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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/fl_symbols.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_symbols.cxx')
-rw-r--r--src/fl_symbols.cxx364
1 files changed, 364 insertions, 0 deletions
diff --git a/src/fl_symbols.cxx b/src/fl_symbols.cxx
new file mode 100644
index 000000000..df2f20926
--- /dev/null
+++ b/src/fl_symbols.cxx
@@ -0,0 +1,364 @@
+// fl_symbols.C
+
+// These are small graphics drawn by the normal label-drawing
+// code when the string starts with an '@' sign.
+
+// Adapted from original code written by:
+
+// Written by Mark Overmars
+// Version 2.1 a
+// Date: Oct 2, 1992
+
+#include <FL/Fl.H>
+#include <FL/fl_draw.H>
+#include <string.h>
+
+typedef struct {
+ const char *name;
+ void (*drawit)(Fl_Color);
+ char scalable;
+ char notempty;
+} SYMBOL;
+
+#define MAXSYMBOL 211
+ /* Maximal number of symbols in table. Only half of them are
+ used. Should be prime. */
+
+static SYMBOL symbols[MAXSYMBOL]; /* The symbols */
+static int symbnumb = -1; /* Their number */
+
+static int find(const char *name) {
+// returns hash entry if it exists, or first empty slot:
+ int pos = name[0] ? (
+ name[1] ? (
+ name[2] ? 71*name[0]+31*name[1]+name[2] : 31*name[0]+name[1]
+ ) :
+ name[0]
+ ) : 0;
+ pos %= MAXSYMBOL;
+ int hh2 = name[0] ? (
+ (name[1]) ? 51*name[0]+3*name[1] : 3*name[0]
+ ) : 1;
+ hh2 %= MAXSYMBOL; if (!hh2) hh2 = 1;
+ for (;;) {
+ if (!symbols[pos].notempty) return pos;
+ if (!strcmp(symbols[pos].name,name)) return pos;
+ pos = (pos + hh2) % MAXSYMBOL;
+ }
+}
+
+static void fl_init_symbols(void);
+
+/**************** The routines seen by the user *************************/
+
+int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
+/* Adds a symbol to the system. Returns whether correct. */
+{
+ fl_init_symbols();
+ int pos;
+ if (symbnumb > MAXSYMBOL / 2) return 0; // table is full
+ pos = find(name);
+ symbols[pos].name = name;
+ symbols[pos].drawit = drawit;
+ symbols[pos].notempty = 1;
+ symbols[pos].scalable = scalable;
+ symbnumb++;
+ return 1;
+}
+
+int fl_return_arrow(int x,int y,int w,int h);
+
+// provided for back compatability:
+int fl_draw_symbol(const char *label,int x,int y,int w,int h,Fl_Color col) {
+ const char *p = label;
+ if (*p++ != '@') return 0;
+ fl_init_symbols();
+ int equalscale = 0;
+ if (*p == '#') {equalscale = 1; p++;}
+ if (*p == '-' && p[1]>='1' && p[1]<='9') {
+ int n = p[1]-'0';
+ x += n; y += n; w -= 2*n; h -= 2*n;
+ p += 2;
+ } else if (*p == '+' && p[1]>='1' && p[1]<='9') {
+ int n = p[1]-'0';
+ x -= n; y -= n; w += 2*n; h += 2*n;
+ p += 2;
+ }
+ if (w < 10) {x -= (10-w)/2; w = 10;}
+ if (h < 10) {y -= (10-h)/2; h = 10;}
+ w = (w-1)|1; h = (h-1)|1;
+ int rotangle;
+ switch (*p++) {
+ case '0':
+ rotangle = 1000*(p[1]-'0') + 100*(p[2]-'0') + 10*(p[3]-'0');
+ p += 4;
+ break;
+ case '1': rotangle = 2250; break;
+ case '2': rotangle = 2700; break;
+ case '3': rotangle = 3150; break;
+ case '4': rotangle = 1800; break;
+ case '5':
+ case '6': rotangle = 0; break;
+ case '7': rotangle = 1350; break;
+ case '8': rotangle = 900; break;
+ case '9': rotangle = 450; break;
+ default: rotangle = 0; p--; break;
+ }
+ int pos = find(p);
+ if (!symbols[pos].notempty) return 0;
+ if (symbols[pos].scalable == 3) { // kludge to detect return arrow
+ fl_return_arrow(x,y,w,h);
+ return 1;
+ }
+ fl_push_matrix();
