diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-26 20:48:21 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-26 20:48:21 +0000 |
| commit | 2b3567c83ca18b5dad62be7f10cc71446c028164 (patch) | |
| tree | fa3e3151c1bf84673d8a3632025895efa01b2da4 /src/drivers | |
| parent | 222538baad665f226546c2cfae417df3f6835a44 (diff) | |
OpenGL new naming scheme.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11055 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers')
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h | 101 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx | 70 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx | 70 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx | 151 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx | 70 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx | 209 | ||||
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx | 142 |
7 files changed, 813 insertions, 0 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h new file mode 100644 index 000000000..48944fcb8 --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h @@ -0,0 +1,101 @@ +// +// "$Id$" +// +// Definition of OpenGL graphics driver +// for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \file opengl.H + \brief Definition of OpenGL graphics driver. + */ + +#ifndef FL_CFG_GFX_OPENGL_H +#define FL_CFG_GFX_OPENGL_H + +#include <FL/Fl_Device.H> + + +/** + \brief OpenGL specific graphics class. + */ +class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver { +public: + static const char *class_id; + const char *class_name() {return class_id;}; + // --- line and polygon drawing with integer coordinates + void point(int x, int y); + void rect(int x, int y, int w, int h); + void rectf(int x, int y, int w, int h); + void line(int x, int y, int x1, int y1); + void line(int x, int y, int x1, int y1, int x2, int y2); + void xyline(int x, int y, int x1); + void xyline(int x, int y, int x1, int y2); + void xyline(int x, int y, int x1, int y2, int x3); + void yxline(int x, int y, int y1); + void yxline(int x, int y, int y1, int x2); + void yxline(int x, int y, int y1, int x2, int y3); + void loop(int x0, int y0, int x1, int y1, int x2, int y2); + void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); + void polygon(int x0, int y0, int x1, int y1, int x2, int y2); + void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); + void push_clip(int x, int y, int w, int h); + int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); + int not_clipped(int x, int y, int w, int h); + void push_no_clip(); + void pop_clip(); + void restore_clip(); + // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx + void transformed_vertex0(COORD_T x, COORD_T y); + void transformed_vertex(double xf, double yf); + void vertex(double x, double y); + void begin_points(); + void end_points(); + void begin_line(); + void end_line(); + void begin_loop(); + void end_loop(); + void begin_polygon(); + void end_polygon(); + void begin_complex_polygon(); + void gap(); + void end_complex_polygon(); + void fixloop(); + void circle(double x, double y, double r); + // --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed + // using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end); + // --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx + void arc(int x, int y, int w, int h, double a1, double a2); + void pie(int x, int y, int w, int h, double a1, double a2); + // --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx + void line_style(int style, int width=0, char* dashes=0); + // --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx + void color(Fl_Color c); + Fl_Color color() { return color_; } + void color(uchar r, uchar g, uchar b); + // --- implementation is in src/fl_font.cxx which includes src/cfg_gfx/xxx_font.cxx + void draw(const char *str, int n, int x, int y); + double width(const char *str, int n); + void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); + int