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authorAlbrecht Schlosser <albrechts.fltk@online.de>2016-11-12 13:28:53 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2016-11-12 13:28:53 +0000
commit1358c434b227276896a08e07000dbd56acb3f49c (patch)
treea2d2afd78589bc3c68b140c81e81bdec565fbba3 /src/glut_compatibility.cxx
parent8cdfb926f2155e05bb61210e29b8da5a90c5c275 (diff)
Rename misspelled files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12106 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/glut_compatibility.cxx')
-rw-r--r--src/glut_compatibility.cxx484
1 files changed, 484 insertions, 0 deletions
diff --git a/src/glut_compatibility.cxx b/src/glut_compatibility.cxx
new file mode 100644
index 000000000..13e06242a
--- /dev/null
+++ b/src/glut_compatibility.cxx
@@ -0,0 +1,484 @@
+//
+// "$Id$"
+//
+// GLUT emulation routines for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2016 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// http://www.fltk.org/COPYING.php
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+// Emulation of Glut using fltk.
+
+// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996.
+// "This program is freely distributable without licensing fees and is
+// provided without guarantee or warrantee expressed or implied. This
+// program is -not- in the public domain."
+
+// Although I have copied the GLUT API, none of my code is based on
+// any Glut implementation details and is therefore covered by the LGPL.
+
+#include "flstring.h"
+#if HAVE_GL
+# include <FL/Fl_Gl_Window_Driver.H>
+# include <FL/glut.H>
+# define MAXWINDOWS 32
+
+static Fl_Glut_Window *windows[MAXWINDOWS+1];
+
+static void (*glut_idle_func)() = 0; // global glut idle function
+
+Fl_Glut_Window *glut_window;
+int glut_menu;
+void (*glut_menustate_function)(int);
+void (*glut_menustatus_function)(int,int,int);
+
+static void default_reshape(int w, int h) {glViewport(0,0,w,h);}
+static void default_display() {}
+
+void Fl_Glut_Window::make_current() {
+ glut_window = this;
+ if (shown()) Fl_Gl_Window::make_current();
+}
+
+static int indraw;
+void Fl_Glut_Window::draw() {
+ glut_window = this;
+ indraw = 1;
+ if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);}
+ display();
+ indraw = 0;
+}
+
+void glutSwapBuffers() {
+ if (!indraw) glut_window->swap_buffers();
+}
+
+void Fl_Glut_Window::draw_overlay() {
+ glut_window = this;
+ if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);}
+ overlaydisplay();
+}
+
+static void domenu(int, int, int);
+
+int Fl_Glut_Window::handle(int event) {
+ make_current();
+ int ex = Fl::event_x();
+ int ey = Fl::event_y();
+ float factor = pixels_per_unit();
+ ex = int(ex * factor + 0.5f);
+ ey = int(ey * factor + 0.5f);
+ int button;
+ switch (event) {
+
+ case FL_PUSH:
+ if (keyboard || special) Fl::focus(this);
+ button = Fl::event_button()-1;
+ if (button<0) button = 0;
+ if (button>2) button = 2;
+ if (menu[button]) {domenu(menu[button],ex,ey); return 1;}
+ mouse_down |= 1<<button;
+ if (mouse) {mouse(button,GLUT_DOWN,ex,ey); return 1;}
+ if (motion) return 1;
+ break;
+
+ case FL_MOUSEWHEEL:
+ button = Fl::event_dy();
+ while (button < 0) {if (mouse) mouse(3,GLUT_DOWN,ex,ey); ++button;}
+ while (button > 0) {if (mouse) mouse(4,GLUT_DOWN,ex,ey); --button;}
+ return 1;
+
+ case FL_RELEASE:
+ for (button = 0; button < 3; button++) if (mouse_down & (1<<button)) {
+ if (mouse) mouse(button,GLUT_UP,ex,ey);
+ }
+ mouse_down = 0;
+ return 1;
+
+ case FL_ENTER:
