summaryrefslogtreecommitdiff
path: root/src/fl_rect.cxx
diff options
context:
space:
mode:
authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:46:47 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:46:47 +0000
commite7d805a88ca71a0e6499fe72830e58fe594ef05b (patch)
tree8c0cd05b0f4098bba4b90b229c23ef8d96a80d8a /src/fl_rect.cxx
parentf9039b2ae21988783feae9b362818e7923e82d14 (diff)
Commited Gustavo Hime's NT patches/fixes.
git-svn-id: file:///fltk/svn/fltk/trunk@7 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
-rw-r--r--src/fl_rect.cxx731
1 files changed, 351 insertions, 380 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index 2e294bd96..1ea826c6f 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -1,380 +1,351 @@
-// fl_rect.C
-
-// These routines from fl_draw.H are used by the standard boxtypes
-// and thus are always linked into an fltk program.
-
-// Also all fl_clip routines, since they are always linked in so
-// that minimal update works.
-
-#include <FL/Fl_Widget.H>
-#include <FL/fl_draw.H>
-#include <FL/x.H>
-
-void fl_rect(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x+w-1, y);
- LineTo(fl_gc, x+w-1, y+h-1);
- LineTo(fl_gc, x, y+h-1);
- LineTo(fl_gc, x, y);
-#else
- XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
-#endif
-}
-
-void fl_rectf(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
-#ifdef WIN32
- RECT rect;
- rect.left = x; rect.top = y;
- rect.right = x + w; rect.bottom = y + h;
- FillRect(fl_gc, &rect, fl_brush());
-#else
- if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
-#endif
-}
-
-void fl_xyline(int x, int y, int x1) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
-#else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
-#endif
-}
-
-void fl_xyline(int x, int y, int x1, int y2) {
-#ifdef WIN32
- if (y2 < y) y2--;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
-#else
- XPoint p[3];
- p[0].x = x; p[0].y = p[1].y = y;
- p[1].x = p[2].x = x1; p[2].y = y2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
-#endif
-}
-
-void fl_xyline(int x, int y, int x1, int y2, int x3) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
- LineTo(fl_gc, x3, y2);
-#else
- XPoint p[4];
- p[0].x = x; p[0].y = p[1].y = y;
- p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
- p[3].x = x3;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
-#endif
-}
-
-void fl_yxline(int x, int y, int y1) {
-#ifdef WIN32
- if (y1 < y) y1--;
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
-#else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
-#endif
-}
-
-void fl_yxline(int x, int y, int y1, int x2) {
-#ifdef WIN32
- if (x2 > x) x2++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
-#else
- XPoint p[3];
- p[0].x = p[1].x = x; p[0].y = y;
- p[1].y = p[2].y = y1; p[2].x = x2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
-#endif
-}
-
-void fl_yxline(int x, int y, int y1, int x2, int y3) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
- LineTo(fl_gc, x2, y3);
-#else
- XPoint p[4];
- p[0].x = p[1].x = x; p[0].y = y;
- p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
- p[3].y = y3;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
-#endif
-}
-
-void fl_line(int x, int y, int x1, int y1) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
-#else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
-#endif
-}
-
-void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
-#else
- XPoint p[3];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
-#endif
-}
-
-void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x, y);
-#else
- XPoint p[4];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x; p[3].y = y;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
-#endif
-}
-
-void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
-#ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x3, y3);
- LineTo(fl_gc, x, y);
-#else
- XPoint p[5];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x3; p[3].y = y3;
- p[4].x = x; p[4].y = y;
- XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
-#endif
-}
-
-void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
- XPoint p[4];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
-#ifdef WIN32