height(); + int descent(); +}; + + +#endif // FL_CFG_GFX_OPENGL_H + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx new file mode 100644 index 000000000..15ec4cf36 --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx @@ -0,0 +1,70 @@ +// +// "$Id$" +// +// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2010 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +#ifndef FL_CFG_GFX_OPENGL_ARCI_CXX +#define FL_CFG_GFX_OPENGL_ARCI_CXX + +/** + \file opengl_arci.cxx + \brief Utility functions for drawing circles using integers +*/ + +#include <FL/gl.h> +#define _USE_MATH_DEFINES +#include <math.h> + +void Fl_OpenGL_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) { + if (w <= 0 || h <= 0) return; + while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here + a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI; + double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; + double rMax; if (w<h) rMax = h/2; else rMax = w/2; + int nSeg = (int)(10 * sqrt(rMax))+1; + double incr = (a2-a1)/(double)nSeg; + + glBegin(GL_LINE_STRIP); + for (int i=0; i<nSeg; i++) { + glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax); + a1 += incr; + } + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) { + if (w <= 0 || h <= 0) return; + while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here + a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI; + double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; + double rMax; if (w<h) rMax = h/2; else rMax = w/2; + int nSeg = (int)(10 * sqrt(rMax))+1; + double incr = (a2-a1)/(double)nSeg; + + glBegin(GL_TRIANGLE_FAN); + glVertex2d(cx, cy); + for (int i=0; i<nSeg+1; i++) { + glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax); + a1 += incr; + } + glEnd(); +} + +#endif // FL_CFG_GFX_OPENGL_ARCI_CXX + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx new file mode 100644 index 000000000..0923b02fb --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx @@ -0,0 +1,70 @@ +// +// "$Id$" +// +// Color functions for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \file fl_color.cxx + \brief Color handling +*/ + +#include "Fl_OpenGL_Graphics_Driver.h" +#include <FL/gl.h> + +// Implementation of fl_color(i), fl_color(r,g,b). + +void Fl_OpenGL_Graphics_Driver::color(Fl_Color i) { + // FIXME: do we need the code below? + /* +#if HAVE_GL_OVERLAY +#if defined(WIN32) + if (fl_overlay && fl_overlay_depth) { + if (fl_overlay_depth < 8) { + // only black & white produce the expected colors. This could + // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx + int size = 1<<fl_overlay_depth; + if (!i) glIndexi(size-2); + else if (i >= size-2) glIndexi(size-1); + else glIndexi(i); + } else { + glIndexi(i ? i : FL_GRAY_RAMP); + } + return; + } +#else + if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;} +#endif +#endif +*/ + if (i & 0xffffff00) { + unsigned rgb = (unsigned)i; + fl_color((uchar)(rgb >> 24), (uchar)(rgb >> 16), (uchar)(rgb >> 8)); + } else { + Fl_Graphics_Driver::color(i); + uchar red, green, blue; + Fl::get_color(i, red, green, blue); + glColor3ub(red, green, blue); + } +} + +void Fl_OpenGL_Graphics_Driver::color(uchar r,uchar g,uchar b) { + Fl_Graphics_Driver::color( fl_rgb_color(r, g, b) ); + glColor3ub(r,g,b); +} + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx new file mode 100644 index 000000000..24a5fe51b --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx @@ -0,0 +1,151 @@ +// +// "$Id$" +// +// Standard X11 font selection code for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/* + This module implements a lowest-common-denominator font for OpenGL. + It will always work, even if the main graphics library does not support + rendering text into a texture buffer. + + The font is limited to a single face and ASCII characters. It is drawn using + lines which makes it arbitrarily scalable. I am trying to keep font data really + compact. + */ + + +#include <FL/gl.h> + +// FIXME: check