summaryrefslogtreecommitdiff
path: root/src/fl_rect.cxx
diff options
context:
space:
mode:
authorengelsman <engelsman>2008-10-13 21:42:05 +0000
committerengelsman <engelsman>2008-10-13 21:42:05 +0000
commitde04c108f886dfdf8e4acffc0efd587ba5b77272 (patch)
tree110aaf3da82450a9ce5cf6ee55ca8baf7bb775a1 /src/fl_rect.cxx
parent8a20846803ea1d442c0eedc649cc6d4073bfa463 (diff)
copied more doxygen comments from drawing.dox back to source code
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6421 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
-rw-r--r--src/fl_rect.cxx47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index 251e7751e..71937f507 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -45,6 +45,9 @@
extern float fl_quartz_line_width_;
#endif
+/**
+ Draw a 1-pixel border \e inside the given bounding box
+*/
void fl_rect(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
#ifdef WIN32
@@ -67,6 +70,9 @@ void fl_rect(int x, int y, int w, int h) {
#endif
}
+/**
+ Color a rectangle that exactly files the given bounding box
+*/
void fl_rectf(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
#ifdef WIN32
@@ -88,6 +94,9 @@ void fl_rectf(int x, int y, int w, int h) {
#endif
}
+/**
+ Draw horizontal line from x,y to x1,y
+*/
void fl_xyline(int x, int y, int x1) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
@@ -104,6 +113,9 @@ void fl_xyline(int x, int y, int x1) {
#endif
}
+/**
+ Draw horizontal line from x,y to x1,y, then vertical from x1,y to x1,y2
+*/
void fl_xyline(int x, int y, int x1, int y2) {
#ifdef WIN32
if (y2 < y) y2--;
@@ -130,6 +142,10 @@ void fl_xyline(int x, int y, int x1, int y2) {
#endif
}
+/**
+ Draw horizontal line from x,y to x1,y then a vertical from x1,y to x1,y2
+ and then another horizontal from x1,y2 to x3,y2
+*/
void fl_xyline(int x, int y, int x1, int y2, int x3) {
#ifdef WIN32
if(x3 < x1) x3--;
@@ -160,6 +176,9 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
#endif
}
+/**
+ Draw a vertical line from x,y to x,y1
+*/
void fl_yxline(int x, int y, int y1) {
#ifdef WIN32
if (y1 < y) y1--;
@@ -178,6 +197,9 @@ void fl_yxline(int x, int y, int y1) {
#endif
}
+/**
+ Draw a vertical line from x,y to x,y1 then a horizontal from x,y1 to x2,y1
+*/
void fl_yxline(int x, int y, int y1, int x2) {
#ifdef WIN32
if (x2 > x) x2++;
@@ -204,6 +226,10 @@ void fl_yxline(int x, int y, int y1, int x2) {
#endif
}
+/**
+ Draw a vertical line from x,y to x,y1 then a horizontal from x,y1 to x2,y1
+ then another vertical from x2,y1 to x2,y3
+*/
void fl_yxline(int x, int y, int y1, int x2, int y3) {
#ifdef WIN32
if(y3<y1) y3--;
@@ -234,6 +260,9 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
#endif
}
+/**
+ Draw a line from x,y to x1,y1
+*/
void fl_line(int x, int y, int x1, int y1) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L);
@@ -255,6 +284,9 @@ void fl_line(int x, int y, int x1, int y1) {
#endif
}
+/**
+ Draw a line from x,y to x1,y1 and another from x1,y1 to x2,y2
+*/
void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L);
@@ -283,6 +315,9 @@ void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
#endif
}
+/**
+ Outline a 3-sided polygon with lines
+*/
void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L);
@@ -310,6 +345,9 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
#endif
}
+/**
+ Outline a 4-sided polygon with lines
+*/
void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L);
@@ -341,6 +379,9 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
#endif
}
+/**
+ Fill a 3-sided polygon. The polygon must be convex.
+*/
void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
XPoint p[4];
p[0].x = x; p[0].y = y;
@@ -372,6 +413,9 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
#endif
}
+/**
+ Fill a 4-sided polygon. The polygon must be convex.
+*/
void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
XPoint p[5];
p[0].x = x; p[0].y = y;
@@ -406,6 +450,9 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
#endif
}
+/**
+ Draw a single pixel at the given coordinates
+*/
void fl_point(int x, int y) {
#ifdef WIN32
SetPixel(fl_gc, x, y, fl_RGB());