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 3);
-#else
- p[3].x = x; p[3].y = y;
- XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
-#endif
-}
-
-void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- XPoint p[5];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x3; p[3].y = y3;
-#ifdef WIN32
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 4);
-#else
- p[4].x = x; p[4].y = y;
- XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
- XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
-#endif
-}
-
-void fl_point(int x, int y) {
-#ifdef WIN32
- SetPixel(fl_gc, x, y, fl_RGB());
-#else
- XDrawPoint(fl_display, fl_window, fl_gc, x, y);
-#endif
-}
-
-////////////////////////////////////////////////////////////////
-
-#ifdef WIN32
-
-static struct rect {int notnull, x, y, r, b;} rstack[10];
-static int rstackptr;
-int fl_clip_state_number; // used by gl_begin.C to update GL clip
-extern char fl_direct_paint; // in Fl_win32.C
-
-void fl_clip(int x, int y, int w, int h) {
- fl_clip_state_number++;
- int r = x+w;
- int b = y+h;
- rect& current = rstack[rstackptr];
- if (current.notnull) {
- if (current.x > x) x = current.x;
- if (current.y > y) y = current.y;
- if (current.r < r) r = current.r;
- if (current.b < b) b = current.b;
- }
- rect& newrect = rstack[++rstackptr];
- newrect.notnull = 1;
- newrect.x = x;
- newrect.y = y;
- newrect.r = r;
- newrect.b = b;
- if (rstackptr == 1 && fl_direct_paint) return;
- HRGN R = CreateRectRgn(x,y,r,b);
- SelectClipRgn(fl_gc, R);
- DeleteObject(R);
-}
-
-void fl_push_no_clip() {
- fl_clip_state_number++;
- if (rstack[rstackptr].notnull) SelectClipRgn(fl_gc, 0);
- rstack[++rstackptr].notnull = 0;
-}
-
-void fl_pop_clip() {
- fl_clip_state_number++;
- rect& r = rstack[--rstackptr];
- if (r.notnull) {
- HRGN R = CreateRectRgn(r.x, r.y, r.r, r.b);
- SelectClipRgn(fl_gc, R);
- DeleteObject(R);
- } else {
- SelectClipRgn(fl_gc, 0);
- }
-}
-
-// does this rectangle intersect current clip?
-int fl_not_clipped(int x, int y, int w, int h) {
- rect& r = rstack[rstackptr];
- if (!r.notnull) return 2;
- return (x < r.r && x+w > r.x && y < r.b && y+h > r.y);
-}
-
-// return rectangle surrounding intersection of this rectangle and clip:
-int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
- X = x; Y = y; W = w; H = h;
- rect& r = rstack[rstackptr];
- if (!r.notnull) return 0;
- int R = x+w;
- int B = y+h;
- int ret = 0;
- if (r.x > x) {X = r.x; ret = 1;}
- if (r.y > y) {Y = r.y; ret = 1;}
- if (r.r < R) {R = r.r; ret = 1;}
- if (r.b < B) {B = r.b; ret = 1;}
- if (B <= Y || R <= X) {W = H = 0; return 2;}
- W = R-X;
- H = B-Y;
- return ret;
-}
-
-#else
-
-// Missing X call: (is this the fastest way to init a 1-rectangle region?)
-Region XRectangleRegion(int x, int y, int w, int h) {
- XRectangle R;
- R.x = x; R.y = y; R.width = w; R.height = h;
- Region r = XCreateRegion();
- XUnionRectWithRegion(&R, r, r);
- return r;
-}
-
-static Region rstack[10];
-static int rstackptr;
-int fl_clip_state_number; // used by gl_begin.C to update GL clip
-
-// undo any clobbering of clip done by your program:
-void fl_restore_clip() {
- fl_clip_state_number++;
- Region r = rstack[rstackptr];
- if (r) XSetRegion(fl_display, fl_gc, r);
- else XSetClipMask(fl_display, fl_gc, 0);
-}
-
-// Replace the top of the clip stack:
-void fl_clip_region(Region r) {
- Region oldr = rstack[rstackptr];
- if (oldr) XDestroyRegion(oldr);
- rstack[rstackptr] = r;
- fl_restore_clip();
-}
-
-// Intersect & push a new clip rectangle:
-void fl_clip(int x, int y, int w, int h) {
- Region r;
- if (w > 0 && h > 0) {
- r = XRectangleRegion(x,y,w,h);
- Region current = rstack[rstackptr];
- if (current) {
- Region temp = XCreateRegion();
- XIntersectRegion(current, r, temp);
- XDestroyRegion(r);
- r = temp;
- }
- } else { // make empty clip region:
- r = XCreateRegion();
- }
- rstack[++rstackptr] = r;
- fl_restore_clip();
-}
-
-// make there be no clip (used by fl_begin_offscreen() only!)
-void fl_push_no_clip() {
- rstack[++rstackptr] = 0;
- fl_restore_clip();
-}
-
-// pop back to previous clip:
-void fl_pop_clip() {
- Region oldr = rstack[rstackptr--];
- if (oldr) XDestroyRegion(oldr);
- fl_restore_clip();
-}
-
-// does this rectangle intersect current clip?
