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authorManolo Gouy <Manolo>2011-03-26 14:37:28 +0000
committerManolo Gouy <Manolo>2011-03-26 14:37:28 +0000
commita58a2ed9fb724ec54053f4ca5b22d2b7db523ada (patch)
tree0feb84b4301482e5badbac203642b4c14f8a448f /src/gl_draw.cxx
parent3b7ff83e0475da627233321f1f926f40bccbec87 (diff)
Mac OS: Fixed bug where gl_draw() would fail after deletion of an Fl_GL_Window.
The fix invalidates the pile of string textures after each Fl_Gl_Window deletion. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8536 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_draw.cxx')
-rw-r--r--src/gl_draw.cxx4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index a15a15123..da2acff4c 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -559,6 +559,10 @@ void gl_texture_pile_height(int max)
/** @} */
+#elif defined(__APPLE__)
+// used only if __ppc__
+int gl_texture_pile_height(void) {return 0;}
+void gl_texture_pile_height(int max) {}
#endif // GL_DRAW_USES_TEXTURES
#endif // HAVE_GL