diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2005-12-30 10:32:58 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2005-12-30 10:32:58 +0000 |
| commit | 76e967889f182d41a64dddbabd668978369358a5 (patch) | |
| tree | be571506a115aee9978ef16c73ad61cdeb1ea6a5 /src | |
| parent | d3db965083a783672ce39c36883c194a403abdac (diff) | |
STR #1131: there is no good way in Mac OS X to support an OpenGL
overlay (well, at least none that I could find) so I decided to
simplify the overlay code. FLTK tricked a little using the
front render buffer, however OS X 10.4 does not support
that anymore. Anyway, here's the slow, but working, solution.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4724 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src')
| -rw-r--r-- | src/Fl_Gl_Overlay.cxx | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Fl_Gl_Overlay.cxx b/src/Fl_Gl_Overlay.cxx index 3e3289545..c1622e962 100644 --- a/src/Fl_Gl_Overlay.cxx +++ b/src/Fl_Gl_Overlay.cxx @@ -196,16 +196,26 @@ int Fl_Gl_Window::can_do_overlay() { void Fl_Gl_Window::redraw_overlay() { if (!shown()) return; make_overlay(); +#ifdef __APPLE__ + redraw(); +#else #ifndef WIN32 if (overlay != this) ((Fl_Gl_Window*)overlay)->redraw(); else #endif damage(FL_DAMAGE_OVERLAY); +#endif } void Fl_Gl_Window::make_overlay_current() { make_overlay(); +#ifdef __APPLE__ + // this is not very useful, but unfortunatly, Apple decided + // that front buffer drawing can no longer (OS X 10.4) be + // supported on their platforms. + make_current(); +#else #if HAVE_GL_OVERLAY if (overlay != this) { #ifdef WIN32 @@ -218,6 +228,7 @@ void Fl_Gl_Window::make_overlay_current() { } else #endif glDrawBuffer(GL_FRONT); +#endif } void Fl_Gl_Window::hide_overlay() { |
