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authorMichael R Sweet <michael.r.sweet@gmail.com>2005-05-19 16:07:13 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2005-05-19 16:07:13 +0000
commit067d8d2d16d14d7d1ff024653ac383a2662a4806 (patch)
tree0523fd7a9393c2824b30b054452bc8af83a61c43 /test/makefile.wat
parent13d8286b8a43a1ee0556fe9d8eb67407b4c550fe (diff)
Fix eol-style in Watcom files...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4359 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/makefile.wat')
-rw-r--r--test/makefile.wat578
1 files changed, 289 insertions, 289 deletions
diff --git a/test/makefile.wat b/test/makefile.wat
index 90a6182da..c1e83b9c2 100644
--- a/test/makefile.wat
+++ b/test/makefile.wat
@@ -1,289 +1,289 @@
-#
-# "$Id: makefile.wat,v 1.1.2.1 2004/11/29 14:57:23 easysw Exp $"
-#
-# Test/example program makefile for the Fast Light Tool Kit (FLTK).
-#
-# Copyright 1998-2004 by Bill Spitzak and others.
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Library General Public
-# License as published by the Free Software Foundation; either
-# version 2 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Library General Public License for more details.
-#
-# You should have received a copy of the GNU Library General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
-# USA.
-#
-# Please report all bugs and problems to "fltk-bugs@fltk.org".
-#
-
-!include ../watcom.mif
-
-ALL = &
- $(ODIR)/unittests$(EXEEXT) &
- $(ODIR)/adjuster$(EXEEXT) &
- $(ODIR)/arc$(EXEEXT) &
- $(ODIR)/ask$(EXEEXT) &
- $(ODIR)/bitmap$(EXEEXT) &
- $(ODIR)/boxtype$(EXEEXT) &
- $(ODIR)/browser$(EXEEXT) &
- $(ODIR)/button$(EXEEXT) &
- $(ODIR)/buttons$(EXEEXT) &
- $(ODIR)/checkers$(EXEEXT) &
- $(ODIR)/clock$(EXEEXT) &
- $(ODIR)/colbrowser$(EXEEXT) &
- $(ODIR)/color_chooser$(EXEEXT) &
- $(ODIR)/cursor$(EXEEXT) &
- $(ODIR)/curve$(EXEEXT) &
- $(ODIR)/demo$(EXEEXT) &
- $(ODIR)/doublebuffer$(EXEEXT) &
- $(ODIR)/editor$(EXEEXT) &
- $(ODIR)/fast_slow$(EXEEXT) &
- $(ODIR)/file_chooser$(EXEEXT) &
- $(ODIR)/fonts$(EXEEXT) &
- $(ODIR)/forms$(EXEEXT) &
- $(ODIR)/hello$(EXEEXT) &
- $(ODIR)/help$(EXEEXT) &
- $(ODIR)/iconize$(EXEEXT) &
- $(ODIR)/image$(EXEEXT) &
- $(ODIR)/inactive$(EXEEXT) &
- $(ODIR)/input$(EXEEXT) &
- $(ODIR)/keyboard$(EXEEXT) &
- $(ODIR)/label$(EXEEXT) &
- $(ODIR)/line_style$(EXEEXT) &
- $(ODIR)/list_visuals$(EXEEXT) &
- $(ODIR)/mandelbrot$(EXEEXT) &
- $(ODIR)/menubar$(EXEEXT) &
- $(ODIR)/message$(EXEEXT) &
- $(ODIR)/minimum$(EXEEXT) &
- $(ODIR)/navigation$(EXEEXT) &
- $(ODIR)/output$(EXEEXT) &
- $(ODIR)/overlay$(EXEEXT) &
- $(ODIR)/pack$(EXEEXT) &
- $(ODIR)/pixmap$(EXEEXT) &
- $(ODIR)/pixmap_browser$(EXEEXT) &
- $(ODIR)/preferences$(EXEEXT) &
- $(ODIR)/radio$(EXEEXT) &
- $(ODIR)/resize$(EXEEXT) &
- $(ODIR)/resizebox$(EXEEXT) &
- $(ODIR)/scroll$(EXEEXT) &
- $(ODIR)/subwindow$(EXEEXT) &
- $(ODIR)/symbols$(EXEEXT) &
- $(ODIR)/tabs$(EXEEXT) &
- $(ODIR)/threads$(EXEEXT) &
- $(ODIR)/tile$(EXEEXT) &
- $(ODIR)/tiled_image$(EXEEXT) &
- $(ODIR)/valuators$(EXEEXT)
-
-GLALL = &
- $(ODIR)/cube$(EXEEXT) &
- $(ODIR)/CubeView$(EXEEXT) &
- $(ODIR)/fractals$(EXEEXT) &
- $(ODIR)/fullscreen$(EXEEXT) &
- $(ODIR)/gl_overlay$(EXEEXT) &
- $(ODIR)/glpuzzle$(EXEEXT) &
- $(ODIR)/shape$(EXEEXT)
-
-all: $(ALL) $(GLALL)
-
-gldemos: $(GLALL)
-
-
-# FLUID file rules. We could put them in ../watcom.mif really, but that needs testing.
