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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-02-16 09:29:13 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-02-16 09:29:13 +0100
commit1adaa3def2138fafd40b9d9df212a068c57cdbf4 (patch)
tree0898ea907c763d197d5137dc299eef8005c16de1 /src/drivers/X11
parent1f55bfe65cc8ca6e7b79efad66a7c304a69b12fe (diff)
Create classes Fl_XXX_Gl_Window_Driver according to driver model.
Diffstat (limited to 'src/drivers/X11')
-rw-r--r--src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx549
-rw-r--r--src/drivers/X11/Fl_X11_Window_Driver.cxx9
2 files changed, 553 insertions, 5 deletions
diff --git a/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx b/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
new file mode 100644
index 000000000..a52d4c70f
--- /dev/null
+++ b/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
@@ -0,0 +1,549 @@
+//
+// Class Fl_X11_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2021 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <config.h>
+#if HAVE_GL
+#include <FL/platform.H>
+#include "../../Fl_Gl_Choice.H"
+#include "../../Fl_Screen_Driver.H"
+#include "../../Fl_Window_Driver.H"
+#include "../../Fl_Gl_Window_Driver.H"
+#include "../Xlib/Fl_Font.H"
+#include "../Xlib/Fl_Xlib_Graphics_Driver.H"
+# include <GL/glx.h>
+# if ! defined(GLX_VERSION_1_3)
+# typedef void *GLXFBConfig;
+# endif
+
+class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
+ friend class Fl_Gl_Window_Driver;
+ Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
+ virtual float pixels_per_unit();
+ virtual void before_show(int& need_after);
+ virtual int mode_(int m, const int *a);
+ virtual void swap_buffers();
+ virtual void resize(int is_a_resize, int w, int h);
+ virtual char swap_type();
+ virtual Fl_Gl_Choice *find(int m, const int *alistp);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual void set_gl_context(Fl_Window* w, GLContext context);
+ virtual void delete_gl_context(GLContext);
+#if HAVE_GL_OVERLAY
+ virtual void make_overlay(void *&o);
+ virtual int can_do_overlay();
+ virtual void hide_overlay();
+ virtual int overlay_color(Fl_Color i);
+#endif
+ virtual void make_overlay_current();
+ virtual void redraw_overlay();
+ virtual void waitGL();
+ virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual()
+ virtual void gl_start();
+ virtual void draw_string_legacy(const char* str, int n);
+ virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
+ virtual void get_list(Fl_Font_Descriptor *fd, int r);
+ virtual int genlistsize();
+#if !USE_XFT
+ virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum);
+#endif
+ public:
+ static GLContext create_gl_context(XVisualInfo* vis);
+};
+
+// Describes crap needed to create a GLContext.
+class Fl_X11_Gl_Choice : public Fl_Gl_Choice {
+ friend class Fl_X11_Gl_Window_Driver;
+private:
+ XVisualInfo *vis; /* the visual to use */
+ Colormap colormap; /* a colormap for that visual */
+ GLXFBConfig best_fb;
+public:
+ Fl_X11_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
+ vis = NULL;
+ colormap = 0;
+ best_fb = NULL;
+ }
+};
+
+void Fl_X11_Gl_Window_Driver::draw_string_legacy(const char* str, int n) {
+ draw_string_legacy_get_list(str, n);
+}
+
+int Fl_X11_Gl_Window_Driver::genlistsize() {
+#if USE_XFT
+ return 256;
+#else
+ return 0x10000;
+#endif
+}
+
+void Fl_X11_Gl_Window_Driver::gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {
+ /* This method should ONLY be triggered if our GL font texture pile mechanism
+ * is not working on this platform. This code might not reliably render glyphs
+ * from higher codepoints. */
+ if (!fl_fontsize->listbase) {
+#if USE_XFT
+ /* Ideally, for XFT, we need a glXUseXftFont implementation here... But we
+ * do not have such a thing. Instead, we try to find a legacy Xlib font that
+ * matches the current XFT font and use that.
