diff options
| author | Manolo Gouy <Manolo> | 2016-02-26 16:18:27 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2016-02-26 16:18:27 +0000 |
| commit | 83dddfbfabd25f8a8e1192e05f7cff3c2d881b2a (patch) | |
| tree | 274f0535be061f147dfdcb3ec73e125e4edf7f9f /src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H | |
| parent | 6287426b65e297bb27ab31aa9fba53b92a048451 (diff) | |
Rename remaining src/drivers/XXX.h to XXX.H - continued
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11227 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H')
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H new file mode 100644 index 000000000..8a4998753 --- /dev/null +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H @@ -0,0 +1,57 @@ +// +// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $" +// +// Definition of Apple Cocoa window driver +// for the Fast Light Tool Kit (FLTK). +// +// Copyright 2010-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \file Fl_WinAPI_Window_Driver.H + \brief Definition of MSWindows window driver. + */ + +#ifndef FL_WINAPI_WINDOW_DRIVER_H +#define FL_WINAPI_WINDOW_DRIVER_H + +#include <FL/Fl_Window_Driver.H> + +/* + Move everything here that manages the native window interface. + + There is one window driver for each Fl_Window. Window drivers manage window + actions such as resizing, events, decoration, fullscreen modes, etc. . All + drawing and rendering is managed by the Surface device and the associated + graphics driver. + + - window specific event handling + - window types and styles, depth, etc. + - decorations + + ? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx? + */ + +class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver +{ +public: + Fl_WinAPI_Window_Driver(Fl_Window*); +}; + + + +#endif // FL_WINAPI_WINDOW_DRIVER_H + +// +// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $". +// |
