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authorMatthias Melcher <fltk@matthiasm.com>2004-08-31 22:00:49 +0000
committerMatthias Melcher <fltk@matthiasm.com>2004-08-31 22:00:49 +0000
commit98a0be39654892de753912045a36bd7f66eac31c (patch)
treed39bb112c2484c0c8266b91df8fdacc59929a1e4 /src/fl_rect.cxx
parenta3155cb205973ee1ebd1bbcf807232a119e67806 (diff)
Quartz for FLTK1.1
- Pixmaps now correctly support transparency/masking - subimage drawing aligned correctly - lines with a size over 1 always anti-alias - fl_begin_points/fl_end_points works - fixed refresh problem for multiple open windows Will check Linux compile right after this commit to make sure that I didn't destroy anything. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3800 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
-rw-r--r--src/fl_rect.cxx49
1 files changed, 27 insertions, 22 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index e252f8abc..2a19f8fa0 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_rect.cxx,v 1.10.2.4.2.16 2004/08/27 20:02:45 matthiaswm Exp $"
+// "$Id: fl_rect.cxx,v 1.10.2.4.2.17 2004/08/31 22:00:48 matthiaswm Exp $"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
@@ -33,6 +33,10 @@
#include <FL/fl_draw.H>
#include <FL/x.H>
+#ifdef __APPLE_QUARTZ__
+extern float fl_quartz_line_width_;
+#endif
+
void fl_rect(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
#ifdef WIN32
@@ -46,10 +50,10 @@ void fl_rect(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
FrameRect(&rect);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGRect rect = CGRectMake(x, y, w-1, h-1);
CGContextStrokeRect(fl_gc, rect);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
#endif
@@ -67,10 +71,10 @@ void fl_rectf(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
PaintRect(&rect);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGRect rect = CGRectMake(x, y, w-1, h-1);
CGContextFillRect(fl_gc, rect);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
#endif
@@ -82,11 +86,11 @@ void fl_xyline(int x, int y, int x1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x1, y);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
#endif
@@ -104,12 +108,12 @@ void fl_xyline(int x, int y, int x1, int y2) {
LineTo(x1, y);
LineTo(x1, y2);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextAddLineToPoint(fl_gc, x1, y2);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[3];
p[0].x = x; p[0].y = p[1].y = y;
@@ -132,13 +136,13 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
LineTo(x1, y2);
LineTo(x3, y2);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextAddLineToPoint(fl_gc, x1, y2);
CGContextAddLineToPoint(fl_gc, x3, y2);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[4];
p[0].x = x; p[0].y = p[1].y = y;
@@ -156,11 +160,11 @@ void fl_yxline(int x, int y, int y1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x, y1);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
#endif
@@ -178,12 +182,12 @@ void fl_yxline(int x, int y, int y1, int x2) {
LineTo(x, y1);
LineTo(x2, y1);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextAddLineToPoint(fl_gc, x2, y1);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[3];
p[0].x = p[1].x = x; p[0].y = y;
@@ -206,13 +210,13 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
LineTo(x2, y1);
LineTo(x2, y3);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextAddLineToPoint(fl_gc, x2, y1);
CGContextAddLineToPoint(fl_gc, x2, y3);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[4];
p[0].x = p[1].x = x; p[0].y = y;
@@ -233,11 +237,12 @@ void fl_line(int x, int y, int x1, int y1) {
MoveTo(x, y);
LineTo(x1, y1);
#elif defined(__APPLE_QUARTZ__)
- if ( x==x1 || y==y1 ) CGContextSetShouldAntialias(fl_gc, false);
+ if (( x==x1 || y==y1 ) && fl_quartz_line_width_!=1.0f )
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y1);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
#endif
@@ -394,11 +399,11 @@ void fl_point(int x, int y) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); Line(0, 0);
#elif defined(__APPLE_QUARTZ__)
- CGContextSetShouldAntialias(fl_gc, false);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y);
CGContextStrokePath(fl_gc);
- CGContextSetShouldAntialias(fl_gc, true);
+ if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawPoint(fl_display, fl_window, fl_gc, x, y);
#endif
@@ -651,5 +656,5 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
}
//
-// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.16 2004/08/27 20:02:45 matthiaswm Exp $".
+// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.17 2004/08/31 22:00:48 matthiaswm Exp $".
//