out FreeGlut: +// FIXME: implement font-to-RGBA in the main graphics driver + +#if 1 + +/* + |01234567| + -+--------+ + 0| |____ + 1|++++++++|font + 2|++++++++| + 3|++++++++| + 4|++++++++| + 5|++++++++|____ + 6| |descent + 7| | + -+--------+ + */ + + +static const char *font_data[128] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, /*T*/"\11\71\100\41\45", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + + 0, 0, 0, 0, 0, /*e*/"\55\25\14\13\22\52\63\64\14", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, /*s*/"\62\22\13\64\55\15", /*t*/"\41\44\55\65\100\22\62", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + + +double Fl_OpenGL_Graphics_Driver::width(const char *str, int n) { + return size_*n*0.5; +} + +int Fl_OpenGL_Graphics_Driver::descent() { + return (int)(size_ - size_*0.8); +} + +int Fl_OpenGL_Graphics_Driver::height() { + return (int)(size_*0.8); +} + +void Fl_OpenGL_Graphics_Driver::text_extents(const char *str, int n, int& dx, int& dy, int& w, int& h) +{ + dx = 0; + dy = descent(); + w = width(str, n); + h = size_; +} + +void Fl_OpenGL_Graphics_Driver::draw(const char *str, int n, int x, int y) +{ + int i; + for (i=0; i<n; i++) { + char c = str[i] & 0x7f; + const char *fd = font_data[(int)c]; + if (fd) { + char rendering = 0; + float px, py; + for (;;) { + char cmd = *fd++; + if (cmd==0) { + if (rendering) { + glEnd(); + glBegin(GL_POINTS); glVertex2f(px, py); glEnd(); + rendering = 0; + } + break; + } else if (cmd>63) { + if (cmd=='\100' && rendering) { + glEnd(); + glBegin(GL_POINTS); glVertex2f(px, py); glEnd(); + rendering = 0; + } + } else { + if (!rendering) { glBegin(GL_LINE_STRIP); rendering = 1; } + int vx = (cmd & '\70')>>3; + int vy = (cmd & '\07'); + px = 0.5+x+vx*size_*0.5/8.0; + py = 0.5+y+vy*size_/8.0-0.8*size_; + glVertex2f(px, py); + } + } + } + x += size_*0.5; + } +} + +#elif 0 + +/* +extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeRoman; +extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeMonoRoman; +# define GLUT_STROKE_ROMAN (&glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) + +FL_EXPORT void glutStrokeCharacter(void *font, int character); +FL_EXPORT GLfloat glutStrokeHeight(void *font); +FL_EXPORT int glutStrokeLength(void *font, const unsigned char *string); +FL_EXPORT void glutStrokeString(void *font, const unsigned char *string); +FL_EXPORT int glutStrokeWidth(void *font, int character); +*/ + +#else + +void Fl_OpenGL_Graphics_Driver::draw(const char* str, int n, int x, int y) { + gl_draw(str, n, x, y); +} + +#endif + + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx new file mode 100644 index 000000000..c9606f95d --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx @@ -0,0 +1,70 @@ +// +// "$Id$" +// +// Line style code for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +#ifndef FL_CFG_GFX_OPENGL_LINE_STYLE_CXX +#define FL_CFG_GFX_OPENGL_LINE_STYLE_CXX + +/** + \file opengl_line_style.cxx + \brief Line style drawing utility hiding different platforms. +*/ + +#include "Fl_OpenGL_Graphics_Driver.h" +#include <FL/gl.h> + +extern int fl_line_width_; + +// OpenGL implementation does not support custom patterns +// OpenGL implementation does not support cap and join types + +void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) { + + // save line width in global variable for X11 clipping + // FIXME: what does this code do? + if (width == 0) fl_line_width_ = 1; + else fl_line_width_ = width>0 ? width : -width; + + if (width<1) width = 1; + + if (style==FL_SOLID) { + glLineStipple(1, 0xFFFF); + glDisable(GL_LINE_STIPPLE); + } else { + switch (style) { + case FL_DASH: + glLineStipple(width, 0x0F0F); // ....****....**** + break; + case FL_DOT: + glLineStipple(width, 0x5555); // .*.*.*.*.*.*.*.* + break; + case FL_DASHDOT: + glLineStipple(width, 0x2727); // ..*..***..*..*** + break; + case FL_DASHDOTDOT: + glLineStipple(width, 0x5757); // .*.*.***.*.*.