+ * Ideally, we never come here - we hope the texture pile implementation
+ * will work correctly so that XFT can render the face directly without the
+ * need for this workaround. */
+ XFontStruct *font = fl_xfont.value();
+ int base = font->min_char_or_byte2;
+ int count = font->max_char_or_byte2 - base + 1;
+ fl_fontsize->listbase = glGenLists(genlistsize());
+ glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
+#else
+ /* Not using XFT to render text - the legacy Xlib fonts can usually be rendered
+ * directly by using glXUseXFont mechanisms. */
+ fl_fontsize->listbase = glGenLists(genlistsize());
+#endif // !USE_XFT
+ }
+ glListBase(fl_fontsize->listbase);
+}
+
+
+void Fl_X11_Gl_Window_Driver::get_list(Fl_Font_Descriptor *fd, int r) {
+# if USE_XFT
+ /* We hope not to come here: We hope that any system using XFT will also
+ * have sufficient GL capability to support our font texture pile mechansim,
+ * allowing XFT to render the face directly. */
+ // Face already set by gl_bitmap_font in this case.
+# else
+ Fl_Xlib_Font_Descriptor *gl_fd = (Fl_Xlib_Font_Descriptor*)fd;
+ if (gl_fd->glok[r]) return;
+ gl_fd->glok[r] = 1;
+ unsigned int ii = r * 0x400;
+ for (int i = 0; i < 0x400; i++) {
+ XFontStruct *font = NULL;
+ unsigned short id;
+ fl_XGetUtf8FontAndGlyph(gl_fd->font, ii, &font, &id);
+ if (font) glXUseXFont(font->fid, id, 1, gl_fd->listbase+ii);
+ ii++;
+ }
+# endif
+}
+
+#if !USE_XFT
+Fl_Font_Descriptor** Fl_X11_Gl_Window_Driver::fontnum_to_fontdescriptor(int fnum) {
+ Fl_Xlib_Fontdesc *s = ((Fl_Xlib_Fontdesc*)fl_fonts) + fnum;
+ return &(s->first);
+}
+#endif
+
+
+static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
+{
+ int glx_major, glx_minor;
+
+ // FBConfigs were added in GLX version 1.3.
+ if ( !glXQueryVersion(fl_display, &glx_major, &glx_minor) ||
+ ( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) {
+ return NULL;
+ }
+
+ //printf( "Getting matching framebuffer configs\n" );
+ int fbcount;
+ GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
+ if (!fbc) {
+ //printf( "Failed to retrieve a framebuffer config\n" );
+ return NULL;
+ }
+ //printf( "Found %d matching FB configs.\n", fbcount );
+
+ // Pick the FB config/visual with the most samples per pixel
+ int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
+ for (int i = 0; i < fbcount; ++i)
+ {
+ XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
+ if (vi) {
+ int samp_buf, samples;
+ glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
+ glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLES , &samples );
+ /*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
+ i, vi -> visualid, samp_buf, samples );*/
+ if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
+ best_fbc = i, best_num_samp = samples;
+ if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
+ worst_fbc = i, worst_num_samp = samples;
+ }
+ XFree(vi);
+ }
+
+ GLXFBConfig bestFbc = fbc[ best_fbc ];
+ // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
+ XFree(fbc);
+ // Get a visual
+ XVisualInfo *vi = glXGetVisualFromFBConfig(fl_display, bestFbc);
+ *pbestFB = bestFbc;
+ return vi;
+}
+
+Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
+{
+ Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
+ if (g) return g;
+
+ const int *blist;
+ int list[32];
+
+ if (alistp)
+ blist = alistp;
+ else {
+ int n = 0;
+ if (m & FL_INDEX) {
+ list[n++] = GLX_BUFFER_SIZE;
+ list[n++] = 8; // glut tries many sizes, but this should work...
