n = (1<<fl_overlay_depth)-1;
- // copy all colors except #0 into the overlay palette:
- for (int i = 0; i <= n; i++) {
- uchar r,g,b; Fl::get_color((Fl_Color)i,r,g,b);
- palette[i] = RGB(r,g,b);
- }
- // always provide black & white in the last 2 pixels:
- if (fl_overlay_depth < 8) {
- palette[n-1] = RGB(0,0,0);
- palette[n] = RGB(255,255,255);
- }
- // and use it:
- wglSetLayerPaletteEntries(hdc, 1, 1, n, palette+1);
- wglRealizeLayerPalette(hdc, 1, TRUE);
- }
- pWindow->valid(0);
- return;
-}
-
-int Fl_WinAPI_Gl_Window_Driver::can_do_overlay() {
- if (!g()) {
- g( find(mode(), alist()) );
- if (!g()) return 0;
- }
- return (g()->pfd.bReserved & 15) != 0;
-}
-
-int Fl_WinAPI_Gl_Window_Driver::overlay_color(Fl_Color i) {
- if (Fl_Xlib_Graphics_Driver::fl_overlay && fl_overlay_depth) {
- if (fl_overlay_depth < 8) {
- // only black & white produce the expected colors. This could
- // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
- int size = 1<<fl_overlay_depth;
- if (!i) glIndexi(size-2);
- else if (i >= size-2) glIndexi(size-1);
- else glIndexi(i);
- } else {
- glIndexi(i ? i : FL_GRAY_RAMP);
- }
- return 1;
- }
- return 0;
-}
-
-#endif // HAVE_GL_OVERLAY
-
-
-float Fl_WinAPI_Gl_Window_Driver::pixels_per_unit()
-{
- int ns = Fl_Window_Driver::driver(pWindow)->screen_num();
- return Fl::screen_driver()->scale(ns);
-}
-
-
-int Fl_WinAPI_Gl_Window_Driver::mode_(int m, const int *a) {
- int oldmode = mode();
- pWindow->context(0);
- mode( m); alist(a);
- if (pWindow->shown()) {
- g( find(m, a) );
- if (!g() || (oldmode^m)&(FL_DOUBLE|FL_STEREO)) {
- pWindow->hide();
- pWindow->show();
- }
- } else {
- g(0);
- }
- return 1;
-}
-
-void Fl_WinAPI_Gl_Window_Driver::make_current_after() {
-#if USE_COLORMAP
- if (fl_palette) {
- fl_GetDC(fl_xid(pWindow));
- SelectPalette((HDC)fl_graphics_driver->gc(), fl_palette, FALSE);
- RealizePalette((HDC)fl_graphics_driver->gc());
- }
-#endif // USE_COLORMAP
-}
-
-//#define HAVE_GL_OVERLAY 1 //test only
-
-void Fl_WinAPI_Gl_Window_Driver::swap_buffers() {
-# if HAVE_GL_OVERLAY
- // Do not swap the overlay, to match GLX:
- BOOL ret = wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, WGL_SWAP_MAIN_PLANE);
- DWORD err = GetLastError();
-# else
- SwapBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc);
-# endif
-}
-
-
-// Start of swap_interval implementation in the three possibel ways for X11
-
-// -1 = not yet initialized, 0 = none found, 1 = GLX, 2 = MESA, 3 = SGI
-static signed char swap_interval_type = -1;
-
-typedef const char *(WINAPI *WGL_Get_Extension_String_Proc)();
-typedef BOOL (WINAPI *WGL_Swap_Iterval_Proc)(int interval);
-typedef int (WINAPI *WGL_Get_Swap_Iterval_Proc)();
-
-static WGL_Swap_Iterval_Proc wglSwapIntervalEXT = NULL;
-static WGL_Get_Swap_Iterval_Proc wglGetSwapIntervalEXT = NULL;
-
-static void init_swap_interval() {
- if (swap_interval_type != -1)
- return;
- swap_interval_type = 0;
- WGL_Get_Extension_String_Proc wglGetExtensionsStringEXT = NULL;
- wglGetExtensionsStringEXT = (WGL_Get_Extension_String_Proc)wglGetProcAddress("wglGetExtensionsStringEXT");
- if (!wglGetExtensionsStringEXT)
- return;
- const char *extensions = wglGetExtensionsStringEXT();
- if (extensions && strstr(extensions, "WGL_EXT_swap_control")) {
- wglSwapIntervalEXT = (WGL_Swap_Iterval_Proc)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (WGL_Get_Swap_Iterval_Proc)wglGetProcAddress("wglGetSwapIntervalEXT");
