diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2016-11-12 13:28:53 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2016-11-12 13:28:53 +0000 |
| commit | 1358c434b227276896a08e07000dbd56acb3f49c (patch) | |
| tree | a2d2afd78589bc3c68b140c81e81bdec565fbba3 /src/glut_compatibility.cxx | |
| parent | 8cdfb926f2155e05bb61210e29b8da5a90c5c275 (diff) | |
Rename misspelled files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12106 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/glut_compatibility.cxx')
| -rw-r--r-- | src/glut_compatibility.cxx | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/src/glut_compatibility.cxx b/src/glut_compatibility.cxx new file mode 100644 index 000000000..13e06242a --- /dev/null +++ b/src/glut_compatibility.cxx @@ -0,0 +1,484 @@ +// +// "$Id$" +// +// GLUT emulation routines for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2016 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +// Emulation of Glut using fltk. + +// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. +// "This program is freely distributable without licensing fees and is +// provided without guarantee or warrantee expressed or implied. This +// program is -not- in the public domain." + +// Although I have copied the GLUT API, none of my code is based on +// any Glut implementation details and is therefore covered by the LGPL. + +#include "flstring.h" +#if HAVE_GL +# include <FL/Fl_Gl_Window_Driver.H> +# include <FL/glut.H> +# define MAXWINDOWS 32 + +static Fl_Glut_Window *windows[MAXWINDOWS+1]; + +static void (*glut_idle_func)() = 0; // global glut idle function + +Fl_Glut_Window *glut_window; +int glut_menu; +void (*glut_menustate_function)(int); +void (*glut_menustatus_function)(int,int,int); + +static void default_reshape(int w, int h) {glViewport(0,0,w,h);} +static void default_display() {} + +void Fl_Glut_Window::make_current() { + glut_window = this; + if (shown()) Fl_Gl_Window::make_current(); +} + +static int indraw; +void Fl_Glut_Window::draw() { + glut_window = this; + indraw = 1; + if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);} + display(); + indraw = 0; +} + +void glutSwapBuffers() { + if (!indraw) glut_window->swap_buffers(); +} + +void Fl_Glut_Window::draw_overlay() { + glut_window = this; + if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);} + overlaydisplay(); +} + +static void domenu(int, int, int); + +int Fl_Glut_Window::handle(int event) { + make_current(); + int ex = Fl::event_x(); + int ey = Fl::event_y(); + float factor = pixels_per_unit(); + ex = int(ex * factor + 0.5f); + ey = int(ey * factor + 0.5f); + int button; + switch (event) { + + case FL_PUSH: + if (keyboard || special) Fl::focus(this); + button = Fl::event_button()-1; + if (button<0) button = 0; + if (button>2) button = 2; + if (menu[button]) {domenu(menu[button],ex,ey); return 1;} + mouse_down |= 1<<button; + if (mouse) {mouse(button,GLUT_DOWN,ex,ey); return 1;} + if (motion) return 1; + break; + + case FL_MOUSEWHEEL: + button = Fl::event_dy(); + while (button < 0) {if (mouse) mouse(3,GLUT_DOWN,ex,ey); ++button;} + while (button > 0) {if (mouse) mouse(4,GLUT_DOWN,ex,ey); --button;} + return 1; + + case FL_RELEASE: + for (button = 0; button < 3; button++) if (mouse_down & (1<<button)) { + if (mouse) mouse(button,GLUT_UP,ex,ey); + } + mouse_down = 0; + return 1; + + case FL_ENTER: + if (entry) {entry(GLUT_ENTERED); return 1;} + if (passivemotion) return 1; + break; + + case FL_LEAVE: + if (entry) {entry(GLUT_LEFT); return 1;} + if (passivemotion) return 1; + break; + + case FL_DRAG: + if (motion) {motion(ex, ey); return 1;} + break; + + case FL_MOVE: + if (passivemotion) {passivemotion(ex, ey); return 1;} + break; + + case FL_FOCUS: + if (keyboard || special) return 1; + break; + + case FL_SHORTCUT: + if (!keyboard && !special) break; + + case FL_KEYBOARD: + if (Fl::event_text()[0]) { + if (keyboard) {keyboard(Fl::event_text()[0],ex,ey); return 1;} + break; + } else { + if (special) { + int k = Fl::event_key(); + if (k > FL_F && k <= FL_F_Last) k -= FL_F; + special(k,ex,ey); + return 1; + } + break; + } + + case FL_HIDE: + if (visibility) visibility(GLUT_NOT_VISIBLE); + break; + + case FL_SHOW: + if (visibility) visibility(GLUT_VISIBLE); + break; + } + + return Fl_Gl_Window::handle(event); +} + +static int glut_mode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH; + +void Fl_Glut_Window::_init() { + for (number=1; number<MAXWINDOWS; number++) if (!windows[number]) break; + windows[number] = this; + menu[0] = menu[1] = menu[2] = 0; + reshape = default_reshape; + display = default_display; + overlaydisplay = default_display; + keyboard = 0; + mouse = 0; + motion = 0; + passivemotion = 0; + entry = 0; + visibility = 0; + special = 0; + mouse_down = 0; + mode(glut_mode); +} + +/** Creates a glut window, registers to the glut windows list.*/ +Fl_Glut_Window::Fl_Glut_Window(int W, int H, const char *t) : + Fl_Gl_Window(W,H,t) {_init();} + +/** Creates a glut window, registers to the glut windows list.*/ +Fl_Glut_Window::Fl_Glut_Window(int X,int Y,int W,int H, const char *t) : + Fl_Gl_Window(X,Y,W,H,t) {_init();} + +static int initargc; +static char **initargv; + +void glutInit(int *argc, char **argv) { + initargc = *argc; + initargv = new char*[*argc+1]; + int i,j; + for (i=0; i<=*argc; i++) initargv[i] = argv[i]; + for (i=j=1; i<*argc; ) { + if (Fl::arg(*argc,argv,i)); + else argv[j++] = argv[i++]; + } + argv[j] = 0; + *argc = j; +} + +void glutInitDisplayMode(unsigned int mode) { + glut_mode = mode; +} + +void glutMainLoop() {Fl::run();} + +//////////////////////////////////////////////////////////////// + +static int initx=0, inity=0, initw=300, inith=300, initpos=0; + +void glutInitWindowPosition(int x, int y) { + initx = x; inity = y; initpos = 1; +} + +void glutInitWindowSize(int w, int h) { + initw = w; inith = h; +} + +int glutCreateWindow(char *title) { + return glutCreateWindow((const char*)title); +} + +int glutCreateWindow(const char *title) { + Fl_Glut_Window *W; + if (initpos) { + W = new Fl_Glut_Window(initx,inity,initw,inith,title); + initpos = 0; + } else { + W = new Fl_Glut_Window(initw,inith,title); + } + W->resizable(W); + if (initargc) { + W->show(initargc,initargv); + initargc = 0; + } else { + W->show(); + } + W->valid(0); + W->context_valid(0); + W->make_current(); + return W->number; +} + +int glutCreateSubWindow(int win, int x, int y, int w, int h) { + Fl_Glut_Window *W = new Fl_Glut_Window(x,y,w,h,0); + windows[win]->add(W); + if (windows[win]->shown()) W->show(); + W->make_current(); + return