-int fl_not_clipped(int x, int y, int w, int h) {
- Region r = rstack[rstackptr];
- return r ? XRectInRegion(r, x, y, w, h) : 1;
-}
-
-// return rectangle surrounding intersection of this rectangle and clip:
-int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
- X = x; Y = y; W = w; H = h;
- Region r = rstack[rstackptr];
- if (!r) return 0;
- switch (XRectInRegion(r, x, y, w, h)) {
- case 0: // completely outside
- W = H = 0;
- return 2;
- case 1: // completely inside:
- return 0;
- default: // partial:
- break;
- }
- Region rr = XRectangleRegion(x,y,w,h);
- Region temp = XCreateRegion();
- XIntersectRegion(r, rr, temp);
- XRectangle rect;
- XClipBox(temp, &rect);
- X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
- XDestroyRegion(temp);
- XDestroyRegion(rr);
- return 1;
-}
-
-#endif
-
-// end of fl_rect.C
+// fl_rect.C
+
+// These routines from fl_draw.H are used by the standard boxtypes
+// and thus are always linked into an fltk program.
+
+// Also all fl_clip routines, since they are always linked in so
+// that minimal update works.
+
+#include <FL/Fl_Widget.H>
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+
+void fl_rect(int x, int y, int w, int h) {
+ if (w<=0 || h<=0) return;
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x+w-1, y);
+ LineTo(fl_gc, x+w-1, y+h-1);
+ LineTo(fl_gc, x, y+h-1);
+ LineTo(fl_gc, x, y);
+#else
+ XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
+#endif
+}
+
+void fl_rectf(int x, int y, int w, int h) {
+ if (w<=0 || h<=0) return;
+#ifdef WIN32
+ RECT rect;
+ rect.left = x; rect.top = y;
+ rect.right = x + w; rect.bottom = y + h;
+ FillRect(fl_gc, &rect, fl_brush());
+#else
+ if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1, int y2) {
+#ifdef WIN32
+ if (y2 < y) y2--;
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y);
+ LineTo(fl_gc, x1, y2);
+#else
+ XPoint p[3];
+ p[0].x = x; p[0].y = p[1].y = y;
+ p[1].x = p[2].x = x1; p[2].y = y2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1, int y2, int x3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y);
+ LineTo(fl_gc, x1, y2);
+ LineTo(fl_gc, x3, y2);
+#else
+ XPoint p[4];
+ p[0].x = x; p[0].y = p[1].y = y;
+ p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
+ p[3].x = x3;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1) {
+#ifdef WIN32
+ if (y1 < y) y1--;
+ MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1, int x2) {
+#ifdef WIN32
+ if (x2 > x) x2++;
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x, y1);
+ LineTo(fl_gc, x2, y1);
+#else
+ XPoint p[3];
+ p[0].x = p[1].x = x; p[0].y = y;
+ p[1].y = p[2].y = y1; p[2].x = x2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1, int x2, int y3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x, y1);
+ LineTo(fl_gc, x2, y1);
+ LineTo(fl_gc, x2, y3);
+#else
+ XPoint p[4];
+ p[0].x = p[1].x = x; p[0].y = y;
+ p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
+ p[3].y = y3;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_line(int x, int y, int x1, int y1) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
+#endif
+}
+
+void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+#else
+ XPoint p[3];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+ LineTo(fl_gc, x, y);
+#else
+ XPoint p[4];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x; p[3].y = y;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+ LineTo(fl_gc, x3, y3);
+ LineTo(fl_gc, x, y);
+#else
+ XPoint p[5];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x3; p[3].y = y3;
+ p[4].x = x; p[4].y = y;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
+#endif
+}
+
+void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
+ XPoint p[4];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+#ifdef WIN32
+ SelectObject(fl_gc, fl_brush());
+ Polygon(fl_gc, p, 3);
+#else
+ p[3].x = x; p[3].y = y;
+ XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+ XPoint p[5];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x3; p[3].y = y3;
+#ifdef WIN32
+ SelectObject(fl_gc, fl_brush());
+ Polygon(fl_gc, p, 4);
+#else
+ p[4].x = x; p[4].y = y;
+ XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
+ XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
+#endif
+}
+
+void fl_point(int x, int y) {
+#ifdef WIN32
+ SetPixel(fl_gc, x, y, fl_RGB());
+#else
+ XDrawPoint(fl_display, fl_window, fl_gc, x, y);
+#endif
+}
+
+////////////////////////////////////////////////////////////////
+
+static Region rstack[10];
+static int rstackptr;
+int fl_clip_state_number=0; // used by gl_begin.C to update GL clip
+
+#ifndef WIN32
+// Missing X call: (is this the fastest way to init a 1-rectangle region?)
