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authorManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
committerManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
commit22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch)
tree9e715f50811df7a6d9a6647a61e289b06371a936 /src/gl_draw.cxx
parent30e572985b24eb685e3d9eb0112017c4fc318b4d (diff)
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_draw.cxx')
-rw-r--r--src/gl_draw.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 6f88d0637..1c31f4174 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -520,7 +520,7 @@ static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class inst
// draws a utf8 string using pre-computed texture if available
static void gl_draw_textures(const char* str, int n)
{
- gl_scale = Fl_X::resolution_scaling_factor(Fl_Window::current());
+ gl_scale = Fl_Window::current()->as_gl_window()->pixels_per_unit();
//fprintf(stderr,"gl_scale=%d\n",gl_scale);
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
if (!gl_fifo->textures_generated) {