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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /test/cube.cxx | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/cube.cxx')
| -rw-r--r-- | test/cube.cxx | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/test/cube.cxx b/test/cube.cxx new file mode 100644 index 000000000..ec8ed9892 --- /dev/null +++ b/test/cube.cxx @@ -0,0 +1,147 @@ +/* demo08 rewritten to not use Forms compatability */ + +// Modified to have 2 cubes to test multiple OpenGL contexts + +#include <config.h> +#include <FL/Fl.H> +#include <FL/Fl_Window.H> +#include <FL/Fl_Box.H> +#include <FL/Fl_Button.H> +#include <FL/Fl_Radio_Light_Button.H> +#include <FL/Fl_Slider.H> +#include <stdlib.h> + +#if !HAVE_GL +class cube_box : public Fl_Box { +public: + double lasttime; + int wire; + double size; + double speed; + cube_box(int x,int y,int w,int h,const char *l=0) + :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){ + label("This demo does\nnot work without GL"); + } +}; +#else +#include <FL/Fl_Gl_Window.H> +#include <FL/gl.h> + +class cube_box : public Fl_Gl_Window { + void draw(); +public: + double lasttime; + int wire; + double size; + double speed; + cube_box(int x,int y,int w,int h,const char *l=0) + : Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;} +}; + +/* The cube definition */ +float v0[3] = {0.0, 0.0, 0.0}; +float v1[3] = {1.0, 0.0, 0.0}; +float v2[3] = {1.0, 1.0, 0.0}; +float v3[3] = {0.0, 1.0, 0.0}; +float v4[3] = {0.0, 0.0, 1.0}; +float v5[3] = {1.0, 0.0, 1.0}; +float v6[3] = {1.0, 1.0, 1.0}; +float v7[3] = {0.0, 1.0, 1.0}; + +#define v3f(x) glVertex3fv(x) + +void drawcube(int wire) { +/* Draw a colored cube */ + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(0,0,255); + v3f(v0); v3f(v1); v3f(v2); v3f(v3); + glEnd(); + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7); + glEnd(); + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4); + glEnd(); + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6); + glEnd(); + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3); + glEnd(); + glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); + glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5); + glEnd(); +} + +void cube_box::draw() { + lasttime = lasttime+speed; + if (!valid()) { + glLoadIdentity(); + glViewport(0,0,w(),h()); + glEnable(GL_DEPTH_TEST); + glFrustum(-1,1,-1,1,2,10000); + glTranslatef(0,0,-10); + } + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glPushMatrix(); + glRotatef(float(lasttime*1.6),0,0,1); + glRotatef(float(lasttime*4.2),1,0,0); + glRotatef(float(lasttime*2.3),0,1,0); + glTranslatef(-1.0, 1.2f, -1.5); + glScalef(float(size),float(size),float(size)); + drawcube(wire); + glPopMatrix(); +} + +#endif + +Fl_Window *form; +Fl_Slider *speed, *size; +Fl_Button *button, *wire, *flat; +cube_box *cube, *cube2; + +void makeform(const char *name) { + form = new Fl_Window(510+390,390,name); + new Fl_Box(FL_DOWN_FRAME,20,20,350,350,""); + new Fl_Box(FL_DOWN_FRAME,510,20,350,350,""); + speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed"); + size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size"); + wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire"); + flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat"); + button = new Fl_Button(390,340,100,30,"Exit"); + cube = new cube_box(23,23,344,344, 0); + cube2 = new cube_box(513,23,344,344, 0); + Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(), + cube->w(),size->h(),0); + form->resizable(b); + b->hide(); + form->end(); +} + +main(int argc, char **argv) { + makeform(argv[0]); + speed->bounds(4,0); + speed->value(cube->speed = cube2->speed = 1.0); + size->bounds(4,0.01); + size->value(cube->size = cube2->size = 1.0); + flat->value(1); cube->wire = 0; cube2->wire = 1; + form->label("cube"); + form->show(argc,argv); + cube->show(); + cube2->show(); + for (;;) { + if (form->visible() && speed->value()) + {if (!Fl::check()) break;} // returns immediately + else + {if (!Fl::wait()) break;} // waits until something happens + cube->wire = wire->value(); + cube2->wire = !wire->value(); + cube->size = cube2->size = size->value(); + cube->speed = cube2->speed = speed->value(); + cube->redraw(); + cube2->redraw(); + if (Fl::readqueue() == button) break; + } + return 0; +} + |
