diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2004-09-09 21:34:48 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2004-09-09 21:34:48 +0000 |
| commit | e20773fa577154d9d5338cecf5f0912d1c9514cc (patch) | |
| tree | 978d03742b04d3a63ba4cf30156c655636ff3e30 /src/gl_start.cxx | |
| parent | b90f593ae6c6769a1244b5efebbcad3f469027ae (diff) | |
Quartz port:
- removed all #warning statemnets and explained caveats with regular
// warning lines
- made GL text rendering work again (may use wrong fonts since agl doesn't
really support ATS)
- removed horizontal jittering in Fl_Input_ caused by fractional text
positions. Unfortunatly, this does not work for Fl_Text_Display, which
not only jitters, but also became horendously slow due to the complex
font rendering in Quartz)
I will fix some of the speed issues in fl_measure this afternoon, and
also improve on the 'innards' for rgb data rendering. After that, I will
have to leave the Quartz port alone for a while due to lack of time.
I suggest we make another rc in the next days.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3812 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
| -rw-r--r-- | src/gl_start.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx index 2cff9a4e8..95d02a01f 100644 --- a/src/gl_start.cxx +++ b/src/gl_start.cxx @@ -1,5 +1,5 @@ // -// "$Id: gl_start.cxx,v 1.6.2.5.2.10 2004/08/25 00:20:27 matthiaswm Exp $" +// "$Id: gl_start.cxx,v 1.6.2.5.2.11 2004/09/09 21:34:48 matthiaswm Exp $" // // OpenGL context routines for the Fast Light Tool Kit (FLTK). // @@ -69,7 +69,7 @@ void gl_start() { // \todo Mac : We need to check the code and verify it with Apple Sample code. The 'shiny'-test should at least work with the software OpenGL emulator context = fl_create_gl_context(Fl_Window::current(), gl_choice); #elif defined(__APPLE_QUARTZ__) -#warning quartz + // warning: the Quartz version should probably use Core GL (CGL) instead of AGL context = fl_create_gl_context(Fl_Window::current(), gl_choice); #else context = fl_create_gl_context(fl_visual); @@ -116,7 +116,7 @@ int Fl::gl_visual(int mode, int *alist) { #elif defined(__APPLE_QD__) gl_choice = c; #elif defined(__APPLE_QUARTZ__) -#warning + // warning: the Quartz version should probably use Core GL (CGL) instead of AGL gl_choice = c; #else fl_visual = c->vis; @@ -128,5 +128,5 @@ int Fl::gl_visual(int mode, int *alist) { #endif // -// End of "$Id: gl_start.cxx,v 1.6.2.5.2.10 2004/08/25 00:20:27 matthiaswm Exp $". +// End of "$Id: gl_start.cxx,v 1.6.2.5.2.11 2004/09/09 21:34:48 matthiaswm Exp $". // |