*** + break; + } + glEnable(GL_LINE_STIPPLE); + } +} + +#endif // FL_CFG_GFX_OPENGL_LINE_STYLE_CXX + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx new file mode 100644 index 000000000..1ea30a4d7 --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx @@ -0,0 +1,209 @@ +// +// "$Id$" +// +// Rectangle drawing routines for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +#ifndef FL_CFG_GFX_OPENGL_RECT_CXX +#define FL_CFG_GFX_OPENGL_RECT_CXX + + +/** + \file quartz_rect.cxx + \brief OpenGL specific line and polygon drawing with integer coordinates. + */ + +#include <FL/gl.h> +#include "Fl_OpenGL_Graphics_Driver.h" + +// --- line and polygon drawing with integer coordinates + +void Fl_OpenGL_Graphics_Driver::point(int x, int y) { + glBegin(GL_POINTS); + glVertex2i(x, y); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::rect(int x, int y, int w, int h) { + glBegin(GL_LINE_LOOP); + glVertex2i(x, y); + glVertex2i(x+w, y); + glVertex2i(x+w, y+h); + glVertex2i(x, y+h); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::rectf(int x, int y, int w, int h) { + if (w<=0 || h<=0) return; + // OpenGL has the natural origin at the bottom left. Drawing in FLTK + // coordinates requires that we shift the rectangle one pixel up. + glBegin(GL_POLYGON); + glVertex2i(x, y-1); + glVertex2i(x+w, y-1); + glVertex2i(x+w, y+h-1); + glVertex2i(x, y+h-1); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x1, y1); + glEnd(); + point(x1, y1); +} + +void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x1, y1); + glVertex2i(x2, y2); + glEnd(); + point(x2, y2); +} + +void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x1, y); + glEnd(); + point(x1, y); +} + +void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x1, y); + glVertex2i(x1, y2); + glEnd(); + point(x1, y2); +} + +void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x1, y); + glVertex2i(x1, y2); + glVertex2i(x3, y2); + glEnd(); + point(x3, y2); +} + +void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x, y1); + glEnd(); + point(x, y1); +} + +void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x, y1); + glVertex2i(x2, y1); + glEnd(); + point(x2, y1); +} + +void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { + glBegin(GL_LINE_STRIP); + glVertex2i(x, y); + glVertex2i(x, y1); + glVertex2i(x2, y1); + glVertex2i(x2, y3); + glEnd(); + point(x2, y3); +} + +void Fl_OpenGL_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2) { + glBegin(GL_LINE_LOOP); + glVertex2i(x0, y0); + glVertex2i(x1, y1); + glVertex2i(x2, y2); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) { + glBegin(GL_LINE_LOOP); + glVertex2i(x0, y0); + glVertex2i(x1, y1); + glVertex2i(x2, y2); + glVertex2i(x3, y3); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2) { + glBegin(GL_POLYGON); + glVertex2i(x0, y0); + glVertex2i(x1, y1); + glVertex2i(x2, y2); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) { + glBegin(GL_POLYGON); + glVertex2i(x0, y0); + glVertex2i(x1, y1); + glVertex2i(x2, y2); + glVertex2i(x3, y3); + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::push_clip(int x, int y, int w, int h) { + // TODO: implement OpenGL clipping + if (rstackptr < region_stack_max) rstack[++rstackptr] = 0L; + else Fl::warning("Fl_OpenGL_Graphics_Driver::push_clip: clip stack overflow!\n"); +} + +int Fl_OpenGL_Graphics_Driver::clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) { + // TODO: implement OpenGL clipping + X = x; Y = y; W = w, H = h; + return 0; +} + +int Fl_OpenGL_Graphics_Driver::not_clipped(int x, int y, int w, int h) { + // TODO: implement OpenGL clipping + return 1; +} + +void Fl_OpenGL_Graphics_Driver::push_no_clip() { + // TODO: implement OpenGL clipping + if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; + else Fl::warning("Fl_OpenGL_Graphics_Driver::push_no_clip: clip stack overflow!\n"); + restore_clip(); +} + +void Fl_OpenGL_Graphics_Driver::pop_clip() { + // TODO: implement OpenGL clipping + if (rstackptr > 0) { + rstackptr--; + } else Fl::warning("Fl_OpenGL_Graphics_Driver::pop_clip: clip stack underflow!