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authorMatthias Melcher <fltk@matthiasm.com>2004-09-09 21:34:48 +0000
committerMatthias Melcher <fltk@matthiasm.com>2004-09-09 21:34:48 +0000
commite20773fa577154d9d5338cecf5f0912d1c9514cc (patch)
tree978d03742b04d3a63ba4cf30156c655636ff3e30 /src/gl_start.cxx
parentb90f593ae6c6769a1244b5efebbcad3f469027ae (diff)
Quartz port:
- removed all #warning statemnets and explained caveats with regular // warning lines - made GL text rendering work again (may use wrong fonts since agl doesn't really support ATS) - removed horizontal jittering in Fl_Input_ caused by fractional text positions. Unfortunatly, this does not work for Fl_Text_Display, which not only jitters, but also became horendously slow due to the complex font rendering in Quartz) I will fix some of the speed issues in fl_measure this afternoon, and also improve on the 'innards' for rgb data rendering. After that, I will have to leave the Quartz port alone for a while due to lack of time. I suggest we make another rc in the next days. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3812 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
-rw-r--r--src/gl_start.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx
index 2cff9a4e8..95d02a01f 100644
--- a/src/gl_start.cxx
+++ b/src/gl_start.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: gl_start.cxx,v 1.6.2.5.2.10 2004/08/25 00:20:27 matthiaswm Exp $"
+// "$Id: gl_start.cxx,v 1.6.2.5.2.11 2004/09/09 21:34:48 matthiaswm Exp $"
//
// OpenGL context routines for the Fast Light Tool Kit (FLTK).
//
@@ -69,7 +69,7 @@ void gl_start() {
// \todo Mac : We need to check the code and verify it with Apple Sample code. The 'shiny'-test should at least work with the software OpenGL emulator
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
#elif defined(__APPLE_QUARTZ__)
-#warning quartz
+ // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
#else
context = fl_create_gl_context(fl_visual);
@@ -116,7 +116,7 @@ int Fl::gl_visual(int mode, int *alist) {
#elif defined(__APPLE_QD__)
gl_choice = c;
#elif defined(__APPLE_QUARTZ__)
-#warning
+ // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
gl_choice = c;
#else
fl_visual = c->vis;
@@ -128,5 +128,5 @@ int Fl::gl_visual(int mode, int *alist) {
#endif
//
-// End of "$Id: gl_start.cxx,v 1.6.2.5.2.10 2004/08/25 00:20:27 matthiaswm Exp $".
+// End of "$Id: gl_start.cxx,v 1.6.2.5.2.11 2004/09/09 21:34:48 matthiaswm Exp $".
//