+ if (entry) {entry(GLUT_ENTERED); return 1;}
+ if (passivemotion) return 1;
+ break;
+
+ case FL_LEAVE:
+ if (entry) {entry(GLUT_LEFT); return 1;}
+ if (passivemotion) return 1;
+ break;
+
+ case FL_DRAG:
+ if (motion) {motion(ex, ey); return 1;}
+ break;
+
+ case FL_MOVE:
+ if (passivemotion) {passivemotion(ex, ey); return 1;}
+ break;
+
+ case FL_FOCUS:
+ if (keyboard || special) return 1;
+ break;
+
+ case FL_SHORTCUT:
+ if (!keyboard && !special) break;
+
+ case FL_KEYBOARD:
+ if (Fl::event_text()[0]) {
+ if (keyboard) {keyboard(Fl::event_text()[0],ex,ey); return 1;}
+ break;
+ } else {
+ if (special) {
+ int k = Fl::event_key();
+ if (k > FL_F && k <= FL_F_Last) k -= FL_F;
+ special(k,ex,ey);
+ return 1;
+ }
+ break;
+ }
+
+ case FL_HIDE:
+ if (visibility) visibility(GLUT_NOT_VISIBLE);
+ break;
+
+ case FL_SHOW:
+ if (visibility) visibility(GLUT_VISIBLE);
+ break;
+ }
+
+ return Fl_Gl_Window::handle(event);
+}
+
+static int glut_mode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
+
+void Fl_Glut_Window::_init() {
+ for (number=1; number<MAXWINDOWS; number++) if (!windows[number]) break;
+ windows[number] = this;
+ menu[0] = menu[1] = menu[2] = 0;
+ reshape = default_reshape;
+ display = default_display;
+ overlaydisplay = default_display;
+ keyboard = 0;
+ mouse = 0;
+ motion = 0;
+ passivemotion = 0;
+ entry = 0;
+ visibility = 0;
+ special = 0;
+ mouse_down = 0;
+ mode(glut_mode);
+}
+
+/** Creates a glut window, registers to the glut windows list.*/
+Fl_Glut_Window::Fl_Glut_Window(int W, int H, const char *t) :
+ Fl_Gl_Window(W,H,t) {_init();}
+
+/** Creates a glut window, registers to the glut windows list.*/
+Fl_Glut_Window::Fl_Glut_Window(int X,int Y,int W,int H, const char *t) :
+ Fl_Gl_Window(X,Y,W,H,t) {_init();}
+
+static int initargc;
+static char **initargv;
+
+void glutInit(int *argc, char **argv) {
+ initargc = *argc;
+ initargv = new char*[*argc+1];
+ int i,j;
+ for (i=0; i<=*argc; i++) initargv[i] = argv[i];
+ for (i=j=1; i<*argc; ) {
+ if (Fl::arg(*argc,argv,i));
+ else argv[j++] = argv[i++];
+ }
+ argv[j] = 0;
+ *argc = j;
+}
+
+void glutInitDisplayMode(unsigned int mode) {
+ glut_mode = mode;
+}
+
+void glutMainLoop() {Fl::run();}
+
+////////////////////////////////////////////////////////////////
+
+static int initx=0, inity=0, initw=300, inith=300, initpos=0;
+
+void glutInitWindowPosition(int x, int y) {
+ initx = x; inity = y; initpos = 1;
+}
+
+void glutInitWindowSize(int w, int h) {
+ initw = w; inith = h;
+}
+
+int glutCreateWindow(char *title) {
+ return glutCreateWindow((const char*)title);
+}
+
+int glutCreateWindow(const char *title) {
+ Fl_Glut_Window *W;
+ if (initpos) {
+ W = new Fl_Glut_Window(initx,inity,initw,inith,title);
+ initpos = 0;
+ } else {
+ W = new Fl_Glut_Window(initw,inith,title);
+ }
+ W->resizable(W);
+ if (initargc) {
+ W->show(initargc,initargv);
+ initargc = 0;
+ } else {
+ W->show();
+ }
+ W->valid(0);
+ W->context_valid(0);
+ W->make_current();
+ return W->number;
+}
+
+int glutCreateSubWindow(int win, int x, int y, int w, int h) {
+ Fl_Glut_Window *W = new Fl_Glut_Window(x,y,w,h,0);
+ windows[win]->add(W);
+ if (windows[win]->shown()) W->show();
+ W->make_current();
+ return W->number;
+}
+/** Destroys the glut window, first unregister it from the glut windows list */
+Fl_Glut_Window::~Fl_Glut_Window() {
+ if (glut_window == this) glut_window = 0;
+ windows[number] = 0;
+}
+
+void glutDestroyWindow(int win) {
+ // should destroy children!!!
