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authorMatthias Melcher <fltk@matthiasm.com>2010-10-28 21:47:01 +0000
committerMatthias Melcher <fltk@matthiasm.com>2010-10-28 21:47:01 +0000
commit8f79d200a0c20c1840f8f8fa9862c4f84ce72135 (patch)
tree7695dc20692a91694f00424da1c5a8caad792e2d /src/gl_draw.cxx
parent1b6dae10bff9e86977f7293e14d48fb8b619a1c9 (diff)
Fixed the remaining warnings
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7767 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_draw.cxx')
-rw-r--r--src/gl_draw.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 1ef3c53ba..56ca2bf6e 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -84,8 +84,8 @@ void gl_font(int fontid, int size) {
#else // Fltk-1.1.8 style GL font selection
#if defined (USE_X11) // X-windows options follow, either XFT or "plain" X
-# warning Ideally, for XFT, we really need a glXUseXftFont implementation here...
-# warning GL font selection is basically wrong here
+// FIXME: warning Ideally, for XFT, we really need a glXUseXftFont implementation here...
+// FIXME: warning GL font selection is basically wrong here
/* OksiD had a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct,
* then sorting through them at draw time (for normal X rendering) to find which one can
* render the current glyph... But for now, just use the first font in the list for GL...