diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/fl_vertex.cxx | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_vertex.cxx')
| -rw-r--r-- | src/fl_vertex.cxx | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/src/fl_vertex.cxx b/src/fl_vertex.cxx new file mode 100644 index 000000000..cdf9b1df0 --- /dev/null +++ b/src/fl_vertex.cxx @@ -0,0 +1,200 @@ +// fl_vertex.C + +// Portable drawing code for drawing arbitrary shapes with +// simple 2D transformations. See also fl_arc.C + +#include <FL/fl_draw.H> +#include <FL/x.H> +#include <FL/math.h> +#include <stdlib.h> + +struct matrix {double a, b, c, d, x, y;}; + +static matrix m = {1, 0, 0, 1, 0, 0}; + +static matrix stack[10]; +static int sptr = 0; + +void fl_push_matrix() {stack[sptr++] = m;} + +void fl_pop_matrix() {m = stack[--sptr];} + +void fl_mult_matrix(double a, double b, double c, double d, double x, double y) { + matrix o; + o.a = a*m.a + b*m.c; + o.b = a*m.b + b*m.d; + o.c = c*m.a + d*m.c; + o.d = c*m.b + d*m.d; + o.x = x*m.a + y*m.c + m.x; + o.y = x*m.b + y*m.d + m.y; + m = o; +} + +void fl_scale(double x,double y) {fl_mult_matrix(x,0,0,y,0,0);} + +void fl_scale(double x) {fl_mult_matrix(x,0,0,x,0,0);} + +void fl_translate(double x,double y) {fl_mult_matrix(1,0,0,1,x,y);} + +void fl_rotate(double d) { + if (d) { + double s, c; + if (d == 0) {s = 0; c = 1;} + else if (d == 90) {s = 1; c = 0;} + else if (d == 180) {s = 0; c = -1;} + else if (d == 270 || d == -90) {s = -1; c = 0;} + else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);} + fl_mult_matrix(c,-s,s,c,0,0); + } +} + +static XPoint *p; +// typedef what the x,y fields in a point are: +#ifdef WIN32 +typedef int COORD_T; +#else +typedef short COORD_T; +#endif + +static int p_size; +static int n; +static int what; +enum {LINE, LOOP, POLYGON, POINT_}; + +void fl_begin_points() {n = 0; what = POINT_;} + +void fl_begin_line() {n = 0; what = LINE;} + +void fl_begin_loop() {n = 0; what = LOOP;} + +void fl_begin_polygon() {n = 0; what = POLYGON;} + +double fl_transform_x(double x, double y) {return x*m.a + y*m.c + m.x;} + +double fl_transform_y(double x, double y) {return x*m.b + y*m.d + m.y;} + +double fl_transform_dx(double x, double y) {return x*m.a + y*m.c;} + +double fl_transform_dy(double x, double y) {return x*m.b + y*m.d;} + +static void fl_transformed_vertex(COORD_T x, COORD_T y) { + if (!n || x != p[n-1].x || y != p[n-1].y) { + if (n >= p_size) { + p_size = p ? 2*p_size : 16; + p = (XPoint *)realloc((void*)p, p_size*sizeof(*p)); + } + p[n].x = x; + p[n].y = y; + n++; + } +} + +void fl_transformed_vertex(double xf, double yf) { + fl_transformed_vertex(COORD_T(xf+.5), COORD_T(yf+.5)); +} + +void fl_vertex(double x,double y) { + fl_transformed_vertex(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y); +} + +void fl_end_points() { +#ifdef WIN32 + for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB()); +#else + if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0); +#endif +} + +void fl_end_line() { +#ifdef WIN32 + if (n>1) Polyline(fl_gc, p, n); +#else + if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0); +#endif +} + +static void fixloop() { // remove equal points from closed path + while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--; +} + +void fl_end_loop() { + fixloop(); + if (n>2) fl_transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y); + fl_end_line(); +} + +void fl_end_polygon() { + fixloop(); +#ifdef WIN32 + if (n>2) { + SelectObject(fl_gc, fl_brush()); + Polygon(fl_gc, p, n); + } +#else + if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0); +#endif +} + +static int gap; +#ifdef WIN32 +static int counts[20]; +static int numcount; +#endif + +void fl_begin_complex_polygon() { + fl_begin_polygon(); + gap = 0; +#ifdef WIN32 + numcount = 0; +#endif +} + +void fl_gap() { + while (n>gap+2 && p[n-1].x == p[gap].x && p[n-1].y == p[gap].y) n--; + if (n > gap+2) { + fl_transformed_vertex((COORD_T)p[gap].x, (COORD_T)p[gap].y); +#ifdef WIN32 + counts[numcount++] = n-gap; +#endif + gap = n; + } else { + n = gap; + } +} + +void fl_end_complex_polygon() { + fl_gap(); +#ifdef WIN32 + if (n>2) { + SelectObject(fl_gc, fl_brush()); + PolyPolygon(fl_gc, p, counts, numcount); + } +#else + if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0); +#endif +} + +// shortcut the closed circles so they use XDrawArc: +// warning: these do not draw rotated ellipses correctly! +// See fl_arc.c for portable version. + +void fl_circle(double x, double y,double r) { + double xt = fl_transform_x(x,y); + double yt = fl_transform_y(x,y); + double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a)); + double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d)); + int llx = int(xt-rx+.5); + int w = int(xt+rx+.5)-llx; + int lly = int(yt-ry+.5); + int h = int(yt+ry+.5)-lly; +#ifdef WIN32 + if (what==POLYGON) { + SelectObject(fl_gc, fl_brush()); + Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0); + } else + Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0); +#else + (what == POLYGON ? XFillArc : XDrawArc) + (fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64); +#endif +} |
