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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /test/cube.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/cube.cxx')
-rw-r--r--test/cube.cxx147
1 files changed, 147 insertions, 0 deletions
diff --git a/test/cube.cxx b/test/cube.cxx
new file mode 100644
index 000000000..ec8ed9892
--- /dev/null
+++ b/test/cube.cxx
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+/* demo08 rewritten to not use Forms compatability */
+
+// Modified to have 2 cubes to test multiple OpenGL contexts
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Box.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_Radio_Light_Button.H>
+#include <FL/Fl_Slider.H>
+#include <stdlib.h>
+
+#if !HAVE_GL
+class cube_box : public Fl_Box {
+public:
+ double lasttime;
+ int wire;
+ double size;
+ double speed;
+ cube_box(int x,int y,int w,int h,const char *l=0)
+ :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
+ label("This demo does\nnot work without GL");
+ }
+};
+#else
+#include <FL/Fl_Gl_Window.H>
+#include <FL/gl.h>
+
+class cube_box : public Fl_Gl_Window {
+ void draw();
+public:
+ double lasttime;
+ int wire;
+ double size;
+ double speed;
+ cube_box(int x,int y,int w,int h,const char *l=0)
+ : Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;}
+};
+
+/* The cube definition */
+float v0[3] = {0.0, 0.0, 0.0};
+float v1[3] = {1.0, 0.0, 0.0};
+float v2[3] = {1.0, 1.0, 0.0};
+float v3[3] = {0.0, 1.0, 0.0};
+float v4[3] = {0.0, 0.0, 1.0};
+float v5[3] = {1.0, 0.0, 1.0};
+float v6[3] = {1.0, 1.0, 1.0};
+float v7[3] = {0.0, 1.0, 1.0};
+
+#define v3f(x) glVertex3fv(x)
+
+void drawcube(int wire) {
+/* Draw a colored cube */
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,0,255);
+ v3f(v0); v3f(v1); v3f(v2); v3f(v3);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5);
+ glEnd();
+}
+
+void cube_box::draw() {
+ lasttime = lasttime+speed;
+ if (!valid()) {
+ glLoadIdentity();
+ glViewport(0,0,w(),h());
+ glEnable(GL_DEPTH_TEST);
+ glFrustum(-1,1,-1,1,2,10000);
+ glTranslatef(0,0,-10);
+ }
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(float(lasttime*1.6),0,0,1);
+ glRotatef(float(lasttime*4.2),1,0,0);
+ glRotatef(float(lasttime*2.3),0,1,0);
+ glTranslatef(-1.0, 1.2f, -1.5);
+ glScalef(float(size),float(size),float(size));
+ drawcube(wire);
+ glPopMatrix();
+}
+
+#endif
+
+Fl_Window *form;
+Fl_Slider *speed, *size;
+Fl_Button *button, *wire, *flat;
+cube_box *cube, *cube2;
+
+void makeform(const char *name) {
+ form = new Fl_Window(510+390,390,name);
+ new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");
+ new Fl_Box(FL_DOWN_FRAME,510,20,350,350,"");
+ speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed");
+ size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");
+ wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");
+ flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
+ button = new Fl_Button(390,340,100,30,"Exit");
+ cube = new cube_box(23,23,344,344, 0);
+ cube2 = new cube_box(513,23,344,344, 0);
+ Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
+ cube->w(),size->h(),0);
+ form->resizable(b);
+ b->hide();
+ form->end();
+}
+
+main(int argc, char **argv) {
+ makeform(argv[0]);
+ speed->bounds(4,0);
+ speed->value(cube->speed = cube2->speed = 1.0);
+ size->bounds(4,0.01);
+ size->value(cube->size = cube2->size = 1.0);
+ flat->value(1); cube->wire = 0; cube2->wire = 1;
+ form->label("cube");
+ form->show(argc,argv);
+ cube->show();
+ cube2->show();
+ for (;;) {
+ if (form->visible() && speed->value())
+ {if (!Fl::check()) break;} // returns immediately
+ else
+ {if (!Fl::wait()) break;} // waits until something happens
+ cube->wire = wire->value();
+ cube2->wire = !wire->value();
+ cube->size = cube2->size = size->value();
+ cube->speed = cube2->speed = speed->value();
+ cube->redraw();
+ cube2->redraw();
+ if (Fl::readqueue() == button) break;
+ }
+ return 0;
+}
+