\n"); + restore_clip(); +} + +void Fl_OpenGL_Graphics_Driver::restore_clip() { + // TODO: implement OpenGL clipping + fl_clip_state_number++; +} + +const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver"; + + +#endif // FL_CFG_GFX_OPENGL_RECT_CXX + +// +// End of "$Id$". +// diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx new file mode 100644 index 000000000..1dd091f0d --- /dev/null +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx @@ -0,0 +1,142 @@ +// +// "$Id$" +// +// Portable drawing routines for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +#ifndef FL_CFG_GFX_OPENGL_VERTEX_CXX +#define FL_CFG_GFX_OPENGL_VERTEX_CXX + +/** + \file opengl_vertex.cxx + \brief Portable drawing code for drawing arbitrary shapes with + simple 2D transformations, implemented for OpenGL. +*/ + +#include "Fl_OpenGL_Graphics_Driver.h" + +#include <FL/fl_draw.H> +#include <FL/gl.h> +#include <FL/math.h> + + +// Event though there are faster versions of the functions in OpenGL, +// we use the default FLTK implementation for compatibility in the +// following functions. + +// void Fl_OpenGL_Graphics_Driver::push_matrix() +// void Fl_OpenGL_Graphics_Driver::pop_matrix() +// void Fl_OpenGL_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) +// void Fl_OpenGL_Graphics_Driver::rotate(double d) +// double Fl_OpenGL_Graphics_Driver::transform_x(double x, double y) +// double Fl_OpenGL_Graphics_Driver::transform_y(double x, double y) +// double Fl_OpenGL_Graphics_Driver::transform_dx(double x, double y) +// double Fl_OpenGL_Graphics_Driver::transform_dy(double x, double y) + +void Fl_OpenGL_Graphics_Driver::begin_points() { + glBegin(GL_POINTS); +} + +void Fl_OpenGL_Graphics_Driver::end_points() { + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::begin_line() { + glBegin(GL_LINE_STRIP); +} + +void Fl_OpenGL_Graphics_Driver::end_line() { + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::begin_loop() { + glBegin(GL_LINE_LOOP); +} + +void Fl_OpenGL_Graphics_Driver::end_loop() { + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::begin_polygon() { + glBegin(GL_POLYGON); +} + +void Fl_OpenGL_Graphics_Driver::end_polygon() { + glEnd(); +} + +void Fl_OpenGL_Graphics_Driver::begin_complex_polygon() { + glBegin(GL_POLYGON); +} + +void Fl_OpenGL_Graphics_Driver::gap() { + glEnd(); + glBegin(GL_POLYGON); +} + +// FXIME: non-convex polygons are not supported yet +// use gluTess* functions to do this; search for gluBeginPolygon +void Fl_OpenGL_Graphics_Driver::end_complex_polygon() { + glEnd(); +} + +// remove equal points from closed path +void Fl_OpenGL_Graphics_Driver::fixloop() { } + +void Fl_OpenGL_Graphics_Driver::transformed_vertex(double xf, double yf) { + glVertex2d(xf, yf); +} + +void Fl_OpenGL_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) { + glVertex2d(x, y); +} + +void Fl_OpenGL_Graphics_Driver::vertex(double x,double y) { + transformed_vertex0(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y); +} + +void Fl_OpenGL_Graphics_Driver::circle(double cx, double cy, double r) { + double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a)); + double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d)); + double rMax; + if (ry>rx) rMax = ry; else rMax = rx; + + // from http://slabode.exofire.net/circle_draw.shtml and many other places + int num_segments = (int)(10 * sqrt(rMax))+1; + double theta = 2 * M_PI / float(num_segments); + double tangetial_factor = tan(theta); + double radial_factor = cosf(theta);//calculate the radial factor + double x = r; //we start at angle = 0 + double y = 0; + + glBegin(GL_LINE_LOOP); + for(int ii = 0; ii < num_segments; ii++) { + vertex(x + cx, y + cy); // output vertex + double tx = -y; + double ty = x; + x += tx * tangetial_factor; + y += ty * tangetial_factor; + x *= radial_factor; + y *= radial_factor; + } + glEnd(); + +} + +#endif // FL_CFG_GFX_OPENGL_VERTEX_CXX + +// +// End of "$Id$". +// |
