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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/gl_start.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
-rw-r--r--src/gl_start.cxx98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx
new file mode 100644
index 000000000..255a78127
--- /dev/null
+++ b/src/gl_start.cxx
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+// Code to switch current fltk drawing context in/out of GL "mode":
+
+// You MUST use gl_visual() to select the default visual before doing
+// show() of any windows. Mesa will crash if you try to use a visual
+// not returned by glxChooseVisual.
+
+// This does not work with Fl_Double_Window's! It will try to draw
+// into the front buffer. Depending on the system this will either
+// crash or do nothing (when pixmaps are being used as back buffer
+// and GL is being done by hardware), work correctly (when GL is done
+// with software, such as Mesa), or draw into the front buffer and
+// be erased when the buffers are swapped (when double buffer hardware
+// is being used)
+
+#include <config.h>
+#if HAVE_GL
+
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+
+#include "Fl_Gl_Choice.H"
+
+extern GLXContext fl_first_context; // in Fl_Gl_Choice.C
+extern int fl_clip_state_number; // in fl_rect.C
+
+static GLXContext context;
+static int clip_state_number;
+static int pw, ph;
+
+#ifdef WIN32
+static int default_mode;
+#endif
+
+Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.C
+
+void gl_start() {
+#ifdef WIN32
+ HDC hdc = fl_private_dc(Fl_Window::current(), default_mode,0);
+ if (!context) {
+ context = wglCreateContext(hdc);
+ if (!fl_first_context) fl_first_context = context;
+ else wglShareLists(fl_first_context, context);
+ }
+ wglMakeCurrent(hdc, context);
+#else
+ if (!context) {
+ context = glXCreateContext(fl_display, fl_visual, fl_first_context, 1);
+ if (!context) Fl::fatal("OpenGL does not support this visual");
+ if (!fl_first_context) fl_first_context = context;
+ }
+ glXMakeCurrent(fl_display, fl_window, context);
+ glXWaitX();
+#endif
+ if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) {
+ pw = Fl_Window::current()->w();
+ ph = Fl_Window::current()->h();
+ glLoadIdentity();
+ glViewport(0, 0, pw, ph);
+ glOrtho(0, pw, 0, ph, -1, 1);
+ glDrawBuffer(GL_FRONT);
+ }
+ if (clip_state_number != fl_clip_state_number) {
+ clip_state_number = fl_clip_state_number;
+ int x, y, w, h;
+ if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(),
+ x, y, w, h)) {
+ fl_clip_region(XRectangleRegion(x,y,w,h));
+ glScissor(x, Fl_Window::current()->h()-(y+h), w, h);
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+}
+
+void gl_finish() {
+#ifdef WIN32
+ glFlush();
+#else
+ glXWaitGL();
+#endif
+}
+
+int Fl::gl_visual(int mode, int *alist) {
+#ifdef WIN32
+ default_mode = mode;
+#else
+ Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist);
+ if (!c) return 0;
+ fl_visual = c->vis;
+ fl_colormap = c->colormap;
+#endif
+ return 1;
+}
+
+#endif