diff options
| author | Manolo Gouy <Manolo> | 2014-12-20 07:19:23 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2014-12-20 07:19:23 +0000 |
| commit | f3a84c0ee5f88fe664d759106724f786c706f817 (patch) | |
| tree | 3541953164e2d24c31ae46ef11f2c2e86b3873a3 /test/shape.cxx | |
| parent | a7dc3ea9e24399f318a9478fbcffe04ff2870de6 (diff) | |
Changed OpenGL support for the Mac OS X platform: use cocoa instead of deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/shape.cxx')
| -rw-r--r-- | test/shape.cxx | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/test/shape.cxx b/test/shape.cxx index 17848e9f9..e45e826b6 100644 --- a/test/shape.cxx +++ b/test/shape.cxx @@ -45,7 +45,7 @@ void shape_window::draw() { if (!valid()) { valid(1); glLoadIdentity(); - glViewport(0, 0, w(), h()); + glViewport(0, 0, pixel_w(), pixel_h()); } // draw an amazing graphic: glClear(GL_COLOR_BUFFER_BIT); @@ -81,6 +81,7 @@ void sides_cb(Fl_Widget *o, void *p) { int main(int argc, char **argv) { + Fl::use_high_res_GL(1); Fl_Window window(300, 330); // the shape window could be it's own window, but here we make it |
