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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-04-19 13:03:49 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-04-19 13:03:49 +0200
commitebbee5301b975f2afcf22a0649b3ba7724c78089 (patch)
tree89711e685a15efb557c96e8e93d6044fdb7b2f94 /src
parent698fe39ff16df2b7440df3cdbb969cba09798935 (diff)
macOS: simpler handling of GL windows when first displayed.
tested on macOS versions 10.3, 10.6, 10.9, 10.14
Diffstat (limited to 'src')
-rw-r--r--src/Fl_Gl_Window.cxx18
-rw-r--r--src/Fl_Gl_Window_Driver.H10
-rw-r--r--src/Fl_cocoa.mm12
-rw-r--r--src/glut_compatibility.cxx10
4 files changed, 23 insertions, 27 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index dc031d0e6..ee4de475f 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -72,7 +72,7 @@ int Fl_Gl_Window::can_do(int a, const int *b) {
}
void Fl_Gl_Window::show() {
- int need_redraw = 0;
+ int need_after = 0;
if (!shown()) {
if (!g) {
g = pGlWindowDriver->find(mode_,alist);
@@ -86,10 +86,10 @@ void Fl_Gl_Window::show() {
return;
}
}
- pGlWindowDriver->before_show(need_redraw);
+ pGlWindowDriver->before_show(need_after);
}
Fl_Window::show();
- pGlWindowDriver->after_show(need_redraw);
+ if (need_after) pGlWindowDriver->after_show();
}
@@ -513,13 +513,13 @@ Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
return new Fl_Cocoa_Gl_Window_Driver(w);
}
-void Fl_Cocoa_Gl_Window_Driver::before_show(int& need_redraw) {
- if( ! pWindow->parent() ) need_redraw=1;
+void Fl_Cocoa_Gl_Window_Driver::before_show(int& need_after) {
+ need_after = 1;
}
-void Fl_Cocoa_Gl_Window_Driver::after_show(int need_redraw) {
- pWindow->set_visible();
- if(need_redraw) pWindow->redraw();//necessary only after creation of a top-level GL window
+void Fl_Cocoa_Gl_Window_Driver::after_show() {
+ // Makes sure the GL context is created to avoid drawing twice the window when first shown
+ pWindow->make_current();
}
float Fl_Cocoa_Gl_Window_Driver::pixels_per_unit()
@@ -703,7 +703,7 @@ Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
return new Fl_X11_Gl_Window_Driver(w);
}
-void Fl_X11_Gl_Window_Driver::before_show(int& need_redraw) {
+void Fl_X11_Gl_Window_Driver::before_show(int&) {
Fl_X::make_xid(pWindow, g()->vis, g()->colormap);
if (overlay() && overlay() != pWindow) ((Fl_Gl_Window*)overlay())->show();
}
diff --git a/src/Fl_Gl_Window_Driver.H b/src/Fl_Gl_Window_Driver.H
index 2b1875596..bc0de9ebe 100644
--- a/src/Fl_Gl_Window_Driver.H
+++ b/src/Fl_Gl_Window_Driver.H
@@ -52,8 +52,8 @@ public:
static Fl_Gl_Window_Driver *newGlWindowDriver(Fl_Gl_Window *w);
static Fl_Gl_Window_Driver *global();
virtual float pixels_per_unit() {return 1;}
- virtual void before_show(int& need_redraw) {}
- virtual void after_show(int need_redraw) {}
+ virtual void before_show(int& need_after) {}
+ virtual void after_show() {}
virtual void invalidate();
virtual int mode_(int m, const int *a) {return 0;}
virtual void make_current_before() {}
@@ -105,8 +105,8 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_OpenGL_Display_Device;
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
- virtual void before_show(int& need_redraw);
- virtual void after_show(int need_redraw);
+ virtual void before_show(int& need_after);
+ virtual void after_show();
virtual int mode_(int m, const int *a);
virtual void make_current_before();
virtual void swap_buffers();
@@ -161,7 +161,7 @@ class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;
Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
- virtual void before_show(int& need_redraw);
+ virtual void before_show(int& need_after);
virtual int mode_(int m, const int *a);
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm
index a85343213..a6eb88b4d 100644
--- a/src/Fl_cocoa.mm
+++ b/src/Fl_cocoa.mm
@@ -2186,10 +2186,6 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
[self did_view_resolution_change];
if (d->wait_for_expose_value) { // 1st drawing of layer-backed GL window
- Fl_Device_Plugin *plugin = Fl_Device_Plugin::opengl_plugin();
- if (plugin) {
- [plugin->context(window) update]; // layer-backed GL windows may be empty without this
- }
d->wait_for_expose_value = 0;
}
window->clear_damage(FL_DAMAGE_ALL);
@@ -2336,13 +2332,6 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
through_drawRect = YES;
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
[self did_view_resolution_change];
- if (window->as_gl_window() && d->wait_for_expose_value) { // 1st drawing of GL window
- Fl_Device_Plugin *plugin = Fl_Device_Plugin::opengl_plugin();
- if (plugin) {
- [plugin->context(window) update]; // GL windows may be empty without this
- }
- }
-
d->wait_for_expose_value = 0;
Fl_X *i = Fl_X::i(window);
if ( i->region ) {
@@ -3661,6 +3650,7 @@ int Fl_Darwin_System_Driver::clipboard_contains(const char *type) {
}
void Fl_Cocoa_Window_Driver::destroy(FLWindow *xid) {
+ [[xid parentWindow] removeChildWindow:xid]; // necessary until 10.6 at least
if (fl_sys_menu_bar && Fl_Sys_Menu_Bar_Driver::window_menu_style())
Fl_MacOS_Sys_Menu_Bar_Driver::driver()->remove_window([xid getFl_Window]);
[xid close];
diff --git a/src/glut_compatibility.cxx b/src/glut_compatibility.cxx
index 15fd07f36..24aafef58 100644
--- a/src/glut_compatibility.cxx
+++ b/src/glut_compatibility.cxx
@@ -243,14 +243,20 @@ int glutCreateWindow(const char *title) {
W->valid(0);
W->context_valid(0);
W->make_current();
+ // some platforms (e.g., macOS 10.9) draw the window while show() runs
+ // but the window's draw function is not yet set when this function runs
+ W->redraw();
return W->number;
}
int glutCreateSubWindow(int win, int x, int y, int w, int h) {
Fl_Glut_Window *W = new Fl_Glut_Window(x,y,w,h,0);
windows[win]->add(W);
- if (windows[win]->shown()) W->show();
- W->make_current();
+ if (windows[win]->shown()) {
+ W->show();
+ W->make_current();
+ W->redraw();
+ }
return W->number;
}
/** Destroys the glut window, first unregister it from the glut windows list */