+ fl_translate(x+w/2,y+h/2);
+ if (symbols[pos].scalable) {
+ if (equalscale) {if (w<h) h = w; else w = h;}
+ fl_scale(0.5*w, 0.5*h);
+ fl_rotate(rotangle/10.0);
+ }
+ (symbols[pos].drawit)(col);
+ fl_pop_matrix();
+ return 1;
+}
+
+/******************** THE DEFAULT SYMBOLS ****************************/
+
+/* Some help stuff */
+
+#define BP fl_begin_polygon()
+#define EP fl_end_polygon()
+#define BL fl_begin_line()
+#define EL fl_end_line()
+#define BC fl_begin_loop()
+#define EC fl_end_loop()
+#define vv(x,y) fl_vertex(x,y)
+
+static void rectangle(double x,double y,double x2,double y2,Fl_Color c) {
+ fl_color(c);
+ BP; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EP;
+ fl_color(FL_BLACK);
+ BC; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EC;
+}
+
+/* The drawing routines */
+
+static void draw_arrow1(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,-0.4); EP;
+ BP; vv(0.0,0.8); vv(0.8,0.0); vv(0.0,-0.8); vv(0.0,-0.4); vv(0.0,0.4); EP;
+ fl_color(FL_BLACK);
+ BC; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,0.8); vv(0.8,0.0);
+ vv(0.0,-0.8); vv(0.0,-0.4); EC;
+}
+
+static void draw_arrow1bar(Fl_Color col)
+{
+ draw_arrow1(col);
+ rectangle(.6,-.8,.9,.8,col);
+}
+
+static void draw_arrow2(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EC;
+}
+
+static void draw_arrow3(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
+ BP; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
+ BC; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EC;
+}
+
+static void draw_arrowbar(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EP;
+ BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
+ BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
+}
+
+static void draw_arrowbox(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
+ BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
+}
+
+static void draw_bararrow(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
+ BP; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
+ BC; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EC;
+}
+
+static void draw_doublebar(Fl_Color col) {
+ rectangle(-0.6,-0.8,-.1,.8,col);
+ rectangle(.1,-0.8,.6,.8,col);
+}
+
+static void draw_arrow01(Fl_Color col)
+ { fl_rotate(180); draw_arrow1(col); }
+
+static void draw_arrow02(Fl_Color col)
+ { fl_rotate(180); draw_arrow2(col); }
+
+static void draw_arrow03(Fl_Color col)
+ { fl_rotate(180); draw_arrow3(col); }
+
+static void draw_0arrowbar(Fl_Color col)
+ { fl_rotate(180); draw_arrowbar(col); }
+
+static void draw_0arrowbox(Fl_Color col)
+ { fl_rotate(180); draw_arrowbox(col); }
+
+static void draw_0bararrow(Fl_Color col)
+ { fl_rotate(180); draw_bararrow(col); }
+
+static void draw_doublearrow(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(-0.35,-0.4); vv(-0.35,0.4); vv(0.35,0.4); vv(0.35,-0.4); EP;
+ BP; vv(0.15,0.8); vv(0.95,0.0); vv(0.15,-0.8); EP;
+ BP; vv(-0.15,0.8); vv(-0.95,0.0); vv(-0.15,-0.8); EP;
+ fl_color(FL_BLACK);
+ BC; vv(-0.15,0.4); vv(0.15,0.4); vv(0.15,0.8); vv(0.95,0.0);
+ vv(0.15,-0.8); vv(0.15,-0.4); vv(-0.15,-0.4); vv(-0.15,-0.8);
+ vv(-0.95,0.0); vv(-0.15,0.8); EC;
+}
+
+static void draw_arrow(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EP;
+ fl_color(FL_BLACK);
+ BL; vv(-1.0,0.0); vv(0.65,0.0); EL;
+ BC; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EC;
+}
+
+#if 0
+static void fl_draw_returnarrow(Fl_Color col) {
+ fl_color(col);
+ fl_begin_polygon();
+ vv(-0.8,0.0); vv(-0.1,0.7); vv(-0.1,-0.7);
+ fl_end_polygon();
+ fl_color(FL_BLACK);
+ fl_begin_loop(); vv(-0.8,0.0); vv(-0.1,0.7); vv(-0.1,-0.7);fl_end_loop();
+ fl_begin_line(); vv(-0.1,0.0); vv(0.8,0.0); vv(0.8,-0.7); fl_end_line();
+}
+#endif
+
+static void draw_square(Fl_Color col)
+ { rectangle(-1,-1,1,1,col); }
+
+static void draw_circle(Fl_Color col) {
+ fl_color(col); BP; fl_circle(0,0,1); EP;
+ fl_color(FL_BLACK); BC; fl_circle(0,0,1); EC;
+}
+
+static void draw_line(Fl_Color col)
+ { fl_color(col); BL; vv(-1.0,0.0); vv(1.0,0.0); EL; }
+
+static void draw_plus(Fl_Color col)
+{
+ fl_color(col);
+ BP; vv(-0.9,-0.15); vv(-0.9,0.15); vv(0.9,0.15); vv(0.9,-0.15); EP;
+ BP; vv(-0.15,-0.9); vv(-0.15,0.9); vv(0.15,0.9); vv(0.15,-0.9); EP;
+ fl_color(FL_BLACK);
+ BC;
+ vv(-0.9,-0.15); vv(-0.9,0.15); vv(-0.15,0.15); vv(-0.15,0.9);
+ vv(0.15,0.9); vv(0.15,0.15); vv(0.9,0.15); vv(0.9,-0.15);
+ vv(0.15,-0.15); vv(0.15,-0.9); vv(-0.15,-0.9); vv(-0.15,-0.15);
+ EC;
+}
+
+static void draw_uparrow(Fl_Color) {
+ fl_color(FL_LIGHT3);
+ BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
+ fl_color(FL_DARK3);
+ BL; vv(-.8,.8); vv(.8, 0); EL;
+}
+
+static void draw_downarrow(Fl_Color) {
+ fl_color(FL_DARK3);
+ BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
+ fl_color(FL_LIGHT3);
+ BL; vv(-.8,.8); vv(.8, 0); EL;
+}
+
+static void draw_menu(Fl_Color col)
+{
+ rectangle(-0.65, 0.85, 0.65, -0.25, col);
+ rectangle(-0.65, -0.6, 0.65, -1.0, col);
+}
+
+static void fl_init_symbols(void) {
+ static char beenhere;
+ if (beenhere) return;
+ beenhere = 1;
+ symbnumb = 0;
+
+ fl_add_symbol("", draw_arrow1, 1);
+ fl_add_symbol("->", draw_arrow1, 1);
+ fl_add_symbol(">", draw_arrow2, 1);
+ fl_add_symbol(">>", draw_arrow3, 1);
+ fl_add_symbol(">|", draw_arrowbar, 1);
+ fl_add_symbol(">[]", draw_arrowbox, 1);
+ fl_add_symbol("|>", draw_bararrow, 1);
+ fl_add_symbol("<-", draw_arrow01, 1);
+ fl_add_symbol("<", draw_arrow02, 1);
+ fl_add_symbol("<<", draw_arrow03, 1);
+ fl_add_symbol("|<", draw_0arrowbar, 1);
+ fl_add_symbol("[]<", draw_0arrowbox, 1);
+ fl_add_symbol("<|", draw_0bararrow, 1);
+ fl_add_symbol("<->", draw_doublearrow, 1);
+ fl_add_symbol("-->", draw_arrow, 1);
+ fl_add_symbol("+", draw_plus, 1);
+ fl_add_symbol("->|", draw_arrow1bar, 1);
+ fl_add_symbol("arrow", draw_arrow, 1);
+ fl_add_symbol("returnarrow", 0, 3);
+ fl_add_symbol("square", draw_square, 1);
+ fl_add_symbol("circle", draw_circle, 1);
+ fl_add_symbol("line", draw_line, 1);
+ fl_add_symbol("plus", draw_plus, 1);
+ fl_add_symbol("menu", draw_menu, 1);
+ fl_add_symbol("UpArrow", draw_uparrow, 1);
+ fl_add_symbol("DnArrow", draw_downarrow, 1);
+ fl_add_symbol("||", draw_doublebar, 1);
+}
+
+////////////////////////////////////////////////////////////////
+
+#include <FL/Fl_Widget.H>
+
+// this is the labeltype function:
+extern void fl_normal_label(const Fl_Label*, int, int, int, int, Fl_Align);
+static void fl_symbol_label(
+ const Fl_Label* o, int x, int y, int w, int h, Fl_Align align)
+{
+ if (!fl_draw_symbol(o->value, x, y, w, h, (Fl_Color)o->color))
+ fl_normal_label(o, x, y, w, h, align);
+}
+
+Fl_Labeltype define_FL_SYMBOL_LABEL() {
+ Fl::set_labeltype(_FL_SYMBOL_LABEL, fl_symbol_label, 0);
+ return _FL_SYMBOL_LABEL;
+}
+
+void Fl::enable_symbols() {
+ Fl::set_labeltype(FL_NORMAL_LABEL, fl_symbol_label, 0);
+}