-.fl.cxx:
- echo Generating $<...
- -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
-
-.fl.h:
- echo Generating $<...
- -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
-
-# All demos depend on the FLTK library...
-$(ALL): $(LIBNAME)
-
-# General demos..... Normally a executable depending on an object file of the same name
-# shouldn't need a target line. But if different output directories are used, changes
-# in sources files are not picked up, so we do need a line per target.
-
-$(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj
-
-$(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj
-
-$(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj
-
-$(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj
-
-$(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj
-
-$(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj
-
-$(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj
-
-$(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj
-
-$(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj
-
-$(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj
-
-$(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj
-
-$(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj
-
-$(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj
-
-$(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj
-
-$(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj
-
-$(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj
-
-$(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj
-
-$(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj
-
-$(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj
-
-$(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj
-
-$(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj
-
-$(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj
-
-$(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj
-
-$(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj
-
-$(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj
-
-$(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj
-
-$(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj
-
-$(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj
-
-$(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj
-
-$(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj
-
-$(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj
-
-$(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj
-
-$(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj
-
-$(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj
-
-$(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj
-
-$(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj
-
-$(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj
-
-$(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj
-
-$(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj
-
-$(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj
-
-$(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj
-
-$(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj
-
-$(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj
-
-$(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj
-
-$(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj
-
-$(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj
-
-$(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj
-
-$(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj
-
-$(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj
-
-$(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj
-
-$(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj
-
-$(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj
-
-# Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file
-# so that when keyboard.obj is built, keyboard_ui.h is there.
-KBDOBJECTS=keyboard_ui.obj keyboard.obj
-$(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h
- @%create $^*.lk1
- @for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
- @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
- $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
- @del $^*.lk1
- @set KBDOBJECTS=
-
-MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj
-$(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS)
- @%create $^*.lk1
- @for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
- @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
- $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
- @del $^*.lk1
-
-# All OpenGL demos depend on the FLTK and FLTK_GL libraries...
-$(GLALL): $(LIBNAME) $(LIBNAMEGL)
-
-# OpenGL demos...
-
-$(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj
-
-$(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj
-
-$(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj
-
-$(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj
-
-$(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj
-
-CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj
-$(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS)
- @%create $^*.lk1
- @for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
- @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
- $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
- @del $^*.lk1
-
-FRTOBJECTS = fractals.obj fracviewer.obj
-$(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS)
- @%create $^*.lk1
- @for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
- @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
- @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
- $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
- @del $^*.lk1
-
-#
-# Clean all directories
-#
-clean : .SYMBOLIC
- @echo Cleaning up.
-CLEANEXTS = exe map sym obj lk1
- @for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a
- -rm -f *.err
-FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators
- @for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h
-
-#
-# End of "$Id: makefile.wat,v 1.1.2.1 2004/11/29 14:57:23 easysw Exp $".
-#
+#
+# "$Id$"
+#
+# Test/example program makefile for the Fast Light Tool Kit (FLTK).
+#
+# Copyright 1998-2004 by Bill Spitzak and others.
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+# USA.
+#
+# Please report all bugs and problems to "fltk-bugs@fltk.org".
+#
+
+!include ../watcom.mif
+
+ALL = &
+ $(ODIR)/unittests$(EXEEXT) &
+ $(ODIR)/adjuster$(EXEEXT) &
+ $(ODIR)/arc$(EXEEXT) &
+ $(ODIR)/ask$(EXEEXT) &
+ $(ODIR)/bitmap$(EXEEXT) &
+ $(ODIR)/boxtype$(EXEEXT) &
+ $(ODIR)/browser$(EXEEXT) &
+ $(ODIR)/button$(EXEEXT) &
+ $(ODIR)/buttons$(EXEEXT) &
+ $(ODIR)/checkers$(EXEEXT) &
+ $(ODIR)/clock$(EXEEXT) &
+ $(ODIR)/colbrowser$(EXEEXT) &
+ $(ODIR)/color_chooser$(EXEEXT) &