+ } else {
+ list[n++] = GLX_RGBA;
+ list[n++] = GLX_GREEN_SIZE;
+ list[n++] = (m & FL_RGB8) ? 8 : 1;
+ if (m & FL_ALPHA) {
+ list[n++] = GLX_ALPHA_SIZE;
+ list[n++] = (m & FL_RGB8) ? 8 : 1;
+ }
+ if (m & FL_ACCUM) {
+ list[n++] = GLX_ACCUM_GREEN_SIZE;
+ list[n++] = 1;
+ if (m & FL_ALPHA) {
+ list[n++] = GLX_ACCUM_ALPHA_SIZE;
+ list[n++] = 1;
+ }
+ }
+ }
+ if (m & FL_DOUBLE) {
+ list[n++] = GLX_DOUBLEBUFFER;
+ }
+ if (m & FL_DEPTH) {
+ list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
+ }
+ if (m & FL_STENCIL) {
+ list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
+ }
+ if (m & FL_STEREO) {
+ list[n++] = GLX_STEREO;
+ }
+# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+ if (m & FL_MULTISAMPLE) {
+ list[n++] = GLX_SAMPLES_SGIS;
+ list[n++] = 4; // value Glut uses
+ }
+# endif
+ list[n] = 0;
+ blist = list;
+ }
+
+ fl_open_display();
+ XVisualInfo *visp = NULL;
+ GLXFBConfig best_fb = NULL;
+ if (m & FL_OPENGL3) {
+ visp = gl3_getvisual((const int *)blist, &best_fb);
+ }
+ if (!visp) {
+ visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
+ if (!visp) {
+# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+ if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
+# endif
+ return 0;
+ }
+ }
+
+ g = new Fl_X11_Gl_Choice(m, alistp, first);
+ first = g;
+
+ g->vis = visp;
+ g->best_fb = best_fb;
+
+ if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
+ visp->visualid == fl_visual->visualid &&
+ !fl_getenv("MESA_PRIVATE_CMAP"))
+ g->colormap = fl_colormap;
+ else
+ g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
+ visp->visual, AllocNone);
+ return g;
+}
+
+static bool ctxErrorOccurred = false;
+static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
+{
+ ctxErrorOccurred = true;
+ return 0;
+}
+
+GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
+ GLContext shared_ctx = 0;
+ if (context_list && nContext) shared_ctx = context_list[0];
+
+ typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
+ // It is not necessary to create or make current to a context before calling glXGetProcAddressARB
+ static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
+#if defined(HAVE_GLXGETPROCADDRESSARB)
+ (glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
+#else
+ NULL;
+#endif
+
+ GLContext ctx = 0;
+ // Check for the GLX_ARB_create_context extension string and the function.
+ // If either is not present, use GLX 1.3 context creation method.
+ const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
+ if (((Fl_X11_Gl_Choice*)g)->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
+ int context_attribs[] =
+ {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 2,
+ //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ //GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ None
+ };
+ ctxErrorOccurred = false;
+ XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
+ ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
+ XSync(fl_display, false); // Sync to ensure any errors generated are processed.
+ if (ctxErrorOccurred) ctx = 0;
+ XSetErrorHandler(oldHandler);
+ }
+ if (!ctx) { // use OpenGL 1-style context creation
+ ctx = glXCreateContext(fl_display, ((Fl_X11_Gl_Choice*)g)->vis, shared_ctx, true);
+ }
+ if (ctx)
+ add_context(ctx);
+//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
+ return ctx;
+}
+
+GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
+ GLContext shared_ctx = 0;
+ if (context_list && nContext) shared_ctx = context_list[0];
+ GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
+ if (context)
+ add_context(context);
+ return context;
+}
+
+void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
+ if (context != cached_context || w != cached_window) {
+ cached_context = context;
+ cached_window = w;
+ glXMakeCurrent(fl_display, fl_xid(w), context);
+ }
+}
+
+void Fl_X11_Gl_Window_Driver::delete_gl_context(GLContext context) {
+ if (cached_context == context) {
+ cached_context = 0;
+ cached_window = 0;
+ glXMakeCurrent(fl_display, 0, 0);
+ }
+ glXDestroyContext(fl_display, context);
+ del_context(context);
+}
+
+
+void Fl_X11_Gl_Window_Driver::make_overlay_current() {
+#if HAVE_GL_OVERLAY
+ if (overlay() != pWindow) {
+ ((Fl_Gl_Window*)overlay())->make_current();
+ } else
+#endif
+ glDrawBuffer(GL_FRONT);
+}
+
+void Fl_X11_Gl_Window_Driver::redraw_overlay() {
+ if (overlay() != pWindow)
+ ((Fl_Gl_Window*)overlay())->redraw();
+ else
+ pWindow->damage(FL_DAMAGE_OVERLAY);
+}
+
+#if HAVE_GL_OVERLAY
+
+// Methods on Fl_Gl_Window_Driver that create an overlay window.
