diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2018-02-09 14:39:42 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2018-02-09 14:39:42 +0000 |
| commit | 52ae3582a2c7bb437df33c0a30bfd5a01d6c5282 (patch) | |
| tree | 4f532a97ab0a6a1c2f96454290bc8803ee022f1f /test/blocks.cxx | |
| parent | 30dad6a4aa2b94fe91783160c86abc75f9dc9e23 (diff) | |
Replace "WIN32" with "_WIN32" or "Windows".
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/blocks.cxx')
| -rw-r--r-- | test/blocks.cxx | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/test/blocks.cxx b/test/blocks.cxx index 691c54130..029133e5b 100644 --- a/test/blocks.cxx +++ b/test/blocks.cxx @@ -34,16 +34,16 @@ // Audio headers... #include <config.h> -#if defined(WIN32) || defined(__APPLE__) +#if defined(_WIN32) || defined(__APPLE__) #elif defined(FL_PORTING) # pragma message "FL_PORTING: FLTK does not provide cross platform sound support" #else #endif -#ifndef WIN32 +#ifndef _WIN32 # include <unistd.h> # include <sys/time.h> // gettimeofday() -#endif // !WIN32 +#endif // !_WIN32 #ifdef HAVE_ALSA_ASOUNDLIB_H # define ALSA_PCM_NEW_HW_PARAMS_API @@ -52,9 +52,9 @@ #ifdef __APPLE__ # include <CoreAudio/AudioHardware.h> #endif // __APPLE__ -#ifdef WIN32 +#ifdef _WIN32 # include <mmsystem.h> -#endif // WIN32 +#endif // _WIN32 #define BLOCK_COLS 20 #define BLOCK_ROWS 10 @@ -175,7 +175,7 @@ class BlockSound { AudioBufferList *data_out, const AudioTimeStamp *time_out, void *client_data); -#elif defined(WIN32) +#elif defined(_WIN32) HWAVEOUT device; HGLOBAL header_handle; LPWAVEHDR header_ptr; @@ -243,7 +243,7 @@ BlockSound::BlockSound() { sample_size = (int)format.mSampleRate; -#elif defined(WIN32) +#elif defined(_WIN32) WAVEFORMATEX format; memset(&format, 0, sizeof(format)); @@ -340,7 +340,7 @@ BlockSound::~BlockSound() { # endif } -#elif defined(WIN32) +#elif defined(_WIN32) if (sample_size) { waveOutClose(device); @@ -405,20 +405,20 @@ void BlockSound::play_explosion(float duration) { if (duration <= 0.0) return; -#if defined(__APPLE__) || defined(WIN32) || defined(HAVE_ALSA_ASOUNDLIB_H) +#if defined(__APPLE__) || defined(_WIN32) || defined(HAVE_ALSA_ASOUNDLIB_H) if (duration > 1.0) duration = 1.0; int samples = (int)(duration * sample_size); short *sample_ptr = sample_data + 2 * (sample_size - samples); -#endif // __APPLE__ || WIN32 || HAVE_ALSA_ASOUNDLIB_H +#endif // __APPLE__ || _WIN32 || HAVE_ALSA_ASOUNDLIB_H #ifdef __APPLE__ // Point to the next note... data = sample_ptr; remaining = samples * 2; -#elif defined(WIN32) +#elif defined(_WIN32) if (sample_size) { memcpy(data_ptr, sample_ptr, samples * 4); @@ -899,19 +899,19 @@ void BlockWindow::timeout_cb(BlockWindow *bw) { static int ntime = 0; static int level = 0; -#if !defined(WIN32) +#if !defined(_WIN32) { struct timeval atime; gettimeofday(&atime, NULL); curtime = atime.tv_sec % 60 + 0.000001 * atime.tv_usec; } -#else // (WIN32) +#else // (_WIN32) { SYSTEMTIME atime; GetLocalTime(&atime); curtime = atime.wSecond + 0.001 * atime.wMilliseconds; } -#endif // (WIN32) +#endif // (_WIN32) // platform independent part of timer debugging code if (bw->interval_ > 0) { // game is active |
