diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:46:47 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:46:47 +0000 |
| commit | e7d805a88ca71a0e6499fe72830e58fe594ef05b (patch) | |
| tree | 8c0cd05b0f4098bba4b90b229c23ef8d96a80d8a /src/fl_rect.cxx | |
| parent | f9039b2ae21988783feae9b362818e7923e82d14 (diff) | |
Commited Gustavo Hime's NT patches/fixes.
git-svn-id: file:///fltk/svn/fltk/trunk@7 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_rect.cxx')
| -rw-r--r-- | src/fl_rect.cxx | 731 |
1 files changed, 351 insertions, 380 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx index 2e294bd96..1ea826c6f 100644 --- a/src/fl_rect.cxx +++ b/src/fl_rect.cxx @@ -1,380 +1,351 @@ -// fl_rect.C - -// These routines from fl_draw.H are used by the standard boxtypes -// and thus are always linked into an fltk program. - -// Also all fl_clip routines, since they are always linked in so -// that minimal update works. - -#include <FL/Fl_Widget.H> -#include <FL/fl_draw.H> -#include <FL/x.H> - -void fl_rect(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x+w-1, y); - LineTo(fl_gc, x+w-1, y+h-1); - LineTo(fl_gc, x, y+h-1); - LineTo(fl_gc, x, y); -#else - XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1); -#endif -} - -void fl_rectf(int x, int y, int w, int h) { - if (w<=0 || h<=0) return; -#ifdef WIN32 - RECT rect; - rect.left = x; rect.top = y; - rect.right = x + w; rect.bottom = y + h; - FillRect(fl_gc, &rect, fl_brush()); -#else - if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h); -#endif -} - -void fl_xyline(int x, int y, int x1) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y); -#else - XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y); -#endif -} - -void fl_xyline(int x, int y, int x1, int y2) { -#ifdef WIN32 - if (y2 < y) y2--; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); -#else - XPoint p[3]; - p[0].x = x; p[0].y = p[1].y = y; - p[1].x = p[2].x = x1; p[2].y = y2; - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -#endif -} - -void fl_xyline(int x, int y, int x1, int y2, int x3) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y); - LineTo(fl_gc, x1, y2); - LineTo(fl_gc, x3, y2); -#else - XPoint p[4]; - p[0].x = x; p[0].y = p[1].y = y; - p[1].x = p[2].x = x1; p[2].y = p[3].y = y2; - p[3].x = x3; - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -#endif -} - -void fl_yxline(int x, int y, int y1) { -#ifdef WIN32 - if (y1 < y) y1--; - MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1); -#else - XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1); -#endif -} - -void fl_yxline(int x, int y, int y1, int x2) { -#ifdef WIN32 - if (x2 > x) x2++; - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); -#else - XPoint p[3]; - p[0].x = p[1].x = x; p[0].y = y; - p[1].y = p[2].y = y1; p[2].x = x2; - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -#endif -} - -void fl_yxline(int x, int y, int y1, int x2, int y3) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x, y1); - LineTo(fl_gc, x2, y1); - LineTo(fl_gc, x2, y3); -#else - XPoint p[4]; - p[0].x = p[1].x = x; p[0].y = y; - p[1].y = p[2].y = y1; p[2].x = p[3].x = x2; - p[3].y = y3; - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -#endif -} - -void fl_line(int x, int y, int x1, int y1) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); -#else - XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1); -#endif -} - -void fl_line(int x, int y, int x1, int y1, int x2, int y2) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); -#else - XPoint p[3]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0); -#endif -} - -void fl_loop(int x, int y, int x1, int y1, int x2, int y2) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x, y); -#else - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x; p[3].y = y; - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -#endif -} - -void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { -#ifdef WIN32 - MoveToEx(fl_gc, x, y, 0L); - LineTo(fl_gc, x1, y1); - LineTo(fl_gc, x2, y2); - LineTo(fl_gc, x3, y3); - LineTo(fl_gc, x, y); -#else - XPoint p[5]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; - p[4].x = x; p[4].y = y; - XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); -#endif -} - -void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) { - XPoint p[4]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; -#ifdef WIN32 - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 3); -#else - p[3].x = x; p[3].y = y; - XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0); - XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0); -#endif -} - -void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) { - XPoint p[5]; - p[0].x = x; p[0].y = y; - p[1].x = x1; p[1].y = y1; - p[2].x = x2; p[2].y = y2; - p[3].x = x3; p[3].y = y3; -#ifdef WIN32 - SelectObject(fl_gc, fl_brush()); - Polygon(fl_gc, p, 4); -#else - p[4].x = x; p[4].y = y; - XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0); - XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0); -#endif -} - -void fl_point(int x, int y) { -#ifdef WIN32 - SetPixel(fl_gc, x, y, fl_RGB()); -#else - XDrawPoint(fl_display, fl_window, fl_gc, x, y); -#endif -} - -//////////////////////////////////////////////////////////////// - -#ifdef WIN32 - -static struct rect {int notnull, x, y, r, b;} rstack[10]; -static int rstackptr; -int fl_clip_state_number; // used by gl_begin.C to update GL clip -extern char fl_direct_paint; // in Fl_win32.C - -void fl_clip(int x, int y, int w, int h) { - fl_clip_state_number++; - int r = x+w; - int b = y+h; - rect& current = rstack[rstackptr]; - if (current.notnull) { - if (current.x > x) x = current.x; - if (current.y > y) y = current.y; - if (current.r < r) r = current.r; - if (current.b < b) b = current.b; - } - rect& newrect = rstack[++rstackptr]; - newrect.notnull = 1; - newrect.x = x; - newrect.y = y; - newrect.r = r; - newrect.b = b; - if (rstackptr == 1 && fl_direct_paint) return; - HRGN R = CreateRectRgn(x,y,r,b); - SelectClipRgn(fl_gc, R); - DeleteObject(R); -} - -void fl_push_no_clip() { - fl_clip_state_number++; - if (rstack[rstackptr].notnull) SelectClipRgn(fl_gc, 0); - rstack[++rstackptr].notnull = 0; -} - -void fl_pop_clip() { - fl_clip_state_number++; - rect& r = rstack[--rstackptr]; - if (r.notnull) { - HRGN R = CreateRectRgn(r.x, r.y, r.r, r.b); - SelectClipRgn(fl_gc, R); - DeleteObject(R); - } else { - SelectClipRgn(fl_gc, 0); - } -} - -// does this rectangle intersect current clip? -int fl_not_clipped(int x, int y, int w, int h) { - rect& r = rstack[rstackptr]; - if (!r.notnull) return 2; - return (x < r.r && x+w > r.x && y < r.b && y+h > r.y); -} - -// return rectangle surrounding intersection of this rectangle and clip: -int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - rect& r = rstack[rstackptr]; - if (!r.notnull) return 0; - int R = x+w; - int B = y+h; - int ret = 0; - if (r.x > x) {X = r.x; ret = 1;} - if (r.y > y) {Y = r.y; ret = 1;} - if (r.r < R) {R = r.r; ret = 1;} - if (r.b < B) {B = r.b; ret = 1;} - if (B <= Y || R <= X) {W = H = 0; return 2;} - W = R-X; - H = B-Y; - return ret; -} - -#else - -// Missing X call: (is this the fastest way to init a 1-rectangle region?) -Region XRectangleRegion(int x, int y, int w, int h) { - XRectangle R; - R.x = x; R.y = y; R.width = w; R.height = h; - Region r = XCreateRegion(); - XUnionRectWithRegion(&R, r, r); - return r; -} - -static Region rstack[10]; -static int rstackptr; -int fl_clip_state_number; // used by gl_begin.C to update GL clip - -// undo any clobbering of clip done by your program: -void fl_restore_clip() { - fl_clip_state_number++; - Region r = rstack[rstackptr]; - if (r) XSetRegion(fl_display, fl_gc, r); - else XSetClipMask(fl_display, fl_gc, 0); -} - -// Replace the top of the clip stack: -void fl_clip_region(Region r) { - Region oldr = rstack[rstackptr]; - if (oldr) XDestroyRegion(oldr); - rstack[rstackptr] = r; - fl_restore_clip(); -} - -// Intersect & push a new clip rectangle: -void fl_clip(int x, int y, int w, int h) { - Region r; - if (w > 0 && h > 0) { - r = XRectangleRegion(x,y,w,h); - Region current = rstack[rstackptr]; - if (current) { - Region temp = XCreateRegion(); - XIntersectRegion(current, r, temp); - XDestroyRegion(r); - r = temp; - } - } else { // make empty clip region: - r = XCreateRegion(); - } - rstack[++rstackptr] = r; - fl_restore_clip(); -} - -// make there be no clip (used by fl_begin_offscreen() only!) -void fl_push_no_clip() { - rstack[++rstackptr] = 0; - fl_restore_clip(); -} - -// pop back to previous clip: -void fl_pop_clip() { - Region oldr = rstack[rstackptr--]; - if (oldr) XDestroyRegion(oldr); - fl_restore_clip(); -} - -// does this rectangle intersect current clip? -int fl_not_clipped(int x, int y, int w, int h) { - Region r = rstack[rstackptr]; - return r ? XRectInRegion(r, x, y, w, h) : 1; -} - -// return rectangle surrounding intersection of this rectangle and clip: -int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){ - X = x; Y = y; W = w; H = h; - Region r = rstack[rstackptr]; - if (!r) return 0; - switch (XRectInRegion(r, x, y, w, h)) { - case 0: // completely outside - W = H = 0; - return 2; - case 1: // completely inside: - return 0; - default: // partial: - break; - } - Region rr = XRectangleRegion(x,y,w,h); - Region temp = XCreateRegion(); - XIntersectRegion(r, rr, temp); - XRectangle rect; - XClipBox(temp, &rect); - X = rect.x; Y = rect.y; W = rect.width; H = rect.height; - XDestroyRegion(temp); - XDestroyRegion(rr); - return 1; -} - -#endif - -// end of fl_rect.C +// fl_rect.C
+
+// These routines from fl_draw.H are used by the standard boxtypes
+// and thus are always linked into an fltk program.