+
+// Under X this is done by creating another window, of class _Fl_Gl_Overlay
+// which is a subclass of Fl_Gl_Window except it uses the overlay planes.
+// A pointer to this is stored in the "overlay" pointer of the Fl_Gl_Window.
+
+// If overlay hardware is unavailable, the overlay is
+// "faked" by drawing into the main layers. This is indicated by
+// setting overlay == this.
+
+extern XVisualInfo *fl_find_overlay_visual();
+extern XVisualInfo *fl_overlay_visual;
+extern Colormap fl_overlay_colormap;
+extern unsigned long fl_transparent_pixel;
+//extern uchar fl_overlay;
+
+int Fl_X11_Gl_Window_Driver::overlay_color(Fl_Color i) {
+ if (Fl_Xlib_Graphics_Driver::fl_overlay) {glIndexi(int(fl_xpixel(i))); return 1;}
+ return 0;
+}
+
+
+class _Fl_Gl_Overlay : public Fl_Gl_Window {
+ void flush();
+ void draw();
+public:
+ void show();
+ _Fl_Gl_Overlay(int x, int y, int w, int h) :
+ Fl_Gl_Window(x,y,w,h) {
+ set_flag(INACTIVE);
+ }
+};
+
+void _Fl_Gl_Overlay::flush() {
+ make_current();
+#ifdef BOXX_BUGS
+ // The BoXX overlay is broken and you must not call swap-buffers. This
+ // code will make it work, but we lose because machines that do support
+ // double-buffered overlays will blink when they don't have to
+ glDrawBuffer(GL_FRONT);
+ draw();
+#else
+ draw();
+ swap_buffers();
+#endif
+ glFlush();
+ valid(1);
+}
+
+void _Fl_Gl_Overlay::draw() {
+ if (!valid()) glClearIndex((GLfloat)fl_transparent_pixel);
+ if (damage() != FL_DAMAGE_EXPOSE) glClear(GL_COLOR_BUFFER_BIT);
+ Fl_Gl_Window *w = (Fl_Gl_Window *)parent();
+ uchar save_valid = w->valid();
+ w->valid(valid());
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
+ w->gl_driver()->draw_overlay();
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
+ valid(w->valid());
+ w->valid(save_valid);
+}
+
+void _Fl_Gl_Overlay::show() {
+ if (!shown()) {
+ fl_background_pixel = int(fl_transparent_pixel);
+ Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
+ fl_background_pixel = -1;
+ // find the outermost window to tell wm about the colormap:
+ Fl_Window *w = window();
+ for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
+ XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
+ context(Fl_X11_Gl_Window_Driver::create_gl_context(fl_overlay_visual), 1);
+ valid(0);
+ }
+ Fl_Gl_Window::show();
+}
+
+void Fl_X11_Gl_Window_Driver::hide_overlay() {
+ if (overlay() && overlay() != pWindow) ((Fl_Gl_Window*)overlay())->hide();
+}
+
+int Fl_X11_Gl_Window_Driver::can_do_overlay() {
+ return fl_find_overlay_visual() != 0;
+}
+
+
+void Fl_X11_Gl_Window_Driver::make_overlay(void *&current) {
+ if (current) return;
+ if (can_do_overlay()) {
+ _Fl_Gl_Overlay* o = new _Fl_Gl_Overlay(0, 0, pWindow->w(), pWindow->h());
+ current = o;
+ pWindow->add(*o);
+ o->show();
+ } else {
+ current = pWindow; // fake the overlay
+ }
+}
+#endif // HAVE_GL_OVERLAY
+
+
+Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
+{
+ return new Fl_X11_Gl_Window_Driver(w);
+}
+
+void Fl_X11_Gl_Window_Driver::before_show(int&) {
+ Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)this->g();
+ Fl_X::make_xid(pWindow, g->vis, g->colormap);