+// MSWindows equivalent exists, implemented inline in win32.H
+Region XRectangleRegion(int x, int y, int w, int h) {
+ XRectangle R;
+ R.x = x; R.y = y; R.width = w; R.height = h;
+ Region r = XCreateRegion();
+ XUnionRectWithRegion(&R, r, r);
+ return r;
+}
+#endif
+
+// undo any clobbering of clip done by your program:
+void fl_restore_clip() {
+ fl_clip_state_number++;
+ Region r = rstack[rstackptr];
+#ifdef WIN32
+ SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
+#else
+ if (r) XSetRegion(fl_display, fl_gc, r);
+ else XSetClipMask(fl_display, fl_gc, 0);
+#endif
+}
+
+// Replace the top of the clip stack:
+void fl_clip_region(Region r) {
+ Region oldr = rstack[rstackptr];
+ if (oldr) XDestroyRegion(oldr);
+ rstack[rstackptr] = r;
+ fl_restore_clip();
+}
+
+// Intersect & push a new clip rectangle:
+void fl_clip(int x, int y, int w, int h) {
+ Region r;
+ if (w > 0 && h > 0) {
+ r = XRectangleRegion(x,y,w,h);
+ Region current = rstack[rstackptr];
+ if (current) {
+#ifndef WIN32
+ Region temp = XCreateRegion();
+ XIntersectRegion(current, r, temp);
+ XDestroyRegion(r);
+ r = temp;
+#else
+ CombineRgn(r,r,current,RGN_AND);
+#endif
+ }
+ } else { // make empty clip region:
+#ifndef WIN32
+ r = XCreateRegion();
+#else
+ r = 0; //whatever, for win32 this is the same as having 0 for HRGN
+#endif
+ }
+ rstack[++rstackptr] = r;
+ fl_restore_clip();
+}
+
+// make there be no clip (used by fl_begin_offscreen() only!)
+void fl_push_no_clip() {
+ rstack[++rstackptr] = 0;
+ fl_restore_clip();
+}
+
+// pop back to previous clip:
+void fl_pop_clip() {
+ Region oldr = rstack[rstackptr--];
+ if (oldr) XDestroyRegion(oldr);
+ fl_restore_clip();
+}
+
+// does this rectangle intersect current clip?
+int fl_not_clipped(int x, int y, int w, int h) {
+ Region r = rstack[rstackptr];
+#ifndef WIN32
+ return r ? XRectInRegion(r, x, y, w, h) : 1;
+#else
+ if (!r) return 1;
+ RECT rect;
+ rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
+ return RectInRegion(r,&rect);
+#endif
+}
+
+// return rectangle surrounding intersection of this rectangle and clip:
+int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
+ X = x; Y = y; W = w; H = h;
+ Region r = rstack[rstackptr];
+ if (!r) return 0;
+#ifndef WIN32
+ switch (XRectInRegion(r, x, y, w, h)) {
+ case 0: // completely outside
+ W = H = 0;
+ return 2;
+ case 1: // completely inside:
+ return 0;
+ default: // partial:
+ break;
+ }
+#else
+// The win32 API makes no distinction between partial and complete
+// intersection, so we have to check for partial intersection ourselves.
+ RECT rect;
+ rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
+ if (!RectInRegion(r,&rect)) {
+ W = H = 0;
+ return 2;
+ } else {
+ if (PtInRegion(r, rect.left, rect.top) &&
+ PtInRegion(r, rect.left, rect.top) &&
+ PtInRegion(r, rect.right, rect.bottom) &&
+ PtInRegion(r, rect.right, rect.bottom))
+ return 0;
+ }
+#endif
+
+#ifndef WIN32
+ Region rr = XRectangleRegion(x,y,w,h);
+ Region temp = XCreateRegion();
+ XIntersectRegion(r, rr, temp);
+ XRectangle rect;
+ XClipBox(temp, &rect);
+ X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
+ XDestroyRegion(temp);
+ XDestroyRegion(rr);
+#else
+ Region rr = XRectangleRegion(x,y,w,h);
+ CombineRgn(rr, rr, r,RGN_AND);
+ GetRgnBox(rr, &rect);
+ X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
+ DeleteObject(rr);
+#endif
+ return 1;
+}
+
+// end of fl_rect.C