diff options
| author | Manolo Gouy <Manolo> | 2015-09-23 13:51:42 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2015-09-23 13:51:42 +0000 |
| commit | fe6117554647a4f54fb151a97d825fc408d653f5 (patch) | |
| tree | 90907531532d6af9d46b499e343e17a80c6d9d0a /src | |
| parent | 2af2d88dceba233eae80726c2ca94a8021aa69aa (diff) | |
Mac OS: fixed the Fl_Image_Surface class that produced flipped images when
the app draws directly to it, without using Fl_Image_Surface::draw(Fl_Widget*, int, int).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10865 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src')
| -rw-r--r-- | src/Fl_Image_Surface.cxx | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Fl_Image_Surface.cxx b/src/Fl_Image_Surface.cxx index 11ea267dc..923431123 100644 --- a/src/Fl_Image_Surface.cxx +++ b/src/Fl_Image_Surface.cxx @@ -42,6 +42,8 @@ Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) { helper = new Fl_Quartz_Flipped_Surface_(width, height); driver(helper->driver()); CGContextSaveGState(offscreen); + CGContextTranslateCTM(offscreen, 0, height); + CGContextScaleCTM(offscreen, 1.0f, -1.0f); #elif defined(WIN32) helper = new Fl_GDI_Surface_(); driver(helper->driver()); |
