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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/fl_draw_pixmap.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_draw_pixmap.cxx')
-rw-r--r--src/fl_draw_pixmap.cxx224
1 files changed, 224 insertions, 0 deletions
diff --git a/src/fl_draw_pixmap.cxx b/src/fl_draw_pixmap.cxx
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+// fl_draw_pixmap.C
+
+// Implemented without using the xpm library (which I can't use because
+// it interferes with the color cube used by fl_draw_image).
+
+// Current implementation is cheap and slow, and works best on a full-color
+// display. Transparency is not handled, and colors are dithered to
+// the color cube. Color index is achieved by adding the id
+// characters together! Also mallocs a lot of temporary memory!
+
+// Notice that there is no pixmap file interface. This is on purpose,
+// as I want to discourage programs that require support files to work.
+// All data needed by a program ui should be compiled in!!!
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+#include <ctype.h>
+#include <stdio.h>
+#include <string.h>
+
+static int ncolors, chars_per_pixel;
+
+int fl_measure_pixmap(/*const*/char * const *data, int &w, int &h) {
+ int i = sscanf(data[0],"%d %d %d %d",&w,&h,&ncolors,&chars_per_pixel);
+ if (i<4 || w<=0 || h<=0 ||
+ chars_per_pixel!=1 && chars_per_pixel!=2) return w=0;
+ return 1;
+}
+
+#ifdef U64
+
+// The callback from fl_draw_image to get a row of data passes this:
+struct pixmap_data {
+ int w, h;
+ char*const* data;
+ U64 colors[256];
+};
+
+// callback for 1 byte per pixel:
+static void cb1(void*v, int x, int y, int w, uchar* buf) {
+ pixmap_data& d = *(pixmap_data*)v;
+ const char* p = d.data[y]+x;
+ U64* q = (U64*)buf;
+ for (int X=(w+1)/2; X--; p += 2) {
+#if WORDS_BIGENDIAN
+ *q++ = (d.colors[p[0]&255]<<32) | d.colors[p[1]&255];
+#else
+ *q++ = (d.colors[p[1]&255]<<32) | d.colors[p[0]&255];
+#endif
+ }
+}
+
+// callback for 2 bytes per pixel:
+static void cb2(void*v, int x, int y, int w, uchar* buf) {
+ pixmap_data& d = *(pixmap_data*)v;
+ const char* p = d.data[y]+2*x;
+ U64* q = (U64*)buf;
+ for (int X=(w+1)/2; X--;) {
+ int index = *p++; int t = *p++; index += (t<<4)+(t>>4);
+ int index1= *p++; t = *p++; index1 += (t<<4)+(t>>4);
+#if WORDS_BIGENDIAN
+ *q++ = (d.colors[index&255]<<32) | d.colors[index1&255];
+#else
+ *q++ = (d.colors[index1&255]<<32) | d.colors[index&255];
+#endif
+ }
+}
+
+#else
+
+// The callback from fl_draw_image to get a row of data passes this:
+struct pixmap_data {
+ int w, h;
+ char*const* data;
+ U32 colors[256];
+};
+
+// callback for 1 byte per pixel:
+static void cb1(void*v, int x, int y, int w, uchar* buf) {
+ pixmap_data& d = *(pixmap_data*)v;
+ const char* p = d.data[y]+x;
+ U32* q = (U32*)buf;
+ for (int X=w; X--;) *q++ = d.colors[(*p++)&255];
+}
+
+// callback for 2 bytes per pixel:
+static void cb2(void*v, int x, int y, int w, uchar* buf) {
+ pixmap_data& d = *(pixmap_data*)v;
+ const char* p = d.data[y]+2*x;
+ U32* q = (U32*)buf;
+ for (int X=w; X--;) {
+ int index = *p++; int t = *p++; index += (t<<4)+(t>>4);
+ *q++ = d.colors[index&255];
+ }
+}
+
+#endif
+
+#ifdef WIN32
+// this is in Fl_arg.C:
+extern int fl_parse_color(const char*, uchar&, uchar&, uchar&);
+#endif
+
+uchar **fl_mask_bitmap; // if non-zero, create bitmap and store pointer here
+
+int fl_draw_pixmap(/*const*/char*const* data, int x, int y, Fl_Color bg) {
+ pixmap_data d;
+ if (!fl_measure_pixmap(data, d.w, d.h)) return 0;
+ data++;
+ int transparent_index = -1;
+
+ if (ncolors < 0) { // fltk (non standard) compressed colormap
+ ncolors = -ncolors;
+ const char *p = *data++;
+ // if first color is ' ' it is transparent (put it later to make
+ // it not be transparent):
+ if (*p == ' ') {
+ uchar* c = (uchar*)&d.colors[' '];
+#ifdef U64
+ *(U64*)c = 0;
+#if WORDS_BIGENDIAN
+ c += 4;
+#endif
+#endif
+ transparent_index = ' ';
+ Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0;
+ p += 4;
+ ncolors--;
+ }
+ // read all the rest of the colors:
+ for (int i=0; i < ncolors; i++) {
+ uchar* c = (uchar*)&d.colors[(*p++)&255];
+#ifdef U64
+ *(U64*)c = 0;
+#if WORDS_BIGENDIAN
+ c += 4;
+#endif
+#endif
+ *c++ = *p++;
+ *c++ = *p++;
+ *c++ = *p++;
+ *c = 0;
+ }
+ } else { // normal XPM colormap with names
+ for (int i=0; i<ncolors; i++) {
+ const char *p = *data++;
+ // the first 1 or 2 characters are the color index:
+ int index = *p++;
+ if (chars_per_pixel>1) {int t = *p++; index += (t<<4)+(t>>4);}
+ // look for "c word", or last word if none:
+ const char *previous_word = p;
+ for (;;) {
+ while (*p && isspace(*p)) p++; char what = *p++;
+ while (*p && !isspace(*p)) p++;
+ while (*p && isspace(*p)) p++;
+ if (!*p) {p = previous_word; break;}
+ if (what == 'c') break;
+ previous_word = p;
+ while (*p && !isspace(*p)) p++;
+ }
+ // copy the color name and look it up:
+ char name[256];
+ char *q; for (q = name; *p && !isspace(*p); *q++ = *p++); *q++ = 0;
+ uchar *c = (uchar *)&d.colors[index&255];
+#ifdef U64
+ *(U64*)c = 0;
+#if WORDS_BIGENDIAN
+ c += 4;
+#endif
+#endif
+#ifdef WIN32
+ if (fl_parse_color(name, c[0], c[1], c[2])) {;
+#else
+ XColor x;
+ if (XParseColor(fl_display, fl_colormap, name, &x)) {
+ c[0] = x.red>>8; c[1] = x.green>>8; c[2] = x.blue>>8;
+#endif
+ } else { // assumme "None" or "#transparent" for any errors
+ // this should be transparent...
+ Fl::get_color(bg, c[0], c[1], c[2]);
+ transparent_index = index&255;
+ }
+ }
+ }
+ d.data = data;
+
+ // build the mask bitmap used by Fl_Pixmap:
+ if (fl_mask_bitmap && transparent_index >= 0) {
+ int W = (d.w+7)/8;
+ uchar *bitmap = new uchar[W * d.h];
+ *fl_mask_bitmap = bitmap;
+ for (int y = 0; y < d.h; y++) {
+ uchar* p = (uchar*)data[y];
+ if (chars_per_pixel <= 1) {
+ for (int x = 0; x < W; x++) {
+ int b = (*p++ != transparent_index);
+ if (*p++ != transparent_index) b |= 2;
+ if (*p++ != transparent_index) b |= 4;
+ if (*p++ != transparent_index) b |= 8;
+ if (*p++ != transparent_index) b |= 16;
+ if (*p++ != transparent_index) b |= 32;
+ if (*p++ != transparent_index) b |= 64;
+ if (*p++ != transparent_index) b |= 128;
+ *bitmap++ = b;
+ }
+ } else {
+ for (int x = 0; x < W; x++) {
+ int b = 0;
+ for (int i = 0; i < 8; i++) {
+ int index = *p++; int t = *p++; index += (t<<4)+(t>>4);
+ if ((index&255) != transparent_index) b |= (1<<i);
+ }
+ *bitmap++ = b;
+ }
+ }
+ }
+ }
+
+ fl_draw_image(chars_per_pixel==1 ? cb1 : cb2, &d, x, y, d.w, d.h, 4);
+ return 1;
+}
+