summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorMatthias Melcher <fltk@matthiasm.com>2007-02-24 23:57:49 +0000
committerMatthias Melcher <fltk@matthiasm.com>2007-02-24 23:57:49 +0000
commit3be4efbd8ac016ac8598c866e92c13351b7ed007 (patch)
tree9b853a6e8e101c69636a23637dcdde772bffc111 /src
parentc47b4c91aefbea91bd8405013a5b9f8c6567c99b (diff)
First attempt at fixing all WIN32 scrolling issues. This code uses some (legal) trickery and should take multi-monitors and partially obscured windows into account. Albrecht, I do not have a multi-monitor setup. Please verify this fix on your machine. Thanks. (STR #1601)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5713 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src')
-rw-r--r--src/fl_scroll_area.cxx80
1 files changed, 51 insertions, 29 deletions
diff --git a/src/fl_scroll_area.cxx b/src/fl_scroll_area.cxx
index cf1947fa9..fc03edc38 100644
--- a/src/fl_scroll_area.cxx
+++ b/src/fl_scroll_area.cxx
@@ -73,39 +73,59 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
clip_h = H-src_h;
}
#ifdef WIN32
- BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
- // NYI: need to redraw areas that the source of BitBlt was bad due to
- // overlapped windows, probably similar to X version:
- // MRS: basic code needs to redraw parts that scrolled from off-screen...
- int temp, limit;
- int wx, wy;
-
- // Compute the X position of the current window;
- // this only works when scrolling in response to
- // a user event; Fl_Window::x/y_root() do not work
- // on WIN32...
- wx = Fl::event_x_root() - Fl::event_x();
- wy = Fl::event_y_root() - Fl::event_y();
+ typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
+ static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
+ static char first_time = 1;
- temp = wx + src_x;
- if (temp < Fl::x()) {
- draw_area(data, dest_x, dest_y, Fl::x() - temp, src_h);
- }
- temp = wx + src_x + src_w;
- limit = Fl::x() + Fl::w();
- if (temp > limit) {
- draw_area(data, dest_x + src_w - temp + limit, dest_y, temp - limit, src_h);
+ // We will have to do some Region magic now, so let's see if the
+ // required function is available (and it should be staring w/Win95)
+ if (first_time) {
+ HMODULE hMod = GetModuleHandle("GDI32.DLL");
+ if (hMod) {
+ fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
+ }
+ first_time = 0;
}
- temp = wy + src_y;
- if (temp < Fl::y()) {
- draw_area(data, dest_x, dest_y, src_w, Fl::y() - temp);
- }
- temp = wy + src_y + src_h;
- limit = Fl::y() + Fl::h();
- if (temp > limit) {
- draw_area(data, dest_x, dest_y + src_h - temp + limit, src_w, temp - limit);
+ // Now check if the source scrolling area is fully visible.
+ // If it is, we will do a quick scroll and just update the
+ // newly exposed area. If it is not, we go the safe route and
+ // re-render the full area instead.
+ // Note 1: we could go and find the areas that are actually
+ // obscured and recursively call fl_scroll for the newly found
+ // rectangles. However, this practice would rely on the
+ // elements of the undocumented Rgn structure.
+ // Note 2: although this method should take care of most
+ // multi-screen solutions, it will not solve issues scrolling
+ // from a different resolution screen onto another.
+ // Note 3: this has been tested with image maps, too.
+ if (fl_GetRandomRgn) {
+ // get the DC region minus all overlapping windows
+ HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
+ int nn = fl_GetRandomRgn(fl_gc, sys_rgn, 4);
+ // now get the source scrolling rectangle
+ HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
+ POINT offset = { 0, 0 };
+ if (GetDCOrgEx(fl_gc, &offset)) {
+ OffsetRgn(src_rgn, offset.x, offset.y);
+ }
+ // see if all source pixels are available in the system region
+ // Note: we could be a bit more merciful and subtract the
+ // scroll destination region as well.
+ HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
+ int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
+ DeleteObject(dst_rgn);
+ DeleteObject(src_rgn);
+ DeleteObject(sys_rgn);
+ if (r!=NULLREGION) {
+ draw_area(data,X,Y,W,H);
+ return;
+ }
}
+
+ // Great, we can do an accelerated scroll insteasd of re-rendering
+ BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
+
#elif defined(__APPLE_QD__)
Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
@@ -116,6 +136,8 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
#elif defined(__APPLE_QUARTZ__)
// warning: there does not seem to be an equivalent to this function in Quartz
// ScrollWindowRect is a QuickDraw function and won't work here.
+ // Since on OS X all windows are fully double buffered, we need not
+ // worry about offscreen or obscured areas
Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );