diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2005-05-19 16:07:13 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2005-05-19 16:07:13 +0000 |
| commit | 067d8d2d16d14d7d1ff024653ac383a2662a4806 (patch) | |
| tree | 0523fd7a9393c2824b30b054452bc8af83a61c43 /test/makefile.wat | |
| parent | 13d8286b8a43a1ee0556fe9d8eb67407b4c550fe (diff) | |
Fix eol-style in Watcom files...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4359 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/makefile.wat')
| -rw-r--r-- | test/makefile.wat | 578 |
1 files changed, 289 insertions, 289 deletions
diff --git a/test/makefile.wat b/test/makefile.wat index 90a6182da..c1e83b9c2 100644 --- a/test/makefile.wat +++ b/test/makefile.wat @@ -1,289 +1,289 @@ -# -# "$Id: makefile.wat,v 1.1.2.1 2004/11/29 14:57:23 easysw Exp $" -# -# Test/example program makefile for the Fast Light Tool Kit (FLTK). -# -# Copyright 1998-2004 by Bill Spitzak and others. -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 -# USA. -# -# Please report all bugs and problems to "fltk-bugs@fltk.org". -# - -!include ../watcom.mif - -ALL = & - $(ODIR)/unittests$(EXEEXT) & - $(ODIR)/adjuster$(EXEEXT) & - $(ODIR)/arc$(EXEEXT) & - $(ODIR)/ask$(EXEEXT) & - $(ODIR)/bitmap$(EXEEXT) & - $(ODIR)/boxtype$(EXEEXT) & - $(ODIR)/browser$(EXEEXT) & - $(ODIR)/button$(EXEEXT) & - $(ODIR)/buttons$(EXEEXT) & - $(ODIR)/checkers$(EXEEXT) & - $(ODIR)/clock$(EXEEXT) & - $(ODIR)/colbrowser$(EXEEXT) & - $(ODIR)/color_chooser$(EXEEXT) & - $(ODIR)/cursor$(EXEEXT) & - $(ODIR)/curve$(EXEEXT) & - $(ODIR)/demo$(EXEEXT) & - $(ODIR)/doublebuffer$(EXEEXT) & - $(ODIR)/editor$(EXEEXT) & - $(ODIR)/fast_slow$(EXEEXT) & - $(ODIR)/file_chooser$(EXEEXT) & - $(ODIR)/fonts$(EXEEXT) & - $(ODIR)/forms$(EXEEXT) & - $(ODIR)/hello$(EXEEXT) & - $(ODIR)/help$(EXEEXT) & - $(ODIR)/iconize$(EXEEXT) & - $(ODIR)/image$(EXEEXT) & - $(ODIR)/inactive$(EXEEXT) & - $(ODIR)/input$(EXEEXT) & - $(ODIR)/keyboard$(EXEEXT) & - $(ODIR)/label$(EXEEXT) & - $(ODIR)/line_style$(EXEEXT) & - $(ODIR)/list_visuals$(EXEEXT) & - $(ODIR)/mandelbrot$(EXEEXT) & - $(ODIR)/menubar$(EXEEXT) & - $(ODIR)/message$(EXEEXT) & - $(ODIR)/minimum$(EXEEXT) & - $(ODIR)/navigation$(EXEEXT) & - $(ODIR)/output$(EXEEXT) & - $(ODIR)/overlay$(EXEEXT) & - $(ODIR)/pack$(EXEEXT) & - $(ODIR)/pixmap$(EXEEXT) & - $(ODIR)/pixmap_browser$(EXEEXT) & - $(ODIR)/preferences$(EXEEXT) & - $(ODIR)/radio$(EXEEXT) & - $(ODIR)/resize$(EXEEXT) & - $(ODIR)/resizebox$(EXEEXT) & - $(ODIR)/scroll$(EXEEXT) & - $(ODIR)/subwindow$(EXEEXT) & - $(ODIR)/symbols$(EXEEXT) & - $(ODIR)/tabs$(EXEEXT) & - $(ODIR)/threads$(EXEEXT) & - $(ODIR)/tile$(EXEEXT) & - $(ODIR)/tiled_image$(EXEEXT) & - $(ODIR)/valuators$(EXEEXT) - -GLALL = & - $(ODIR)/cube$(EXEEXT) & - $(ODIR)/CubeView$(EXEEXT) & - $(ODIR)/fractals$(EXEEXT) & - $(ODIR)/fullscreen$(EXEEXT) & - $(ODIR)/gl_overlay$(EXEEXT) & - $(ODIR)/glpuzzle$(EXEEXT) & - $(ODIR)/shape$(EXEEXT) - -all: $(ALL) $(GLALL) - -gldemos: $(GLALL) - - -# FLUID file rules. We could put them in ../watcom.mif really, but that needs testing. -.fl.cxx: - echo Generating $<... - -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@ - -.fl.h: - echo Generating $<... - -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@ - -# All demos depend on the FLTK library... -$(ALL): $(LIBNAME) - -# General demos..... Normally a executable depending on an object file of the same name -# shouldn't need a target line. But if different output directories are used, changes -# in sources files are not picked up, so we do need a line per target. - -$(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj - -$(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj - -$(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj - -$(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj - -$(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj - -$(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj - -$(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj - -$(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj - -$(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj - -$(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj - -$(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj - -$(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj - -$(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj - -$(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj - -$(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj - -$(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj - -$(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj - -$(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj - -$(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj - -$(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj - -$(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj - -$(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj - -$(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj - -$(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj - -$(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj - -$(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj - -$(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj - -$(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj - -$(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj - -$(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj - -$(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj - -$(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj - -$(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj - -$(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj - -$(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj - -$(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj - -$(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj - -$(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj - -$(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj - -$(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj - -$(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj - -$(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj - -$(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj - -$(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj - -$(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj - -$(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj - -$(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj - -$(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj - -$(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj - -$(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj - -$(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj - -$(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj - -# Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file -# so that when keyboard.obj is built, keyboard_ui.h is there. -KBDOBJECTS=keyboard_ui.obj keyboard.obj -$(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h - @%create $^*.lk1 - @for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i - @for %i in ($(LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i - $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 - @del $^*.lk1 - @set KBDOBJECTS= - -MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj -$(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS) - @%create $^*.lk1 - @for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i - @for %i in ($(LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i - $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 - @del $^*.lk1 - -# All OpenGL demos depend on the FLTK and FLTK_GL libraries... -$(GLALL): $(LIBNAME) $(LIBNAMEGL) - -# OpenGL demos... - -$(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj - -$(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj - -$(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj - -$(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj - -$(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj - -CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj -$(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS) - @%create $^*.lk1 - @for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i - @for %i in ($(LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i - $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 - @del $^*.lk1 - -FRTOBJECTS = fractals.obj fracviewer.obj -$(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS) - @%create $^*.lk1 - @for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i - @for %i in ($(LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i - @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i - $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 - @del $^*.lk1 - -# -# Clean all directories -# -clean : .SYMBOLIC - @echo Cleaning up. -CLEANEXTS = exe map sym obj lk1 - @for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a - -rm -f *.err -FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators - @for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h - -# -# End of "$Id: makefile.wat,v 1.1.2.1 2004/11/29 14:57:23 easysw Exp $". -# +#
+# "$Id$"
+#
+# Test/example program makefile for the Fast Light Tool Kit (FLTK).
+#
+# Copyright 1998-2004 by Bill Spitzak and others.
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+# USA.
+#
+# Please report all bugs and problems to "fltk-bugs@fltk.org".
+#
+
+!include ../watcom.mif
+
+ALL = &
+ $(ODIR)/unittests$(EXEEXT) &
+ $(ODIR)/adjuster$(EXEEXT) &
+ $(ODIR)/arc$(EXEEXT) &
+ $(ODIR)/ask$(EXEEXT) &
+ $(ODIR)/bitmap$(EXEEXT) &
+ $(ODIR)/boxtype$(EXEEXT) &
+ $(ODIR)/browser$(EXEEXT) &
+ $(ODIR)/button$(EXEEXT) &
+ $(ODIR)/buttons$(EXEEXT) &
+ $(ODIR)/checkers$(EXEEXT) &
+ $(ODIR)/clock$(EXEEXT) &
+ $(ODIR)/colbrowser$(EXEEXT) &
+ $(ODIR)/color_chooser$(EXEEXT) &
+ $(ODIR)/cursor$(EXEEXT) &
+ $(ODIR)/curve$(EXEEXT) &
+ $(ODIR)/demo$(EXEEXT) &
+ $(ODIR)/doublebuffer$(EXEEXT) &
+ $(ODIR)/editor$(EXEEXT) &
+ $(ODIR)/fast_slow$(EXEEXT) &
+ $(ODIR)/file_chooser$(EXEEXT) &
+ $(ODIR)/fonts$(EXEEXT) &
+ $(ODIR)/forms$(EXEEXT) &
+ $(ODIR)/hello$(EXEEXT) &
+ $(ODIR)/help$(EXEEXT) &
+ $(ODIR)/iconize$(EXEEXT) &
+ $(ODIR)/image$(EXEEXT) &
+ $(ODIR)/inactive$(EXEEXT) &
+ $(ODIR)/input$(EXEEXT) &
+ $(ODIR)/keyboard$(EXEEXT) &
+ $(ODIR)/label$(EXEEXT) &
+ $(ODIR)/line_style$(EXEEXT) &
+ $(ODIR)/list_visuals$(EXEEXT) &
+ $(ODIR)/mandelbrot$(EXEEXT) &
+ $(ODIR)/menubar$(EXEEXT) &
+ $(ODIR)/message$(EXEEXT) &
+ $(ODIR)/minimum$(EXEEXT) &
+ $(ODIR)/navigation$(EXEEXT) &
+ $(ODIR)/output$(EXEEXT) &
+ $(ODIR)/overlay$(EXEEXT) &
+ $(ODIR)/pack$(EXEEXT) &
+ $(ODIR)/pixmap$(EXEEXT) &
+ $(ODIR)/pixmap_browser$(EXEEXT) &
+ $(ODIR)/preferences$(EXEEXT) &
+ $(ODIR)/radio$(EXEEXT) &
+ $(ODIR)/resize$(EXEEXT) &
+ $(ODIR)/resizebox$(EXEEXT) &
+ $(ODIR)/scroll$(EXEEXT) &
+ $(ODIR)/subwindow$(EXEEXT) &
+ $(ODIR)/symbols$(EXEEXT) &
+ $(ODIR)/tabs$(EXEEXT) &
+ $(ODIR)/threads$(EXEEXT) &
+ $(ODIR)/tile$(EXEEXT) &
+ $(ODIR)/tiled_image$(EXEEXT) &
+ $(ODIR)/valuators$(EXEEXT)
+
+GLALL = &
+ $(ODIR)/cube$(EXEEXT) &
+ $(ODIR)/CubeView$(EXEEXT) &
+ $(ODIR)/fractals$(EXEEXT) &
+ $(ODIR)/fullscreen$(EXEEXT) &
