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authorManolo Gouy <Manolo>2014-12-20 07:19:23 +0000
committerManolo Gouy <Manolo>2014-12-20 07:19:23 +0000
commitf3a84c0ee5f88fe664d759106724f786c706f817 (patch)
tree3541953164e2d24c31ae46ef11f2c2e86b3873a3 /src/gl_start.cxx
parenta7dc3ea9e24399f318a9478fbcffe04ff2870de6 (diff)
Changed OpenGL support for the Mac OS X platform: use cocoa instead of deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx where string drawing wrongly claimed to support @symbol, not possible because symbols are drawn using non-GL primitives. Unchanged application code can use the new FLTK code. In addition, the new code allows mac applications to draw OpenGL scenes at high resolution on so-called 'retina' displays, but this requires some support from app code. They must call, before opening GL windows, Fl::use_high_resolution(1); and change their glViewport() calls as follows glViewport(0, 0, pxel_w(), pixel_h()); This uses 2 new member functions of the Fl_Gl_Window class, pixel_w() and pixel_h() returning the window dimensions in pixel units, that is, twice the w() and h() when the window is mapped on a retina display. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
-rw-r--r--src/gl_start.cxx7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx
index 42ce1ee99..d9e5107b3 100644
--- a/src/gl_start.cxx
+++ b/src/gl_start.cxx
@@ -48,6 +48,7 @@ static Fl_Gl_Choice* gl_choice;
#ifdef __APPLE__
static Fl_Gl_Choice* gl_choice;
+extern void gl_context_update(NSOpenGLContext*);
#endif
Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
@@ -61,14 +62,15 @@ void gl_start() {
if (!gl_choice) Fl::gl_visual(0);
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
#elif defined(__APPLE_QUARTZ__)
- // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
context = fl_create_gl_context(Fl_Window::current(), gl_choice);
#else
# error Unsupported platform
#endif
}
fl_set_gl_context(Fl_Window::current(), context);
-#if !defined(WIN32) && !defined(__APPLE__)
+#ifdef __APPLE__
+ gl_context_update(context); // supports window resizing
+#elif !defined(WIN32)
glXWaitX();
#endif
if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) {
@@ -110,7 +112,6 @@ int Fl::gl_visual(int mode, int *alist) {
#elif defined(WIN32)
gl_choice = c;
#elif defined(__APPLE_QUARTZ__)
- // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
gl_choice = c;
#else
# error Unsupported platform