+
+// Also all fl_clip routines, since they are always linked in so
+// that minimal update works.
+
+#include <FL/Fl_Widget.H>
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+
+void fl_rect(int x, int y, int w, int h) {
+ if (w<=0 || h<=0) return;
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x+w-1, y);
+ LineTo(fl_gc, x+w-1, y+h-1);
+ LineTo(fl_gc, x, y+h-1);
+ LineTo(fl_gc, x, y);
+#else
+ XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
+#endif
+}
+
+void fl_rectf(int x, int y, int w, int h) {
+ if (w<=0 || h<=0) return;
+#ifdef WIN32
+ RECT rect;
+ rect.left = x; rect.top = y;
+ rect.right = x + w; rect.bottom = y + h;
+ FillRect(fl_gc, &rect, fl_brush());
+#else
+ if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1, int y2) {
+#ifdef WIN32
+ if (y2 < y) y2--;
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y);
+ LineTo(fl_gc, x1, y2);
+#else
+ XPoint p[3];
+ p[0].x = x; p[0].y = p[1].y = y;
+ p[1].x = p[2].x = x1; p[2].y = y2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_xyline(int x, int y, int x1, int y2, int x3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y);
+ LineTo(fl_gc, x1, y2);
+ LineTo(fl_gc, x3, y2);
+#else
+ XPoint p[4];
+ p[0].x = x; p[0].y = p[1].y = y;
+ p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
+ p[3].x = x3;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1) {
+#ifdef WIN32
+ if (y1 < y) y1--;
+ MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1, int x2) {
+#ifdef WIN32
+ if (x2 > x) x2++;
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x, y1);
+ LineTo(fl_gc, x2, y1);
+#else
+ XPoint p[3];
+ p[0].x = p[1].x = x; p[0].y = y;
+ p[1].y = p[2].y = y1; p[2].x = x2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_yxline(int x, int y, int y1, int x2, int y3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x, y1);
+ LineTo(fl_gc, x2, y1);
+ LineTo(fl_gc, x2, y3);
+#else
+ XPoint p[4];
+ p[0].x = p[1].x = x; p[0].y = y;
+ p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
+ p[3].y = y3;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_line(int x, int y, int x1, int y1) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+#else
+ XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
+#endif
+}
+
+void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+#else
+ XPoint p[3];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
+#endif
+}
+
+void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+ LineTo(fl_gc, x, y);
+#else
+ XPoint p[4];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x; p[3].y = y;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+#ifdef WIN32
+ MoveToEx(fl_gc, x, y, 0L);
+ LineTo(fl_gc, x1, y1);
+ LineTo(fl_gc, x2, y2);
+ LineTo(fl_gc, x3, y3);
+ LineTo(fl_gc, x, y);
+#else
+ XPoint p[5];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x3; p[3].y = y3;
+ p[4].x = x; p[4].y = y;
+ XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
+#endif
+}
+
+void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
+ XPoint p[4];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+#ifdef WIN32
+ SelectObject(fl_gc, fl_brush());
+ Polygon(fl_gc, p, 3);
+#else
+ p[3].x = x; p[3].y = y;
+ XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
+ XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
+#endif
+}
+
+void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
+ XPoint p[5];
+ p[0].x = x; p[0].y = y;
+ p[1].x = x1; p[1].y = y1;
+ p[2].x = x2; p[2].y = y2;
+ p[3].x = x3; p[3].y = y3;
+#ifdef WIN32
+ SelectObject(fl_gc, fl_brush());
+ Polygon(fl_gc, p, 4);
+#else
+ p[4].x = x; p[4].y = y;
+ XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
+ XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
+#endif
+}
+
+void fl_point(int x, int y) {
+#ifdef WIN32
+ SetPixel(fl_gc, x, y, fl_RGB());
+#else
+ XDrawPoint(fl_display, fl_window, fl_gc, x, y);
+#endif
+}
+
+////////////////////////////////////////////////////////////////
+
+static Region rstack[10];
+static int rstackptr;
+int fl_clip_state_number=0; // used by gl_begin.C to update GL clip
+
+#ifndef WIN32
+// Missing X call: (is this the fastest way to init a 1-rectangle region?)