- swap_interval_type = 1;
- }
-}
-
-void Fl_WinAPI_Gl_Window_Driver::swap_interval(int interval) {
- if (swap_interval_type == -1)
- init_swap_interval();
- if (swap_interval_type == 1) {
- if (wglSwapIntervalEXT)
- wglSwapIntervalEXT(interval);
- }
-}
-
-int Fl_WinAPI_Gl_Window_Driver::swap_interval() const {
- if (swap_interval_type == -1)
- init_swap_interval();
- int interval = -1;
- if (swap_interval_type == 1) {
- if (wglGetSwapIntervalEXT)
- interval = wglGetSwapIntervalEXT();
- }
- return interval;
-}
-
-// end of swap_interval implementation
-
-#if HAVE_GL_OVERLAY
-#endif
-
-int Fl_WinAPI_Gl_Window_Driver::flush_begin(char& valid_f_) {
-#if HAVE_GL_OVERLAY
- char save_valid_f = valid_f_;
- // Draw into hardware overlay planes if they are damaged:
- if (overlay() && overlay() != pWindow
- && (pWindow->damage()&(FL_DAMAGE_OVERLAY|FL_DAMAGE_EXPOSE) || !save_valid_f & 1)) {
- set_gl_context(pWindow, (GLContext)overlay());
- if (fl_overlay_depth)
- wglRealizeLayerPalette(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, 1, TRUE);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- Fl_Xlib_Graphics_Driver::fl_overlay = 1;
- draw_overlay();
- Fl_Xlib_Graphics_Driver::fl_overlay = 0;
- valid_f_ = save_valid_f;
- wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, WGL_SWAP_OVERLAY1);
- // if only the overlay was damaged we are done, leave main layer alone:
- if (pWindow->damage() == FL_DAMAGE_OVERLAY) {
- return 1;
- }
- }
-#endif
- return 0;
-}
-
-void* Fl_WinAPI_Gl_Window_Driver::GetProcAddress(const char *procName) {
- return (void*)wglGetProcAddress((LPCSTR)procName);
-}
-
-
-void Fl_WinAPI_Gl_Window_Driver::draw_string_legacy(const char* str, int n) {
- draw_string_legacy_get_list(str, n);
-}
-
-int Fl_WinAPI_Gl_Window_Driver::genlistsize() {
- return 0x10000;
-}
-
-void Fl_WinAPI_Gl_Window_Driver::gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {
- if (!fl_fontsize->listbase) {
- fl_fontsize->listbase = glGenLists(genlistsize());
- }
- glListBase(fl_fontsize->listbase);
-}
-
-void Fl_WinAPI_Gl_Window_Driver::get_list(Fl_Font_Descriptor *fd, int r) {
- Fl_GDI_Font_Descriptor* gl_fd = (Fl_GDI_Font_Descriptor*)fd;
- if (gl_fd->glok[r]) return;
- gl_fd->glok[r] = 1;
- unsigned int ii = r * 0x400;
- HFONT oldFid = (HFONT)SelectObject((HDC)fl_graphics_driver->gc(), gl_fd->fid);
- wglUseFontBitmapsW((HDC)fl_graphics_driver->gc(), ii, 0x400, gl_fd->listbase+ii);
- SelectObject((HDC)fl_graphics_driver->gc(), oldFid);
-}
-
-
-typedef void (WINAPI *glUseProgram_type)(GLint);
-static glUseProgram_type glUseProgram_f = NULL;
-
-void Fl_WinAPI_Gl_Window_Driver::switch_to_GL1() {
- if (!glUseProgram_f) {
- glUseProgram_f = (glUseProgram_type)GetProcAddress("glUseProgram");
- }
- glGetIntegerv(GL_CURRENT_PROGRAM, &current_prog);
- if (current_prog) glUseProgram_f(0);
-}
-
-void Fl_WinAPI_Gl_Window_Driver::switch_back() {
- if (current_prog) glUseProgram_f((GLuint)current_prog);
-}
-
-
-class Fl_WinAPI_Gl_Plugin : public Fl_WinAPI_Plugin {
-public:
- Fl_WinAPI_Gl_Plugin() : Fl_WinAPI_Plugin(name()) { }
- const char *name() override { return "gl.winapi.fltk.org"; }
- void invalidate(Fl_Window *w) override {
- w->as_gl_window()->valid(0);
- }
-};
-
-
-static Fl_WinAPI_Gl_Plugin Gl_Invalidate_Plugin;
-
-
-FL_EXPORT HGLRC fl_win32_glcontext(GLContext rc) { return (HGLRC)rc; }
-
-#endif // HAVE_GL