W->number; +} +/** Destroys the glut window, first unregister it from the glut windows list */ +Fl_Glut_Window::~Fl_Glut_Window() { + if (glut_window == this) glut_window = 0; + windows[number] = 0; +} + +void glutDestroyWindow(int win) { + // should destroy children!!! + delete windows[win]; +} + +void glutPostWindowRedisplay(int win) { + windows[win]->redraw(); +} + +void glutSetWindow(int win) { + windows[win]->make_current(); +} + +//////////////////////////////////////////////////////////////// +#include <FL/Fl_Menu_Item.H> + +struct menu { + void (*cb)(int); + Fl_Menu_Item *m; + int size; + int alloc; +}; + +#define MAXMENUS 32 +static menu menus[MAXMENUS+1]; + +static void domenu(int n, int ex, int ey) { + glut_menu = n; + menu *m = &menus[n]; + if (glut_menustate_function) glut_menustate_function(1); + if (glut_menustatus_function) glut_menustatus_function(1,ex,ey); + const Fl_Menu_Item* g = m->m->popup(Fl::event_x(), Fl::event_y(), 0); + if (g && g->callback_) ((void (*)(int))(g->callback_))(int(g->argument())); + if (glut_menustatus_function) glut_menustatus_function(0,ex,ey); + if (glut_menustate_function) glut_menustate_function(0); +} + +int glutCreateMenu(void (*cb)(int)) { + int i; + for (i=1; i<MAXMENUS; i++) if (!menus[i].cb) break; + menu *m = &menus[i]; + m->cb = cb; + return glut_menu = i; +} + +void glutDestroyMenu(int n) { + menu *m = &menus[n]; + delete[] m->m; + m->m = 0; + m->cb = 0; + m->size = m->alloc = 0; +} + +static Fl_Menu_Item* additem(menu *m) { + if (m->size+1 >= m->alloc) { + m->alloc = m->size*2+10; + Fl_Menu_Item* nm = new Fl_Menu_Item[m->alloc]; + for (int i=0; i<m->size; i++) nm[i] = m->m[i]; + delete[] m->m; + m->m = nm; + } + int n = m->size++; + m->m[n+1].text = 0; + Fl_Menu_Item* i = &(m->m[n]); + i->shortcut_ = 0; + i->flags = 0; + i->labeltype_ = i->labelfont_ = i->labelsize_ = i->labelcolor_ = 0; + return i; +} + +void glutAddMenuEntry(char *label, int value) { + menu *m = &menus[glut_menu]; + Fl_Menu_Item* i = additem(m); + i->text = label; + i->callback_ = (Fl_Callback*)(m->cb); + i->argument(value); +} + +void glutAddSubMenu(char *label, int submenu) { + menu *m = &menus[glut_menu]; + Fl_Menu_Item* i = additem(m); + i->text = label; + i->callback_ = 0; + i->user_data_ = (void *)(menus[submenu].m); + i->flags = FL_PUP_SUBMENU; +} + +void glutChangeToMenuEntry(int item, char *label, int value) { + menu *m = &menus[glut_menu]; + Fl_Menu_Item* i = &m->m[item-1]; + i->text = label; + i->callback_ = (Fl_Callback*)(m->cb); + i->argument(value); + i->flags = 0; +} + +void glutChangeToSubMenu(int item, char *label, int submenu) { + menu *m = &menus[glut_menu]; + Fl_Menu_Item* i = &m->m[item-1]; + i->text = label; + i->callback_ = 0; + i->user_data_ = (void *)(menus[submenu].m); + i->flags = FL_PUP_SUBMENU; +} + +void glutRemoveMenuItem(int item) { + menu *m = &menus[glut_menu]; + if (item > m->size || item < 1) return; + for (int i = item-1; i <= m->size; i++) m->m[i] = m->m[i+1]; + m->size--; +} + +//////////////////////////////////////////////////////////////// + +int glutGet(GLenum type) { + switch (type) { + case GLUT_RETURN_ZERO: return 0; + case GLUT_WINDOW_X: return glut_window->x(); + case GLUT_WINDOW_Y: return glut_window->y(); + case GLUT_WINDOW_WIDTH: return