diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/gl_start.cxx | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
| -rw-r--r-- | src/gl_start.cxx | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx new file mode 100644 index 000000000..255a78127 --- /dev/null +++ b/src/gl_start.cxx @@ -0,0 +1,98 @@ +// Code to switch current fltk drawing context in/out of GL "mode": + +// You MUST use gl_visual() to select the default visual before doing +// show() of any windows. Mesa will crash if you try to use a visual +// not returned by glxChooseVisual. + +// This does not work with Fl_Double_Window's! It will try to draw +// into the front buffer. Depending on the system this will either +// crash or do nothing (when pixmaps are being used as back buffer +// and GL is being done by hardware), work correctly (when GL is done +// with software, such as Mesa), or draw into the front buffer and +// be erased when the buffers are swapped (when double buffer hardware +// is being used) + +#include <config.h> +#if HAVE_GL + +#include <FL/Fl.H> +#include <FL/Fl_Window.H> +#include <FL/x.H> +#include <FL/fl_draw.H> + +#include "Fl_Gl_Choice.H" + +extern GLXContext fl_first_context; // in Fl_Gl_Choice.C +extern int fl_clip_state_number; // in fl_rect.C + +static GLXContext context; +static int clip_state_number; +static int pw, ph; + +#ifdef WIN32 +static int default_mode; +#endif + +Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.C + +void gl_start() { +#ifdef WIN32 + HDC hdc = fl_private_dc(Fl_Window::current(), default_mode,0); + if (!context) { + context = wglCreateContext(hdc); + if (!fl_first_context) fl_first_context = context; + else wglShareLists(fl_first_context, context); + } + wglMakeCurrent(hdc, context); +#else + if (!context) { + context = glXCreateContext(fl_display, fl_visual, fl_first_context, 1); + if (!context) Fl::fatal("OpenGL does not support this visual"); + if (!fl_first_context) fl_first_context = context; + } + glXMakeCurrent(fl_display, fl_window, context); + glXWaitX(); +#endif + if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) { + pw = Fl_Window::current()->w(); + ph = Fl_Window::current()->h(); + glLoadIdentity(); + glViewport(0, 0, pw, ph); + glOrtho(0, pw, 0, ph, -1, 1); + glDrawBuffer(GL_FRONT); + } + if (clip_state_number != fl_clip_state_number) { + clip_state_number = fl_clip_state_number; + int x, y, w, h; + if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(), + x, y, w, h)) { + fl_clip_region(XRectangleRegion(x,y,w,h)); + glScissor(x, Fl_Window::current()->h()-(y+h), w, h); + glEnable(GL_SCISSOR_TEST); + } else { + glDisable(GL_SCISSOR_TEST); + } + } +} + +void gl_finish() { +#ifdef WIN32 + glFlush(); +#else + glXWaitGL(); +#endif +} + +int Fl::gl_visual(int mode, int *alist) { +#ifdef WIN32 + default_mode = mode; +#else + Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist); + if (!c) return 0; + fl_visual = c->vis; + fl_colormap = c->colormap; +#endif + return 1; +} + +#endif |
