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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /test/doublebuffer.cxx | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/doublebuffer.cxx')
| -rw-r--r-- | test/doublebuffer.cxx | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/test/doublebuffer.cxx b/test/doublebuffer.cxx new file mode 100644 index 000000000..b15bc02c3 --- /dev/null +++ b/test/doublebuffer.cxx @@ -0,0 +1,99 @@ +// Double-buffering test. + +// This demo shows how double buffering helps, by drawing the +// window in a particularily bad way. + +// The single-buffered window will blink as it updates. The +// double buffered one will not. It will take just as long +// (or longer) to update, but often it will appear to be faster. + +// This demo should work for both the GL and X versions of Fl, +// even though the double buffering mechanism is totally different. + +#include <FL/Fl.H> +#include <FL/Fl_Single_Window.H> +#include <FL/Fl_Double_Window.H> +#include <FL/Fl_Box.H> +#include <FL/fl_draw.H> +#include <FL/Fl_Hor_Slider.H> +#include <stdlib.h> +#include <FL/math.h> +#include <stdio.h> + +// this purposely draws each line 10 times to be slow: +void star(int w, int h, int n) { + fl_push_matrix(); + fl_translate(w/2, h/2); + fl_scale(w/2, h/2); + for (int i = 0; i < n; i++) { + for (int j = i+1; j < n; j++)/* for (int k=0; k<10; k++)*/ { + fl_begin_line(); + fl_vertex(cos(2*M_PI*i/n+.1), sin(2*M_PI*i/n+.1)); + fl_vertex(cos(2*M_PI*j/n+.1), sin(2*M_PI*j/n+.1)); + fl_end_line(); + } + } + fl_pop_matrix(); +} + +int sides[2] = {20,20}; + +void slider_cb(Fl_Widget* o, long v) { + sides[v] = int(((Fl_Slider*)o)->value()); + o->parent()->redraw(); +} + +void bad_draw(int w,int h,int which) { +// for (int i=0; i<10; i++) { +// fl_color(7); fl_rectf(0,0,w,h); fl_color(0); star(w,h); +// fl_color(0); fl_rectf(0,0,w,h); fl_color(7); star(w,h); +// } + fl_color(FL_BLACK); fl_rectf(0,0,w,h); + fl_color(FL_WHITE); star(w,h,sides[which]); + // for (int x=0; x<sides[which]; x++) for (int y=0; y<sides[which]; y++) + //fl_draw_box(FL_UP_BOX, 10*x, 10*y, 25,25, FL_GRAY); +} + +class single_blink_window : public Fl_Single_Window { + void draw() {bad_draw(w(),h(),0); draw_child(*child(0));} +public: + single_blink_window(int x, int y,int w,int h,const char *l) + : Fl_Single_Window(x,y,w,h,l) {resizable(this);} +}; + +class double_blink_window : public Fl_Double_Window { + void draw() {bad_draw(w(),h(),1); draw_child(*child(0));} +public: + double_blink_window(int x, int y, int w,int h,const char *l) + : Fl_Double_Window(x,y,w,h,l) {resizable(this);} +}; + +int main() { + if (!Fl::visual(FL_DOUBLE)) + printf("Xdbe not supported, faking double buffer with pixmaps.\n"); + Fl_Window w01(420,420,"Fl_Single_Window"); w01.box(FL_FLAT_BOX); + single_blink_window w1(10,10,400,400,"Fl_Single_Window"); + w1.box(FL_FLAT_BOX); w1.color(FL_BLACK); //w1.position(100,200); + Fl_Hor_Slider slider0(20,370,360,25); + slider0.range(2,30); + slider0.step(1); + slider0.value(sides[0]); + slider0.callback(slider_cb, 0); + w1.end(); + w01.end(); + Fl_Window w02(420,420,"Fl_Double_Window"); w02.box(FL_FLAT_BOX); + double_blink_window w2(10,10,400,400,"Fl_Double_Window"); + w2.box(FL_FLAT_BOX); w2.color(FL_BLACK); //w2.position(600,200); + Fl_Hor_Slider slider1(20,370,360,25); + slider1.range(2,30); + slider1.step(1); + slider1.value(sides[0]); + slider1.callback(slider_cb, 1); + w2.end(); + w02.end(); + w01.show(); + w1.show(); + w02.show(); + w2.show(); + return Fl::run(); +} |
