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authorManolo Gouy <Manolo>2014-12-20 07:19:23 +0000
committerManolo Gouy <Manolo>2014-12-20 07:19:23 +0000
commitf3a84c0ee5f88fe664d759106724f786c706f817 (patch)
tree3541953164e2d24c31ae46ef11f2c2e86b3873a3 /test/shape.cxx
parenta7dc3ea9e24399f318a9478fbcffe04ff2870de6 (diff)
Changed OpenGL support for the Mac OS X platform: use cocoa instead of deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx where string drawing wrongly claimed to support @symbol, not possible because symbols are drawn using non-GL primitives. Unchanged application code can use the new FLTK code. In addition, the new code allows mac applications to draw OpenGL scenes at high resolution on so-called 'retina' displays, but this requires some support from app code. They must call, before opening GL windows, Fl::use_high_resolution(1); and change their glViewport() calls as follows glViewport(0, 0, pxel_w(), pixel_h()); This uses 2 new member functions of the Fl_Gl_Window class, pixel_w() and pixel_h() returning the window dimensions in pixel units, that is, twice the w() and h() when the window is mapped on a retina display. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/shape.cxx')
-rw-r--r--test/shape.cxx3
1 files changed, 2 insertions, 1 deletions
diff --git a/test/shape.cxx b/test/shape.cxx
index 17848e9f9..e45e826b6 100644
--- a/test/shape.cxx
+++ b/test/shape.cxx
@@ -45,7 +45,7 @@ void shape_window::draw() {
if (!valid()) {
valid(1);
glLoadIdentity();
- glViewport(0, 0, w(), h());
+ glViewport(0, 0, pixel_w(), pixel_h());
}
// draw an amazing graphic:
glClear(GL_COLOR_BUFFER_BIT);
@@ -81,6 +81,7 @@ void sides_cb(Fl_Widget *o, void *p) {
int main(int argc, char **argv) {
+ Fl::use_high_res_GL(1);
Fl_Window window(300, 330);
// the shape window could be it's own window, but here we make it