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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-05-21 21:17:11 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-05-21 21:17:11 +0200
commit9b80a38345d2197654c4610f3d3812e27a301c36 (patch)
tree64e61aa88d8c5d872f03eff60e28592d3e9938da /src
parent07f4fd43802183721e3e69f2d828af5f5820ea5a (diff)
Support for fl_scroll() under macOS when GUI is scaled
Diffstat (limited to 'src')
-rw-r--r--src/Fl_cocoa.mm4
-rw-r--r--src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx5
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx25
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx12
4 files changed, 13 insertions, 33 deletions
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm
index f7365630b..3b4af18e4 100644
--- a/src/Fl_cocoa.mm
+++ b/src/Fl_cocoa.mm
@@ -3408,9 +3408,9 @@ void Fl_Cocoa_Window_Driver::make_current()
// it gets activated when needed (e.g., draw text)
CGContextSetShouldAntialias(gc, false);
CGFloat hgt = [[fl_window contentView] frame].size.height;
- CGContextTranslateCTM(gc, 0.5, hgt-0.5f);
- CGContextScaleCTM(gc, 1.0f, -1.0f); // now 0,0 is top-left point of the window
float s = Fl::screen_driver()->scale(0);
+ CGContextTranslateCTM(gc, 0.5f*s, hgt-0.5f*s);
+ CGContextScaleCTM(gc, 1.0f, -1.0f); // now 0,0 is top-left point of the window
CGContextScaleCTM(gc, s, s); // apply current scaling factor
// for subwindows, limit drawing to inside of parent window
// half pixel offset is necessary for clipping as done by fl_cgrectmake_cocoa()
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx
index 4df52f15d..97308e666 100644
--- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx
+++ b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx
@@ -26,6 +26,7 @@
#include <FL/fl_draw.H>
#include <FL/Fl.H>
#include <FL/platform.H>
+#include <math.h>
/**
\cond DriverDev
@@ -260,7 +261,9 @@ int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, i
{
CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h);
if (img) {
- ((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h);
+ float s = Fl_Graphics_Driver::default_driver().scale();
+ ((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,
+ dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h);
CFRelease(img);
}
return 0;
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx
index bb4240864..71fc08637 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx
@@ -280,32 +280,9 @@ void Fl_Quartz_Graphics_Driver::draw_CGImage(CGImageRef cgimg, int x, int y, int
CGContextClipToRect(gc_, CGRectOffset(rect, -0.5, -0.5 ));
// move graphics context to origin of vertically reversed image
// The 0.5 here cancels the 0.5 offset present in Quartz graphics contexts.
- // Thus, image and surface pixels are in phase if there's no scaling.
+ // Thus, image and surface pixels are in phase.
CGContextTranslateCTM(gc_, rect.origin.x - srcx - 0.5, rect.origin.y - srcy + sh - 0.5);
CGContextScaleCTM(gc_, 1, -1);
- CGAffineTransform at = CGContextGetCTM(gc_);
- if (at.a == at.d && at.b == 0 && at.c == 0) { // proportional scaling, no rotation
- // We handle x2 and /2 scalings that occur when drawing to
- // a double-resolution bitmap, and when drawing a double-resolution bitmap to display.
- bool doit = false;
- // phase image with display pixels
- CGFloat deltax = 0, deltay = 0;
- if (at.a == 2) { // make .tx and .ty have even values
- deltax = (at.tx/2 - round(at.tx/2));
- deltay = (at.ty/2 - round(at.ty/2));
- doit = true;
- } else if (at.a == 0.5) {
- doit = true;
- if (high_resolution()) { // make .tx and .ty have int or half-int values
- deltax = -(at.tx*2 - round(at.tx*2));
- deltay = (at.ty*2 - round(at.ty*2));
- } else { // make .tx and .ty have integral values
- deltax = (at.tx - round(at.tx))*2;
- deltay = (at.ty - round(at.ty))*2;
- }
- }
- if (doit) CGContextTranslateCTM(gc_, -deltax, -deltay);
- }
CGContextDrawImage(gc_, CGRectMake(0, 0, sw, sh), cgimg);
CGContextRestoreGState(gc_);
}
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
index e48cd0361..8266f16e8 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
@@ -75,7 +75,7 @@ void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) {
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
of size one unit by line-width.
@@ -92,7 +92,7 @@ void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
CGContextAddLineToPoint(gc_, x1, y);
CGContextAddLineToPoint(gc_, x1, y2);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
CGContextFillRect(gc_, CGRectMake(x-0.5, y - quartz_line_width_/2, 1 , quartz_line_width_));
CGContextFillRect(gc_, CGRectMake(x1 - quartz_line_width_/2, y2-0.5, quartz_line_width_, 1));
}
@@ -106,7 +106,7 @@ void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
CGContextAddLineToPoint(gc_, x1, y2);
CGContextAddLineToPoint(gc_, x3, y2);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
CGContextFillRect(gc_, CGRectMake(x-0.5, y - quartz_line_width_/2, 1 , quartz_line_width_));
CGContextFillRect(gc_, CGRectMake(x3-0.5, y2 - quartz_line_width_/2, 1 , quartz_line_width_));
}
@@ -118,7 +118,7 @@ void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) {
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x, y1);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y1-0.5, quartz_line_width_, 1));
}
@@ -131,7 +131,7 @@ void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
CGContextAddLineToPoint(gc_, x, y1);
CGContextAddLineToPoint(gc_, x2, y1);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x2-0.5, y1 - quartz_line_width_/2, 1 , quartz_line_width_));
}
@@ -145,7 +145,7 @@ void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
CGContextAddLineToPoint(gc_, x2, y1);
CGContextAddLineToPoint(gc_, x2, y3);
CGContextStrokePath(gc_);
- if (high_resolution()) {
+ if (high_resolution() || scale()>=2) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x2 - quartz_line_width_/2, y3-0.5, quartz_line_width_, 1));
}