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authorManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
committerManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
commit22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch)
tree9e715f50811df7a6d9a6647a61e289b06371a936 /src/glut_compatability.cxx
parent30e572985b24eb685e3d9eb0112017c4fc318b4d (diff)
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/glut_compatability.cxx')
-rw-r--r--src/glut_compatability.cxx10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/glut_compatability.cxx b/src/glut_compatability.cxx
index 1f1d6a6ff..9b1f9e6dd 100644
--- a/src/glut_compatability.cxx
+++ b/src/glut_compatability.cxx
@@ -83,13 +83,9 @@ int Fl_Glut_Window::handle(int event) {
make_current();
int ex = Fl::event_x();
int ey = Fl::event_y();
-#ifdef __APPLE__
- if (shown()) {
- int factor = Fl_X::resolution_scaling_factor(this);
- ex *= factor;
- ey *= factor;
- }
-#endif
+ int factor = pixels_per_unit();
+ ex *= factor;
+ ey *= factor;
int button;
switch (event) {