+ if (overlay() && overlay() != pWindow) ((Fl_Gl_Window*)overlay())->show();
+}
+
+float Fl_X11_Gl_Window_Driver::pixels_per_unit()
+{
+ int ns = Fl_Window_Driver::driver(pWindow)->screen_num();
+ return Fl::screen_driver()->scale(ns);
+}
+
+int Fl_X11_Gl_Window_Driver::mode_(int m, const int *a) {
+ int oldmode = mode();
+ if (a) { // when the mode is set using the a array of system-dependent values, and if asking for double buffer,
+ // the FL_DOUBLE flag must be set in the mode_ member variable
+ const int *aa = a;
+ while (*aa) {
+ if (*(aa++) ==
+ GLX_DOUBLEBUFFER
+ ) { m |= FL_DOUBLE; break; }
+ }
+ }
+ Fl_X11_Gl_Choice* oldg = (Fl_X11_Gl_Choice*)g();
+ pWindow->context(0);
+ mode(m); alist(a);
+ if (pWindow->shown()) {
+ g( find(m, a) );
+ // under X, if the visual changes we must make a new X window (yuck!):
+ Fl_X11_Gl_Choice* g = (Fl_X11_Gl_Choice*)this->g();
+ if (!g || g->vis->visualid != oldg->vis->visualid || (oldmode^m)&FL_DOUBLE) {
+ pWindow->hide();
+ pWindow->show();
+ }
+ } else {
+ g(0);
+ }
+ return 1;
+}
+
+void Fl_X11_Gl_Window_Driver::swap_buffers() {
+ glXSwapBuffers(fl_display, fl_xid(pWindow));
+}
+
+void Fl_X11_Gl_Window_Driver::resize(int is_a_resize, int W, int H) {
+ if (is_a_resize && !pWindow->resizable() && overlay() && overlay() != pWindow) {
+ ((Fl_Gl_Window*)overlay())->resize(0,0,W,H);
+ }
+}
+
+char Fl_X11_Gl_Window_Driver::swap_type() {return copy;}
+
+void Fl_X11_Gl_Window_Driver::waitGL() {
+ glXWaitGL();
+}
+
+
+void Fl_X11_Gl_Window_Driver::gl_visual(Fl_Gl_Choice *c) {
+ Fl_Gl_Window_Driver::gl_visual(c);
+ fl_visual = ((Fl_X11_Gl_Choice*)c)->vis;
+ fl_colormap = ((Fl_X11_Gl_Choice*)c)->colormap;
+}
+
+void Fl_X11_Gl_Window_Driver::gl_start() {
+ glXWaitX();
+}
+
+#endif // HAVE_GL
diff --git a/src/drivers/X11/Fl_X11_Window_Driver.cxx b/src/drivers/X11/Fl_X11_Window_Driver.cxx
index 19fc70b09..d757aa752 100644
--- a/src/drivers/X11/Fl_X11_Window_Driver.cxx
+++ b/src/drivers/X11/Fl_X11_Window_Driver.cxx
@@ -40,7 +40,6 @@ extern XVisualInfo *fl_find_overlay_visual();
extern XVisualInfo *fl_overlay_visual;
extern Colormap fl_overlay_colormap;
extern unsigned long fl_transparent_pixel;
-extern uchar fl_overlay; // changes how fl_color(x) works
#endif
Window fl_window;
@@ -595,13 +594,13 @@ void _Fl_Overlay::flush() {
#if defined(FLTK_USE_CAIRO)
if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
#endif
- fl_overlay = 1;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
Fl_X *myi = Fl_X::i(this);
if (damage() != FL_DAMAGE_EXPOSE) XClearWindow(fl_display, fl_xid(this));
fl_clip_region(myi->region); myi->region = 0;
w->draw_overlay();
- fl_overlay = 0;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
}
#endif // HAVE_OVERLAY
@@ -648,10 +647,10 @@ void Fl_X11_Window_Driver::flush_menu() {
// capture gc changes automatically to update the cairo context adequately
if(Fl::autolink_context()) Fl::cairo_make_current(fl_graphics_driver->gc());
# endif
- fl_overlay = 1;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
fl_clip_region(myi->region); myi->region = 0; current(pWindow);
draw();
- fl_overlay = 0;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
#else
flush_Fl_Window();
#endif