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authorMatthias Melcher <git@matthiasm.com>2019-01-17 21:30:16 +0100
committerMatthias Melcher <git@matthiasm.com>2019-01-17 21:30:16 +0100
commit6bc3fa37681563882a03ec9b0eaf821d82c10964 (patch)
tree8d70ff1d3bef367ae67efbdf6e41d69f8fd55d7e /src
parent2f0e45e7a7110761080e2540c95a9fc94f162f81 (diff)
parent78510a831d89c7985eb2894f96fcebd388e21856 (diff)
Merge branch 'master' of https://github.com/fltk/fltk into Android
Diffstat (limited to 'src')
-rw-r--r--src/Fl_cocoa.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm
index f8d84ef36..6ddc8b988 100644
--- a/src/Fl_cocoa.mm
+++ b/src/Fl_cocoa.mm
@@ -2175,7 +2175,7 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
All Quartz drawings go to this bitmap. displayLayer: finishes by using an image copy
of the bitmap as the layer's contents. That step fills the window.
When resized or when the window flips between low/high resolution displays,
- FLViewLayer receives the viewFrameDidChange message which deletes the bitmap and zeros layer_data.
+ FLViewLayer receives the viewFrameDidChange message which deletes the bitmap and zeroes layer_data.
This ensures the bitmap is recreated after the window was resized or changed resolution.
Each layer-backed OpenGL window has an associated FLGLViewLayer object, derived from FLView.