+ $(ODIR)/cursor$(EXEEXT) &
+ $(ODIR)/curve$(EXEEXT) &
+ $(ODIR)/demo$(EXEEXT) &
+ $(ODIR)/doublebuffer$(EXEEXT) &
+ $(ODIR)/editor$(EXEEXT) &
+ $(ODIR)/fast_slow$(EXEEXT) &
+ $(ODIR)/file_chooser$(EXEEXT) &
+ $(ODIR)/fonts$(EXEEXT) &
+ $(ODIR)/forms$(EXEEXT) &
+ $(ODIR)/hello$(EXEEXT) &
+ $(ODIR)/help$(EXEEXT) &
+ $(ODIR)/iconize$(EXEEXT) &
+ $(ODIR)/image$(EXEEXT) &
+ $(ODIR)/inactive$(EXEEXT) &
+ $(ODIR)/input$(EXEEXT) &
+ $(ODIR)/keyboard$(EXEEXT) &
+ $(ODIR)/label$(EXEEXT) &
+ $(ODIR)/line_style$(EXEEXT) &
+ $(ODIR)/list_visuals$(EXEEXT) &
+ $(ODIR)/mandelbrot$(EXEEXT) &
+ $(ODIR)/menubar$(EXEEXT) &
+ $(ODIR)/message$(EXEEXT) &
+ $(ODIR)/minimum$(EXEEXT) &
+ $(ODIR)/navigation$(EXEEXT) &
+ $(ODIR)/output$(EXEEXT) &
+ $(ODIR)/overlay$(EXEEXT) &
+ $(ODIR)/pack$(EXEEXT) &
+ $(ODIR)/pixmap$(EXEEXT) &
+ $(ODIR)/pixmap_browser$(EXEEXT) &
+ $(ODIR)/preferences$(EXEEXT) &
+ $(ODIR)/radio$(EXEEXT) &
+ $(ODIR)/resize$(EXEEXT) &
+ $(ODIR)/resizebox$(EXEEXT) &
+ $(ODIR)/scroll$(EXEEXT) &
+ $(ODIR)/subwindow$(EXEEXT) &
+ $(ODIR)/symbols$(EXEEXT) &
+ $(ODIR)/tabs$(EXEEXT) &
+ $(ODIR)/threads$(EXEEXT) &
+ $(ODIR)/tile$(EXEEXT) &
+ $(ODIR)/tiled_image$(EXEEXT) &
+ $(ODIR)/valuators$(EXEEXT)
+
+GLALL = &
+ $(ODIR)/cube$(EXEEXT) &
+ $(ODIR)/CubeView$(EXEEXT) &
+ $(ODIR)/fractals$(EXEEXT) &
+ $(ODIR)/fullscreen$(EXEEXT) &
+ $(ODIR)/gl_overlay$(EXEEXT) &
+ $(ODIR)/glpuzzle$(EXEEXT) &
+ $(ODIR)/shape$(EXEEXT)
+
+all: $(ALL) $(GLALL)
+
+gldemos: $(GLALL)
+
+
+# FLUID file rules. We could put them in ../watcom.mif really, but that needs testing.
+.fl.cxx:
+ echo Generating $<...
+ -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
+
+.fl.h:
+ echo Generating $<...
+ -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
+
+# All demos depend on the FLTK library...
+$(ALL): $(LIBNAME)
+
+# General demos..... Normally a executable depending on an object file of the same name
+# shouldn't need a target line. But if different output directories are used, changes
+# in sources files are not picked up, so we do need a line per target.
+
+$(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj
+
+$(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj
+
+$(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj
+
+$(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj
+
+$(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj
+
+$(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj
+
+$(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj
+
+$(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj
+
+$(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj
+
+$(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj
+
+$(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj
+
+$(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj
+
+$(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj
+
+$(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj
+
+$(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj
+
+$(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj
+
+$(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj
+
+$(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj
+
+$(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj
+
+$(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj
+
+$(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj
+
+$(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj
+
+$(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj
+
+$(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj
+
+$(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj
+
+$(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj
+
+$(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj
+
+$(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj
+
+$(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj
+
+$(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj
+
+$(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj
+
+$(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj
+
+$(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj
+
+$(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj
+
+$(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj
+
+$(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj
+
+$(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj
+
+$(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj
+
+$(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj
+
+$(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj
+
+$(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj
+
+$(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj
+
+$(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj
+
+$(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj
+
+$(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj
+
+$(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj
+
+$(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj
+
+$(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj
+
+$(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj
+
+$(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj
+
+$(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj
+
+$(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj
+
+# Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file
+# so that when keyboard.obj is built, keyboard_ui.h is there.
+KBDOBJECTS=keyboard_ui.obj keyboard.obj
+$(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h
+ @%create $^*.lk1
+ @for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+ @set KBDOBJECTS=
+
+MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj
+$(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+# All OpenGL demos depend on the FLTK and FLTK_GL libraries...
+$(GLALL): $(LIBNAME) $(LIBNAMEGL)
+
+# OpenGL demos...
+
+$(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj
+
+$(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj
+
+$(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj
+
+$(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj
+
+$(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj
+
+CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj
+$(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+FRTOBJECTS = fractals.obj fracviewer.obj
+$(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+#
+# Clean all directories
+#
+clean : .SYMBOLIC
+ @echo Cleaning up.
+CLEANEXTS = exe map sym obj lk1
+ @for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a
+ -rm -f *.err
+FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators
+ @for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h
+
+#
+# End of "$Id$".
+#