+ delete windows[win];
+}
+
+void glutPostWindowRedisplay(int win) {
+ windows[win]->redraw();
+}
+
+void glutSetWindow(int win) {
+ windows[win]->make_current();
+}
+
+////////////////////////////////////////////////////////////////
+#include <FL/Fl_Menu_Item.H>
+
+struct menu {
+ void (*cb)(int);
+ Fl_Menu_Item *m;
+ int size;
+ int alloc;
+};
+
+#define MAXMENUS 32
+static menu menus[MAXMENUS+1];
+
+static void domenu(int n, int ex, int ey) {
+ glut_menu = n;
+ menu *m = &menus[n];
+ if (glut_menustate_function) glut_menustate_function(1);
+ if (glut_menustatus_function) glut_menustatus_function(1,ex,ey);
+ const Fl_Menu_Item* g = m->m->popup(Fl::event_x(), Fl::event_y(), 0);
+ if (g && g->callback_) ((void (*)(int))(g->callback_))(int(g->argument()));
+ if (glut_menustatus_function) glut_menustatus_function(0,ex,ey);
+ if (glut_menustate_function) glut_menustate_function(0);
+}
+
+int glutCreateMenu(void (*cb)(int)) {
+ int i;
+ for (i=1; i<MAXMENUS; i++) if (!menus[i].cb) break;
+ menu *m = &menus[i];
+ m->cb = cb;
+ return glut_menu = i;
+}
+
+void glutDestroyMenu(int n) {
+ menu *m = &menus[n];
+ delete[] m->m;
+ m->m = 0;
+ m->cb = 0;
+ m->size = m->alloc = 0;
+}
+
+static Fl_Menu_Item* additem(menu *m) {
+ if (m->size+1 >= m->alloc) {
+ m->alloc = m->size*2+10;
+ Fl_Menu_Item* nm = new Fl_Menu_Item[m->alloc];
+ for (int i=0; i<m->size; i++) nm[i] = m->m[i];
+ delete[] m->m;
+ m->m = nm;
+ }
+ int n = m->size++;
+ m->m[n+1].text = 0;
+ Fl_Menu_Item* i = &(m->m[n]);
+ i->shortcut_ = 0;
+ i->flags = 0;
+ i->labeltype_ = i->labelfont_ = i->labelsize_ = i->labelcolor_ = 0;
+ return i;
+}
+
+void glutAddMenuEntry(char *label, int value) {
+ menu *m = &menus[glut_menu];
+ Fl_Menu_Item* i = additem(m);
+ i->text = label;
+ i->callback_ = (Fl_Callback*)(m->cb);
+ i->argument(value);
+}
+
+void glutAddSubMenu(char *label, int submenu) {
+ menu *m = &menus[glut_menu];
+ Fl_Menu_Item* i = additem(m);
+ i->text = label;
+ i->callback_ = 0;
+ i->user_data_ = (void *)(menus[submenu].m);
+ i->flags = FL_PUP_SUBMENU;
+}
+
+void glutChangeToMenuEntry(int item, char *label, int value) {
+ menu *m = &menus[glut_menu];
+ Fl_Menu_Item* i = &m->m[item-1];
+ i->text = label;
+ i->callback_ = (Fl_Callback*)(m->cb);
+ i->argument(value);
+ i->flags = 0;
+}
+
+void glutChangeToSubMenu(int item, char *label, int submenu) {
+ menu *m = &menus[glut_menu];
+ Fl_Menu_Item* i = &m->m[item-1];
+ i->text = label;
+ i->callback_ = 0;
+ i->user_data_ = (void *)(menus[submenu].m);
+ i->flags = FL_PUP_SUBMENU;
+}
+
+void glutRemoveMenuItem(int item) {
+ menu *m = &menus[glut_menu];
+ if (item > m->size || item < 1) return;
+ for (int i = item-1; i <= m->size; i++) m->m[i] = m->m[i+1];
+ m->size--;
+}
+
+////////////////////////////////////////////////////////////////
+
+int glutGet(GLenum type) {
+ switch (type) {
+ case GLUT_RETURN_ZERO: return 0;
+ case GLUT_WINDOW_X: return glut_window->x();
+ case GLUT_WINDOW_Y: return glut_window->y();
+ case GLUT_WINDOW_WIDTH: return glut_window->pixel_w();
+ case GLUT_WINDOW_HEIGHT: return glut_window->pixel_h();
+ case GLUT_WINDOW_PARENT:
+ if (glut_window->parent())
