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authorManolo Gouy <Manolo>2016-03-09 06:59:12 +0000
committerManolo Gouy <Manolo>2016-03-09 06:59:12 +0000
commit309213bfaeaff9b3beec9548aeb7762d7dbaa2f8 (patch)
tree23b425be0c937840e42d661571a2c18b841680ae /src/fl_read_image.cxx
parent0b751e8175debe3fa2c7b1d80693d1178565e664 (diff)
Simpler code for capture of OpenGL windows: the pixel array is converted to top-to-bottom earlier.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11326 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_read_image.cxx')
-rw-r--r--src/fl_read_image.cxx14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/fl_read_image.cxx b/src/fl_read_image.cxx
index 3a4d8ede3..ebf43c324 100644
--- a/src/fl_read_image.cxx
+++ b/src/fl_read_image.cxx
@@ -45,14 +45,14 @@ static uchar *read_win_rectangle(uchar *p, int X, int Y, int w, int h, int alpha
static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y)
/* Copy the image "from" inside image "to" with its top-left angle at coordinates to_x, to_y.
- Also, exchange top and bottom of "from". Image depth can differ between "to" and "from".
+ Image depth can differ between "to" and "from".
*/
{
int to_ld = (to->ld() == 0? to->w() * to->d() : to->ld());
int from_ld = (from->ld() == 0? from->w() * from->d() : from->ld());
uchar *tobytes = (uchar*)to->array + to_y * to_ld + to_x * to->d();
- const uchar *frombytes = from->array + (from->h() - 1) * from_ld;
- for (int i = from->h() - 1; i >= 0; i--) {
+ const uchar *frombytes = from->array;
+ for (int i = 0; i < from->h(); i++) {
if (from->d() == to->d()) memcpy(tobytes, frombytes, from->w() * from->d());
else {
for (int j = 0; j < from->w(); j++) {
@@ -60,7 +60,7 @@ static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, i
}
}
tobytes += to_ld;
- frombytes -= from_ld;
+ frombytes += from_ld;
}
}
@@ -92,9 +92,9 @@ static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, uchar *p, int x, int
Fl_Plugin_Manager pm("fltk:device");
Fl_Device_Plugin *pi = (Fl_Device_Plugin*)pm.plugin("opengl.device.fltk.org");
if (!pi) return full_img;
- Fl_RGB_Image *img = pi->rectangle_capture(g, x, y, w, h); // bottom to top image
- if (full_img) full_img = img; // top and bottom will be exchanged later
- else { // exchange top and bottom to get a proper FLTK image
+ Fl_RGB_Image *img = pi->rectangle_capture(g, x, y, w, h);
+ if (full_img) full_img = img;
+ else {
uchar *data = ( p ? p : new uchar[img->w() * img->h() * (alpha?4:3)] );
full_img = new Fl_RGB_Image(data, img->w(), img->h(), alpha?4:3);
if (!p) full_img->alloc_array = 1;