diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2010-03-29 10:54:18 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2010-03-29 10:54:18 +0000 |
| commit | 38aa53038c414dc079599a4aa9cabb2772400026 (patch) | |
| tree | 5403a8fe6d0dd8cd69242af7a00ccb910822c9cd /src | |
| parent | 699bf33e69074c1e11ba31ba3181eb886d98a550 (diff) | |
Started to remove USE_QUARTZ, as all Apple implementations use Quartz as their Graphics Rendering system now.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7353 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src')
| -rw-r--r-- | src/Fl_Image.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Fl_Image.cxx b/src/Fl_Image.cxx index cc544efd3..c7a79bfd1 100644 --- a/src/Fl_Image.cxx +++ b/src/Fl_Image.cxx @@ -375,7 +375,7 @@ void Fl_RGB_Image::desaturate() { d(new_d); } -#if !defined(WIN32) && !USE_QUARTZ +#if !defined(WIN32) && !defined(__APPLE_QUARTZ__) // Composite an image with alpha on systems that don't have accelerated // alpha compositing... static void alpha_blend(Fl_RGB_Image *img, int X, int Y, int W, int H, int cx, int cy) { @@ -431,7 +431,7 @@ static void alpha_blend(Fl_RGB_Image *img, int X, int Y, int W, int H, int cx, i delete[] dst; } -#endif // !WIN32 && !USE_QUARTZ +#endif // !WIN32 && !__APPLE_QUARTZ__ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { if(fl_device->type() == Fl_Device::postscript_device) { |