+ return ((Fl_Glut_Window *)(glut_window->parent()))->number;
+ else
+ return 0;
+//case GLUT_WINDOW_NUM_CHILDREN:
+//case GLUT_WINDOW_CURSOR: return
+ case GLUT_SCREEN_WIDTH: return Fl::w();
+ case GLUT_SCREEN_HEIGHT: return Fl::h();
+//case GLUT_SCREEN_WIDTH_MM:
+//case GLUT_SCREEN_HEIGHT_MM:
+ case GLUT_MENU_NUM_ITEMS: return menus[glut_menu].size;
+ case GLUT_DISPLAY_MODE_POSSIBLE: return Fl_Gl_Window::can_do(glut_mode);
+ case GLUT_INIT_WINDOW_X: return initx;
+ case GLUT_INIT_WINDOW_Y: return inity;
+ case GLUT_INIT_WINDOW_WIDTH: return initw;
+ case GLUT_INIT_WINDOW_HEIGHT: return inith;
+ case GLUT_INIT_DISPLAY_MODE: return glut_mode;
+//case GLUT_ELAPSED_TIME:
+ case GLUT_WINDOW_BUFFER_SIZE:
+ if (glutGet(GLUT_WINDOW_RGBA))
+ return glutGet(GLUT_WINDOW_RED_SIZE)+
+ glutGet(GLUT_WINDOW_GREEN_SIZE)+
+ glutGet(GLUT_WINDOW_BLUE_SIZE)+
+ glutGet(GLUT_WINDOW_ALPHA_SIZE);
+ else
+ return glutGet(GLUT_WINDOW_COLORMAP_SIZE);
+ case GLUT_VERSION: return 20400;
+ default: {GLint p; glGetIntegerv(type, &p); return p;}
+ }
+}
+
+int glutLayerGet(GLenum type) {
+ switch (type) {
+ case GLUT_OVERLAY_POSSIBLE: return glut_window->can_do_overlay();
+//case GLUT_LAYER_IN_USE:
+//case GLUT_HAS_OVERLAY:
+ case GLUT_TRANSPARENT_INDEX: return 0; // true for SGI
+ case GLUT_NORMAL_DAMAGED: return glut_window->damage();
+ case GLUT_OVERLAY_DAMAGED: return 1; // kind of works...
+ default: return 0;
+ }
+}
+
+int glutDeviceGet(GLenum type) {
+ switch (type) {
+ case GLUT_HAS_KEYBOARD : return 1;
+ case GLUT_HAS_MOUSE : return 1;
+ case GLUT_NUM_MOUSE_BUTTONS : return 3;
+ default : return 0;
+ }
+}
+
+// Get extension function address...
+GLUTproc glutGetProcAddress(const char *procName) {
+ return (GLUTproc)Fl_Gl_Window_Driver::global()->GetProcAddress(procName);
+}
+
+// Parse the GL_EXTENSIONS string to see if the named extension is
+// supported.
+//
+// This code was copied from FreeGLUT 2.4.0 which carries the
+// following notice:
+//
+// Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+int glutExtensionSupported( const char* extension )
+{
+ if (!extension || strchr(extension, ' ')) return 0;
+
+ const char *extensions, *start;
+ const int len = strlen( extension );
+
+ start = extensions = (const char *) glGetString(GL_EXTENSIONS);
+
+ if (!extensions) return 0;
+
+ for (;;) {
+ const char *p = strstr(extensions, extension);
+ if (!p) return 0; /* not found */
+ /* check that the match isn't a super string */
+ if ((p == start || p[-1] == ' ') &&
+ (p[len] == ' ' || p[len] == 0)) return 1;
+ /* skip the false match and continue */
+ extensions = p + len;
+ }
+}
+
+// Add a mechanism to handle adding/removing the glut idle function
+// without depending on the (deprecated) set_idle method.
+void glutIdleFunc(void (*f)())
+{
+ // no change
+ if(glut_idle_func == f) return;
+ // remove current idle
+ if(glut_idle_func) Fl::remove_idle((void (*)(void *))glut_idle_func);
+ // install new idle func - if one was passed
+ if(f) Fl::add_idle((void (*)(void *))f);
+ // record new idle func - even if it is NULL
+ glut_idle_func = f;
+} // glutIdleFunc
+
+#endif // HAVE_GL
+
+//
+// End of "$Id$".
+//