+ $(ODIR)/gl_overlay$(EXEEXT) &
+ $(ODIR)/glpuzzle$(EXEEXT) &
+ $(ODIR)/shape$(EXEEXT)
+
+all: $(ALL) $(GLALL)
+
+gldemos: $(GLALL)
+
+
+# FLUID file rules. We could put them in ../watcom.mif really, but that needs testing.
+.fl.cxx:
+ echo Generating $<...
+ -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
+
+.fl.h:
+ echo Generating $<...
+ -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
+
+# All demos depend on the FLTK library...
+$(ALL): $(LIBNAME)
+
+# General demos..... Normally a executable depending on an object file of the same name
+# shouldn't need a target line. But if different output directories are used, changes
+# in sources files are not picked up, so we do need a line per target.
+
+$(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj
+
+$(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj
+
+$(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj
+
+$(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj
+
+$(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj
+
+$(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj
+
+$(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj
+
+$(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj
+
+$(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj
+
+$(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj
+
+$(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj
+
+$(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj
+
+$(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj
+
+$(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj
+
+$(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj
+
+$(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj
+
+$(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj
+
+$(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj
+
+$(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj
+
+$(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj
+
+$(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj
+
+$(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj
+
+$(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj
+
+$(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj
+
+$(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj
+
+$(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj
+
+$(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj
+
+$(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj
+
+$(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj
+
+$(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj
+
+$(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj
+
+$(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj
+
+$(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj
+
+$(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj
+
+$(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj
+
+$(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj
+
+$(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj
+
+$(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj
+
+$(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj
+
+$(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj
+
+$(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj
+
+$(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj
+
+$(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj
+
+$(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj
+
+$(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj
+
+$(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj
+
+$(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj
+
+$(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj
+
+$(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj
+
+$(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj
+
+$(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj
+
+$(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj
+
+# Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file
+# so that when keyboard.obj is built, keyboard_ui.h is there.
+KBDOBJECTS=keyboard_ui.obj keyboard.obj
+$(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h
+ @%create $^*.lk1
+ @for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+ @set KBDOBJECTS=
+
+MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj
+$(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+# All OpenGL demos depend on the FLTK and FLTK_GL libraries...
+$(GLALL): $(LIBNAME) $(LIBNAMEGL)
+
+# OpenGL demos...
+
+$(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj
+
+$(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj
+
+$(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj
+
+$(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj
+
+$(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj
+
+CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj
+$(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+FRTOBJECTS = fractals.obj fracviewer.obj
+$(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS)
+ @%create $^*.lk1
+ @for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
+ @for %i in ($(LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
+ @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
+ $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
+ @del $^*.lk1
+
+#
+# Clean all directories
+#
+clean : .SYMBOLIC
+ @echo Cleaning up.
+CLEANEXTS = exe map sym obj lk1
+ @for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a
+ -rm -f *.err
+FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators
+ @for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h
+
+#
+# End of "$Id$".
+#
|