+// MSWindows equivalent exists, implemented inline in win32.H
+Region XRectangleRegion(int x, int y, int w, int h) {
+ XRectangle R;
+ R.x = x; R.y = y; R.width = w; R.height = h;
+ Region r = XCreateRegion();
+ XUnionRectWithRegion(&R, r, r);
+ return r;
+}
+#endif
+
+// undo any clobbering of clip done by your program:
+void fl_restore_clip() {
+ fl_clip_state_number++;
+ Region r = rstack[rstackptr];
+#ifdef WIN32
+ SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
+#else
+ if (r) XSetRegion(fl_display, fl_gc, r);
+ else XSetClipMask(fl_display, fl_gc, 0);
+#endif
+}
+
+// Replace the top of the clip stack:
+void fl_clip_region(Region r) {
+ Region oldr = rstack[rstackptr];
+ if (oldr) XDestroyRegion(oldr);
+ rstack[rstackptr] = r;
+ fl_restore_clip();
+}
+
+// Intersect & push a new clip rectangle:
+void fl_clip(int x, int y, int w, int h) {
+ Region r;
+ if (w > 0 && h > 0) {
+ r = XRectangleRegion(x,y,w,h);
+ Region current = rstack[rstackptr];
+ if (current) {
+#ifndef WIN32
+ Region temp = XCreateRegion();
+ XIntersectRegion(current, r, temp);
+ XDestroyRegion(r);
+ r = temp;
+#else
+ CombineRgn(r,r,current,RGN_AND);
+#endif
+ }
+ } else { // make empty clip region:
+#ifndef WIN32
+ r = XCreateRegion();
+#else
+ r = 0; //whatever, for win32 this is the same as having 0 for HRGN
+#endif
+ }
+ rstack[++rstackptr] = r;
+ fl_restore_clip();
+}
+
+// make there be no clip (used by fl_begin_offscreen() only!)
+void fl_push_no_clip() {
+ rstack[++rstackptr] = 0;
+ fl_restore_clip();
+}
+
+// pop back to previous clip:
+void fl_pop_clip() {
+ Region oldr = rstack[rstackptr--];
+ if (oldr) XDestroyRegion(oldr);
+ fl_restore_clip();
+}
+
+// does this rectangle intersect current clip?
+int fl_not_clipped(int x, int y, int w, int h) {
+ Region r = rstack[rstackptr];
+#ifndef WIN32
+ return r ? XRectInRegion(r, x, y, w, h) : 1;
+#else
+ if (!r) return 1;
+ RECT rect;
+ rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
+ return RectInRegion(r,&rect);
+#endif
+}
+
+// return rectangle surrounding intersection of this rectangle and clip:
+int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
+ X = x; Y = y; W = w; H = h;
+ Region r = rstack[rstackptr];
+ if (!r) return 0;
+#ifndef WIN32
+ switch (XRectInRegion(r, x, y, w, h)) {
+ case 0: // completely outside
+ W = H = 0;
+ return 2;
+ case 1: // completely inside:
+ return 0;
+ default: // partial:
+ break;
+ }
+#else
+// The win32 API makes no distinction between partial and complete
+// intersection, so we have to check for partial intersection ourselves.
+ RECT rect;
+ rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
+ if (!RectInRegion(r,&rect)) {
+ W = H = 0;
+ return 2;
+ } else {
+ if (PtInRegion(r, rect.left, rect.top) &&
+ PtInRegion(r, rect.left, rect.top) &&
+ PtInRegion(r, rect.right, rect.bottom) &&
+ PtInRegion(r, rect.right, rect.bottom))
+ return 0;
+ }
+#endif
+
+#ifndef WIN32
+ Region rr = XRectangleRegion(x,y,w,h);
+ Region temp = XCreateRegion();
+ XIntersectRegion(r, rr, temp);
+ XRectangle rect;
+ XClipBox(temp, &rect);
+ X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
+ XDestroyRegion(temp);
+ XDestroyRegion(rr);
+#else
+ Region rr = XRectangleRegion(x,y,w,h);
+ CombineRgn(rr, rr, r,RGN_AND);
+ GetRgnBox(rr, &rect);
+ X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
+ DeleteObject(rr);
+#endif
+ return 1;
+}
+
+// end of fl_rect.C
|
