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authorMatthias Melcher <fltk@matthiasm.com>2004-08-26 00:18:43 +0000
committerMatthias Melcher <fltk@matthiasm.com>2004-08-26 00:18:43 +0000
commit25fe8425db613e4eaeff7898e803dd0f68fe57a5 (patch)
treedcf668b3037121a193e825b5ffa4d6721b733dfe /src/fl_rect.cxx
parent8327822026ac50dc9e20823988b0f53bc143b7ba (diff)
Quartz implementation for FLTK 1.1:
- added very crude font support - added line drawing support - added line color support - added filled shapes support - added some arc and circle support (no ovals) - attempt at getting the clipping working, however the stack oriented design of Quartz is starting to become a real hassle git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3784 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
-rw-r--r--src/fl_rect.cxx144
1 files changed, 74 insertions, 70 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index a7d2f2c9f..486eda5ee 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_rect.cxx,v 1.10.2.4.2.12 2004/08/25 00:20:27 matthiaswm Exp $"
+// "$Id: fl_rect.cxx,v 1.10.2.4.2.13 2004/08/26 00:18:43 matthiaswm Exp $"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
@@ -46,10 +46,8 @@ void fl_rect(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
FrameRect(&rect);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- Rect rect;
- SetRect(&rect, x, y, x+w, y+h);
- FrameRect(&rect);
+ CGRect rect = CGRectMake(x, y, w, h);
+ CGContextStrokeRect(fl_gc, rect);
#else
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
#endif
@@ -67,10 +65,8 @@ void fl_rectf(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
PaintRect(&rect);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- Rect rect;
- SetRect(&rect, x, y, x+w, y+h);
- PaintRect(&rect);
+ CGRect rect = CGRectMake(x, y, w, h);
+ CGContextFillRect(fl_gc, rect);
#else
if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
#endif
@@ -82,8 +78,9 @@ void fl_xyline(int x, int y, int x1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x1, y);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y); LineTo(x1, y);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y);
+ CGContextStrokePath(fl_gc);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
#endif
@@ -101,10 +98,10 @@ void fl_xyline(int x, int y, int x1, int y2) {
LineTo(x1, y);
LineTo(x1, y2);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y);
- LineTo(x1, y2);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y);
+ CGContextAddLineToPoint(fl_gc, x1, y2);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[3];
p[0].x = x; p[0].y = p[1].y = y;
@@ -127,11 +124,11 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
LineTo(x1, y2);
LineTo(x3, y2);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y);
- LineTo(x1, y2);
- LineTo(x3, y2);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y);
+ CGContextAddLineToPoint(fl_gc, x1, y2);
+ CGContextAddLineToPoint(fl_gc, x3, y2);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[4];
p[0].x = x; p[0].y = p[1].y = y;
@@ -149,8 +146,9 @@ void fl_yxline(int x, int y, int y1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x, y1);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y); LineTo(x, y1);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x, y1);
+ CGContextStrokePath(fl_gc);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
#endif
@@ -168,10 +166,10 @@ void fl_yxline(int x, int y, int y1, int x2) {
LineTo(x, y1);
LineTo(x2, y1);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x, y1);
- LineTo(x2, y1);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y1);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[3];
p[0].x = p[1].x = x; p[0].y = y;
@@ -194,11 +192,11 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
LineTo(x2, y1);
LineTo(x2, y3);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x, y1);
- LineTo(x2, y1);
- LineTo(x2, y3);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y3);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[4];
p[0].x = p[1].x = x; p[0].y = y;
@@ -219,9 +217,9 @@ void fl_line(int x, int y, int x1, int y1) {
MoveTo(x, y);
LineTo(x1, y1);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y1);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextStrokePath(fl_gc);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
#endif
@@ -240,10 +238,10 @@ void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
LineTo(x1, y1);
LineTo(x2, y2);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y2);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[3];
p[0].x = x; p[0].y = y;
@@ -265,11 +263,11 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
LineTo(x2, y2);
LineTo(x, y);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x, y);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y2);
+ CGContextClosePath(fl_gc);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[4];
p[0].x = x; p[0].y = y;
@@ -294,12 +292,12 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
LineTo(x3, y3);
LineTo(x, y);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x3, y3);
- LineTo(x, y);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y2);
+ CGContextAddLineToPoint(fl_gc, x3, y3);
+ CGContextClosePath(fl_gc);
+ CGContextStrokePath(fl_gc);
#else
XPoint p[5];
p[0].x = x; p[0].y = y;
@@ -328,14 +326,11 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
PaintPoly(poly);
KillPoly(poly);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- PolyHandle poly = OpenPoly();
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- ClosePoly();
- PaintPoly(poly);
- KillPoly(poly);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y2);
+ CGContextClosePath(fl_gc);
+ CGContextFillPath(fl_gc);
#else
p[3].x = x; p[3].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
@@ -362,15 +357,12 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
PaintPoly(poly);
KillPoly(poly);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- PolyHandle poly = OpenPoly();
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x3, y3);
- ClosePoly();
- PaintPoly(poly);
- KillPoly(poly);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x1, y1);
+ CGContextAddLineToPoint(fl_gc, x2, y2);
+ CGContextAddLineToPoint(fl_gc, x3, y3);
+ CGContextClosePath(fl_gc);
+ CGContextFillPath(fl_gc);
#else
p[4].x = x; p[4].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
@@ -384,8 +376,9 @@ void fl_point(int x, int y) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); Line(0, 0);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
- MoveTo(x, y); Line(0, 0);
+ CGContextMoveToPoint(fl_gc, x, y);
+ CGContextAddLineToPoint(fl_gc, x, y);
+ CGContextStrokePath(fl_gc);
#else
XDrawPoint(fl_display, fl_window, fl_gc, x, y);
#endif
@@ -455,7 +448,18 @@ void fl_restore_clip() {
CopyRgn( fl_window_region, portClip ); // changed
if ( r )
SectRgn( portClip, r, portClip );
- SetPortClipRegion( port, portClip );
+ //SetPortClipRegion( port, portClip );
+ // the following code is inefficient and should be replaced with
+ // Carbon clipping - which unfortunatly has some problems on its own...
+ Rect portRect; GetPortBounds(port, &portRect);
+ CGContextSaveGState(fl_gc);
+ CGAffineTransform tf = CGContextGetCTM(fl_gc);
+ tf.d = -1.0f; tf.tx = -tf.tx; tf.ty = tf.ty;
+ //CGContextConcatCTM(fl_gc, tf);
+ tf = CGContextGetCTM(fl_gc);
+ tf.a = 1;
+ ClipCGContextToRegion(fl_gc, &portRect, portClip ); // this call uses transformed coords!
+ CGContextRestoreGState(fl_gc); // DOH! Restores the clipping region!
DisposeRgn( portClip );
}
}
@@ -635,5 +639,5 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
}
//
-// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.12 2004/08/25 00:20:27 matthiaswm Exp $".
+// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.13 2004/08/26 00:18:43 matthiaswm Exp $".
//