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authorMatthias Melcher <fltk@matthiasm.com>2004-08-26 22:24:24 +0000
committerMatthias Melcher <fltk@matthiasm.com>2004-08-26 22:24:24 +0000
commitc29b4b5e16e87199846a0f97bc3bd2d80b6c0c07 (patch)
tree921e93044d419a6efe403a644ad771a5663efd93 /src
parent157bf815062e52baef3efc27d8e5d80bbc0cd093 (diff)
FLTK1.1 Quartz support:
- added a 'test/unittests' which wil check for identical drawing on all platforms. This was desperatly needed to fix tremendous problems in getting the Quartz drawing routines right - disabled anti-aliasing for functions that draw straight lines at integer coordinates git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3788 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src')
-rw-r--r--src/Fl_mac.cxx6
-rw-r--r--src/fl_rect.cxx28
2 files changed, 28 insertions, 6 deletions
diff --git a/src/Fl_mac.cxx b/src/Fl_mac.cxx
index e6b088ec0..c70a649f8 100644
--- a/src/Fl_mac.cxx
+++ b/src/Fl_mac.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $"
+// "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $"
//
// MacOS specific code for the Fast Light Tool Kit (FLTK).
//
@@ -1863,6 +1863,8 @@ void Fl_Window::make_current()
if (!i->gc) {
//CreateCGContextForPort(GetWindowPort(i->xid), &i->gc);
QDBeginCGContext(GetWindowPort(i->xid), &i->gc);
+#warning : line capping should not be set. Check AA settings to make this work
+ CGContextSetLineCap(i->gc, kCGLineCapSquare);
// save the unclipped state for later
CGContextSaveGState(i->gc);
// translate coordinate system to coorespond with fltk's.
@@ -1948,6 +1950,6 @@ void Fl::paste(Fl_Widget &receiver, int clipboard) {
//
-// End of "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $".
+// End of "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $".
//
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index 5510bb648..d7b2549e2 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $"
+// "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
@@ -46,8 +46,10 @@ void fl_rect(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
FrameRect(&rect);
#elif defined(__APPLE_QUARTZ__)
- CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
+ CGContextSetShouldAntialias(fl_gc, false);
+ CGRect rect = CGRectMake(x, y, w-1, h-1);
CGContextStrokeRect(fl_gc, rect);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
#endif
@@ -65,8 +67,10 @@ void fl_rectf(int x, int y, int w, int h) {
SetRect(&rect, x, y, x+w, y+h);
PaintRect(&rect);
#elif defined(__APPLE_QUARTZ__)
- CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
+ CGContextSetShouldAntialias(fl_gc, false);
+ CGRect rect = CGRectMake(x, y, w-1, h-1);
CGContextFillRect(fl_gc, rect);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
#endif
@@ -78,9 +82,11 @@ void fl_xyline(int x, int y, int x1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x1, y);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
#endif
@@ -98,10 +104,12 @@ void fl_xyline(int x, int y, int x1, int y2) {
LineTo(x1, y);
LineTo(x1, y2);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextAddLineToPoint(fl_gc, x1, y2);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[3];
p[0].x = x; p[0].y = p[1].y = y;
@@ -124,11 +132,13 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
LineTo(x1, y2);
LineTo(x3, y2);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y);
CGContextAddLineToPoint(fl_gc, x1, y2);
CGContextAddLineToPoint(fl_gc, x3, y2);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[4];
p[0].x = x; p[0].y = p[1].y = y;
@@ -146,9 +156,11 @@ void fl_yxline(int x, int y, int y1) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); LineTo(x, y1);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
#endif
@@ -166,10 +178,12 @@ void fl_yxline(int x, int y, int y1, int x2) {
LineTo(x, y1);
LineTo(x2, y1);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextAddLineToPoint(fl_gc, x2, y1);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[3];
p[0].x = p[1].x = x; p[0].y = y;
@@ -192,11 +206,13 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
LineTo(x2, y1);
LineTo(x2, y3);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y1);
CGContextAddLineToPoint(fl_gc, x2, y1);
CGContextAddLineToPoint(fl_gc, x2, y3);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XPoint p[4];
p[0].x = p[1].x = x; p[0].y = y;
@@ -217,9 +233,11 @@ void fl_line(int x, int y, int x1, int y1) {
MoveTo(x, y);
LineTo(x1, y1);
#elif defined(__APPLE_QUARTZ__)
+ if ( x==x1 || y==y1 ) CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x1, y1);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
#endif
@@ -376,9 +394,11 @@ void fl_point(int x, int y) {
#elif defined(__APPLE_QD__)
MoveTo(x, y); Line(0, 0);
#elif defined(__APPLE_QUARTZ__)
+ CGContextSetShouldAntialias(fl_gc, false);
CGContextMoveToPoint(fl_gc, x, y);
CGContextAddLineToPoint(fl_gc, x, y);
CGContextStrokePath(fl_gc);
+ CGContextSetShouldAntialias(fl_gc, true);
#else
XDrawPoint(fl_display, fl_window, fl_gc, x, y);
#endif
@@ -642,5 +662,5 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
}
//
-// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $".
+// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $".
//