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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/fl_vertex.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_vertex.cxx')
-rw-r--r--src/fl_vertex.cxx200
1 files changed, 200 insertions, 0 deletions
diff --git a/src/fl_vertex.cxx b/src/fl_vertex.cxx
new file mode 100644
index 000000000..cdf9b1df0
--- /dev/null
+++ b/src/fl_vertex.cxx
@@ -0,0 +1,200 @@
+// fl_vertex.C
+
+// Portable drawing code for drawing arbitrary shapes with
+// simple 2D transformations. See also fl_arc.C
+
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+#include <FL/math.h>
+#include <stdlib.h>
+
+struct matrix {double a, b, c, d, x, y;};
+
+static matrix m = {1, 0, 0, 1, 0, 0};
+
+static matrix stack[10];
+static int sptr = 0;
+
+void fl_push_matrix() {stack[sptr++] = m;}
+
+void fl_pop_matrix() {m = stack[--sptr];}
+
+void fl_mult_matrix(double a, double b, double c, double d, double x, double y) {
+ matrix o;
+ o.a = a*m.a + b*m.c;
+ o.b = a*m.b + b*m.d;
+ o.c = c*m.a + d*m.c;
+ o.d = c*m.b + d*m.d;
+ o.x = x*m.a + y*m.c + m.x;
+ o.y = x*m.b + y*m.d + m.y;
+ m = o;
+}
+
+void fl_scale(double x,double y) {fl_mult_matrix(x,0,0,y,0,0);}
+
+void fl_scale(double x) {fl_mult_matrix(x,0,0,x,0,0);}
+
+void fl_translate(double x,double y) {fl_mult_matrix(1,0,0,1,x,y);}
+
+void fl_rotate(double d) {
+ if (d) {
+ double s, c;
+ if (d == 0) {s = 0; c = 1;}
+ else if (d == 90) {s = 1; c = 0;}
+ else if (d == 180) {s = 0; c = -1;}
+ else if (d == 270 || d == -90) {s = -1; c = 0;}
+ else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);}
+ fl_mult_matrix(c,-s,s,c,0,0);
+ }
+}
+
+static XPoint *p;
+// typedef what the x,y fields in a point are:
+#ifdef WIN32
+typedef int COORD_T;
+#else
+typedef short COORD_T;
+#endif
+
+static int p_size;
+static int n;
+static int what;
+enum {LINE, LOOP, POLYGON, POINT_};
+
+void fl_begin_points() {n = 0; what = POINT_;}
+
+void fl_begin_line() {n = 0; what = LINE;}
+
+void fl_begin_loop() {n = 0; what = LOOP;}
+
+void fl_begin_polygon() {n = 0; what = POLYGON;}
+
+double fl_transform_x(double x, double y) {return x*m.a + y*m.c + m.x;}
+
+double fl_transform_y(double x, double y) {return x*m.b + y*m.d + m.y;}
+
+double fl_transform_dx(double x, double y) {return x*m.a + y*m.c;}
+
+double fl_transform_dy(double x, double y) {return x*m.b + y*m.d;}
+
+static void fl_transformed_vertex(COORD_T x, COORD_T y) {
+ if (!n || x != p[n-1].x || y != p[n-1].y) {
+ if (n >= p_size) {
+ p_size = p ? 2*p_size : 16;
+ p = (XPoint *)realloc((void*)p, p_size*sizeof(*p));
+ }
+ p[n].x = x;
+ p[n].y = y;
+ n++;
+ }
+}
+
+void fl_transformed_vertex(double xf, double yf) {
+ fl_transformed_vertex(COORD_T(xf+.5), COORD_T(yf+.5));
+}
+
+void fl_vertex(double x,double y) {
+ fl_transformed_vertex(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y);
+}
+
+void fl_end_points() {
+#ifdef WIN32
+ for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB());
+#else
+ if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0);
+#endif
+}
+
+void fl_end_line() {
+#ifdef WIN32
+ if (n>1) Polyline(fl_gc, p, n);
+#else
+ if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0);
+#endif
+}
+
+static void fixloop() { // remove equal points from closed path
+ while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
+}
+
+void fl_end_loop() {
+ fixloop();
+ if (n>2) fl_transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y);
+ fl_end_line();
+}
+
+void fl_end_polygon() {
+ fixloop();
+#ifdef WIN32
+ if (n>2) {
+ SelectObject(fl_gc, fl_brush());
+ Polygon(fl_gc, p, n);
+ }
+#else
+ if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0);
+#endif
+}
+
+static int gap;
+#ifdef WIN32
+static int counts[20];
+static int numcount;
+#endif
+
+void fl_begin_complex_polygon() {
+ fl_begin_polygon();
+ gap = 0;
+#ifdef WIN32
+ numcount = 0;
+#endif
+}
+
+void fl_gap() {
+ while (n>gap+2 && p[n-1].x == p[gap].x && p[n-1].y == p[gap].y) n--;
+ if (n > gap+2) {
+ fl_transformed_vertex((COORD_T)p[gap].x, (COORD_T)p[gap].y);
+#ifdef WIN32
+ counts[numcount++] = n-gap;
+#endif
+ gap = n;
+ } else {
+ n = gap;
+ }
+}
+
+void fl_end_complex_polygon() {
+ fl_gap();
+#ifdef WIN32
+ if (n>2) {
+ SelectObject(fl_gc, fl_brush());
+ PolyPolygon(fl_gc, p, counts, numcount);
+ }
+#else
+ if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0);
+#endif
+}
+
+// shortcut the closed circles so they use XDrawArc:
+// warning: these do not draw rotated ellipses correctly!
+// See fl_arc.c for portable version.
+
+void fl_circle(double x, double y,double r) {
+ double xt = fl_transform_x(x,y);
+ double yt = fl_transform_y(x,y);
+ double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
+ double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
+ int llx = int(xt-rx+.5);
+ int w = int(xt+rx+.5)-llx;
+ int lly = int(yt-ry+.5);
+ int h = int(yt+ry+.5)-lly;
+#ifdef WIN32
+ if (what==POLYGON) {
+ SelectObject(fl_gc, fl_brush());
+ Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
+ } else
+ Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0);
+#else
+ (what == POLYGON ? XFillArc : XDrawArc)
+ (fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64);
+#endif
+}