summaryrefslogtreecommitdiff
path: root/test/doublebuffer.cxx
diff options
context:
space:
mode:
authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /test/doublebuffer.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/doublebuffer.cxx')
-rw-r--r--test/doublebuffer.cxx99
1 files changed, 99 insertions, 0 deletions
diff --git a/test/doublebuffer.cxx b/test/doublebuffer.cxx
new file mode 100644
index 000000000..b15bc02c3
--- /dev/null
+++ b/test/doublebuffer.cxx
@@ -0,0 +1,99 @@
+// Double-buffering test.
+
+// This demo shows how double buffering helps, by drawing the
+// window in a particularily bad way.
+
+// The single-buffered window will blink as it updates. The
+// double buffered one will not. It will take just as long
+// (or longer) to update, but often it will appear to be faster.
+
+// This demo should work for both the GL and X versions of Fl,
+// even though the double buffering mechanism is totally different.
+
+#include <FL/Fl.H>
+#include <FL/Fl_Single_Window.H>
+#include <FL/Fl_Double_Window.H>
+#include <FL/Fl_Box.H>
+#include <FL/fl_draw.H>
+#include <FL/Fl_Hor_Slider.H>
+#include <stdlib.h>
+#include <FL/math.h>
+#include <stdio.h>
+
+// this purposely draws each line 10 times to be slow:
+void star(int w, int h, int n) {
+ fl_push_matrix();
+ fl_translate(w/2, h/2);
+ fl_scale(w/2, h/2);
+ for (int i = 0; i < n; i++) {
+ for (int j = i+1; j < n; j++)/* for (int k=0; k<10; k++)*/ {
+ fl_begin_line();
+ fl_vertex(cos(2*M_PI*i/n+.1), sin(2*M_PI*i/n+.1));
+ fl_vertex(cos(2*M_PI*j/n+.1), sin(2*M_PI*j/n+.1));
+ fl_end_line();
+ }
+ }
+ fl_pop_matrix();
+}
+
+int sides[2] = {20,20};
+
+void slider_cb(Fl_Widget* o, long v) {
+ sides[v] = int(((Fl_Slider*)o)->value());
+ o->parent()->redraw();
+}
+
+void bad_draw(int w,int h,int which) {
+// for (int i=0; i<10; i++) {
+// fl_color(7); fl_rectf(0,0,w,h); fl_color(0); star(w,h);
+// fl_color(0); fl_rectf(0,0,w,h); fl_color(7); star(w,h);
+// }
+ fl_color(FL_BLACK); fl_rectf(0,0,w,h);
+ fl_color(FL_WHITE); star(w,h,sides[which]);
+ // for (int x=0; x<sides[which]; x++) for (int y=0; y<sides[which]; y++)
+ //fl_draw_box(FL_UP_BOX, 10*x, 10*y, 25,25, FL_GRAY);
+}
+
+class single_blink_window : public Fl_Single_Window {
+ void draw() {bad_draw(w(),h(),0); draw_child(*child(0));}
+public:
+ single_blink_window(int x, int y,int w,int h,const char *l)
+ : Fl_Single_Window(x,y,w,h,l) {resizable(this);}
+};
+
+class double_blink_window : public Fl_Double_Window {
+ void draw() {bad_draw(w(),h(),1); draw_child(*child(0));}
+public:
+ double_blink_window(int x, int y, int w,int h,const char *l)
+ : Fl_Double_Window(x,y,w,h,l) {resizable(this);}
+};
+
+int main() {
+ if (!Fl::visual(FL_DOUBLE))
+ printf("Xdbe not supported, faking double buffer with pixmaps.\n");
+ Fl_Window w01(420,420,"Fl_Single_Window"); w01.box(FL_FLAT_BOX);
+ single_blink_window w1(10,10,400,400,"Fl_Single_Window");
+ w1.box(FL_FLAT_BOX); w1.color(FL_BLACK); //w1.position(100,200);
+ Fl_Hor_Slider slider0(20,370,360,25);
+ slider0.range(2,30);
+ slider0.step(1);
+ slider0.value(sides[0]);
+ slider0.callback(slider_cb, 0);
+ w1.end();
+ w01.end();
+ Fl_Window w02(420,420,"Fl_Double_Window"); w02.box(FL_FLAT_BOX);
+ double_blink_window w2(10,10,400,400,"Fl_Double_Window");
+ w2.box(FL_FLAT_BOX); w2.color(FL_BLACK); //w2.position(600,200);
+ Fl_Hor_Slider slider1(20,370,360,25);
+ slider1.range(2,30);
+ slider1.step(1);
+ slider1.value(sides[0]);
+ slider1.callback(slider_cb, 1);
+ w2.end();
+ w02.end();
+ w01.show();
+ w1.show();
+ w02.show();
+ w2.show();
+ return Fl::run();
+}