glut_window->pixel_w(); + case GLUT_WINDOW_HEIGHT: return glut_window->pixel_h(); + case GLUT_WINDOW_PARENT: + if (glut_window->parent()) + return ((Fl_Glut_Window *)(glut_window->parent()))->number; + else + return 0; +//case GLUT_WINDOW_NUM_CHILDREN: +//case GLUT_WINDOW_CURSOR: return + case GLUT_SCREEN_WIDTH: return Fl::w(); + case GLUT_SCREEN_HEIGHT: return Fl::h(); +//case GLUT_SCREEN_WIDTH_MM: +//case GLUT_SCREEN_HEIGHT_MM: + case GLUT_MENU_NUM_ITEMS: return menus[glut_menu].size; + case GLUT_DISPLAY_MODE_POSSIBLE: return Fl_Gl_Window::can_do(glut_mode); + case GLUT_INIT_WINDOW_X: return initx; + case GLUT_INIT_WINDOW_Y: return inity; + case GLUT_INIT_WINDOW_WIDTH: return initw; + case GLUT_INIT_WINDOW_HEIGHT: return inith; + case GLUT_INIT_DISPLAY_MODE: return glut_mode; +//case GLUT_ELAPSED_TIME: + case GLUT_WINDOW_BUFFER_SIZE: + if (glutGet(GLUT_WINDOW_RGBA)) + return glutGet(GLUT_WINDOW_RED_SIZE)+ + glutGet(GLUT_WINDOW_GREEN_SIZE)+ + glutGet(GLUT_WINDOW_BLUE_SIZE)+ + glutGet(GLUT_WINDOW_ALPHA_SIZE); + else + return glutGet(GLUT_WINDOW_COLORMAP_SIZE); + case GLUT_VERSION: return 20400; + default: {GLint p; glGetIntegerv(type, &p); return p;} + } +} + +int glutLayerGet(GLenum type) { + switch (type) { + case GLUT_OVERLAY_POSSIBLE: return glut_window->can_do_overlay(); +//case GLUT_LAYER_IN_USE: +//case GLUT_HAS_OVERLAY: + case GLUT_TRANSPARENT_INDEX: return 0; // true for SGI + case GLUT_NORMAL_DAMAGED: return glut_window->damage(); + case GLUT_OVERLAY_DAMAGED: return 1; // kind of works... + default: return 0; + } +} + +int glutDeviceGet(GLenum type) { + switch (type) { + case GLUT_HAS_KEYBOARD : return 1; + case GLUT_HAS_MOUSE : return 1; + case GLUT_NUM_MOUSE_BUTTONS : return 3; + default : return 0; + } +} + +// Get extension function address... +GLUTproc glutGetProcAddress(const char *procName) { + return (GLUTproc)Fl_Gl_Window_Driver::global()->GetProcAddress(procName); +} + +// Parse the GL_EXTENSIONS string to see if the named extension is +// supported. +// +// This code was copied from FreeGLUT 2.4.0 which carries the +// following notice: +// +// Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. +int glutExtensionSupported( const char* extension ) +{ + if (!extension || strchr(extension, ' ')) return 0; + + const char *extensions, *start; + const int len = strlen( extension ); + + start = extensions = (const char *) glGetString(GL_EXTENSIONS); + + if (!extensions) return 0; + + for (;;) { + const char *p = strstr(extensions, extension); + if (!p) return 0; /* not found */ + /* check that the match isn't a super string */ + if ((p == start || p[-1] == ' ') && + (p[len] == ' ' || p[len] == 0)) return 1; + /* skip the false match and continue */ + extensions = p + len; + } +} + +// Add a mechanism to handle adding/removing the glut idle function +// without depending on the (deprecated) set_idle method. +void glutIdleFunc(void (*f)()) +{ + // no change + if(glut_idle_func == f) return; + // remove current idle + if(glut_idle_func) Fl::remove_idle((void (*)(void *))glut_idle_func); + // install new idle func - if one was passed + if(f) Fl::add_idle((void (*)(void *))f); + // record new idle func - even if it is NULL + glut_idle_func = f; +} // glutIdleFunc + +#endif // HAVE_GL + +// +// End of "$Id$". +// |
