diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:14:01 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-21 16:14:01 +0000 |
| commit | 84e9be966d40bd6d74b5165987049051127f3a04 (patch) | |
| tree | 00d6a8313eb15f9beacf3277a8368f3d78857424 /src/fl_rect.cxx | |
| parent | 3b3ed8d79c0886fe0fb025104da02e685f4f6eef (diff) | |
Remove Quartz graphics driver from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11020 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
| -rw-r--r-- | src/fl_rect.cxx | 247 |
1 files changed, 1 insertions, 246 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx index 771cc6a8b..060e2600c 100644 --- a/src/fl_rect.cxx +++ b/src/fl_rect.cxx @@ -89,252 +89,7 @@ Fl_Region Fl_Graphics_Driver::clip_region() { #ifdef FL_CFG_GFX_QUARTZ -extern float fl_quartz_line_width_; -#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) - -// --- line and polygon drawing with integer coordinates - -void Fl_Quartz_Graphics_Driver::point(int x, int y) { - CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) ); -} - -void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - // FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGRect rect = CGRectMake(x, y, w-1, h-1); - CGContextStrokeRect(fl_gc, rect); - if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; - CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h); - CGContextFillRect(fl_gc, rect); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) { - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextStrokePath(fl_gc); - if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - /* On retina displays, all xyline() and yxline() functions produce lines that are half-unit - (or one pixel) too short at both ends. This is corrected by filling at both ends rectangles - of size one unit by line-width. - */ - CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y); - CGContextAddLineToPoint(fl_gc, x1, y2); - CGContextAddLineToPoint(fl_gc, x3, y2); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) { - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x, y1); - CGContextAddLineToPoint(fl_gc, x2, y1); - CGContextAddLineToPoint(fl_gc, x2, y3); - CGContextStrokePath(fl_gc); - if (Fl_Display_Device::high_resolution()) { - CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1)); - CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1)); - } - if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextStrokePath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - CGContextSetShouldAntialias(fl_gc, true); - CGContextMoveToPoint(fl_gc, x, y); - CGContextAddLineToPoint(fl_gc, x1, y1); - CGContextAddLineToPoint(fl_gc, x2, y2); - CGContextAddLineToPoint(fl_gc, x3, y3); - CGContextClosePath(fl_gc); - CGContextFillPath(fl_gc); - CGContextSetShouldAntialias(fl_gc, false); -} - -// --- clipping - -void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) { - Fl_Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Fl_Region current = rstack[rstackptr]; - if (current) { - XDestroyRegion(r); - r = Fl_X::intersect_region_and_rect(current, x,y,w,h); - } - } else { // make empty clip region: - r = XRectangleRegion(0,0,0,0); - } - if (rstackptr < region_stack_max) rstack[++rstackptr] = r; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Fl_Region r = rstack[rstackptr]; - if (!r) return 0; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - CGRect u = CGRectMake(0,0,0,0); - CGRect test; - for (int i = 0; i < r->count; i++) { - test = CGRectIntersection(r->rects[i], arg); - if ( !CGRectIsEmpty(test) ) { - if(CGRectIsEmpty(u)) u = test; - else u = CGRectUnion(u, test); - } - } - X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa() - Y = int(u.origin.y + 0.5); - W = int(u.size.width + 0.5); // round to nearest integer - H = int(u.size.height + 0.5); - if (CGRectIsEmpty(u)) W = H = 0; - return !CGRectEqualToRect(arg, u); -} - -int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) { - if (x+w <= 0 || y+h <= 0) return 0; - Fl_Region r = rstack[rstackptr]; - if (!r) return 1; - CGRect arg = fl_cgrectmake_cocoa(x, y, w, h); - for (int i = 0; i < r->count; i++) { - CGRect test = CGRectIntersection(r->rects[i], arg); - if (!CGRectIsEmpty(test)) return 1; - } - return 0; -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void Fl_Quartz_Graphics_Driver::push_no_clip() { - if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; - else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n"); - fl_restore_clip(); -} - -// pop back to previous clip: -void Fl_Quartz_Graphics_Driver::pop_clip() { - if (rstackptr > 0) { - Fl_Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - } else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n"); - fl_restore_clip(); -} - -void Fl_Quartz_Graphics_Driver::restore_clip() { - fl_clip_state_number++; - Fl_Region r = rstack[rstackptr]; - if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer - Fl_X::q_clear_clipping(); - Fl_X::q_fill_context();//flip coords if bitmap context - //apply program clip - if (r) { - CGContextClipToRects(fl_gc, r->rects, r->count); - } - } -} +# include "cfg_gfx/quartz_rect.cxx" #endif |
