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authorManolo Gouy <Manolo>2016-03-20 08:44:30 +0000
committerManolo Gouy <Manolo>2016-03-20 08:44:30 +0000
commit4baca53944c5193947203b5a96f95bfe8954a9cb (patch)
treed6c4b27aebd3c2a8bd6869a7a0ce7dde1fb6fccf /src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
parent51030530f24c33c59db3084bc2b088d50b2c6627 (diff)
Continue implementation of class Fl_Window_Driver according to Albrecht's plan.
This removes a bunch of friend class Fl_XXX_Window_Driver; declarations from Fl_Window.H, and therefore allows to add a new window driver without modifying the platform-independent code. The Fl_PicoXXX_Window_Driver classes have been modified but not tested ==> test needed. File Fl_X11_Window_Driver.cxx contained this: // DO NOT call this if the window is not mapped! static int can_xdbe() { ... } The new code does call can_xdbe() before any window is mapped, and does work. Since can_xdbe() asks the X server whether it supports the Xdbe extension, I don't see why this should not work without a mapped window. This point should be clarified by the author of "DO NOT call this if the window is not mapped!". git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11388 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx')
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
index c3622c2fc..1de3046f3 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
+++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
@@ -270,7 +270,7 @@ void Fl_WinAPI_Window_Driver::flush_double()
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(i->other_xid);
fl_graphics_driver->clip_region( 0 );
- pWindow->draw();
+ draw();
fl_end_offscreen();
}
@@ -299,7 +299,7 @@ void Fl_WinAPI_Window_Driver::flush_overlay()
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(i->other_xid);
fl_graphics_driver->clip_region(0);
- pWindow->draw();
+ draw();
fl_end_offscreen();
}